
2 559
Players in Game
163 549 😀
4 915 😒
95,82%
Rating
$12.49
Dead Cells Reviews
Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!
| App ID | 588650 |
| App Type | GAME |
| Developers | Motion Twin |
| Publishers | Motion Twin |
| Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Steam Workshop, Remote Play on Phone, Remote Play on Tablet |
| Genres | Indie, Action, Adventure |
| Release Date | 6 Aug, 2018 |
| Platforms | Windows, Mac, Linux |
| Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Russian, Traditional Chinese, Turkish |

168 464 Total Reviews
163 549 Positive Reviews
4 915 Negative Reviews
Overwhelmingly Positive Score
Dead Cells has garnered a total of 168 464 reviews, with 163 549 positive reviews and 4 915 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dead Cells over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
168 minutes
This game is not for me. It's unclear what is what (so you have too google tutorials/guids and there is a lot of them), insanely difficulty and for me boring after a while. The only reason I bought it because it had so much good reviews. But this is a lesson to me to even better investigate before I buy stuff.
👍 : 2 |
😃 : 0
Negative
Playtime:
390 minutes
There are over a dozen roguelikes I would rather play than this one. I got bored after just a few hours. If you really like Metroidvania games, and are new to roguelikes, then maybe this is for you. For veterans to the roguelike genre like myself, you might also be disappointed with Dead Cells. There is lots of effort behind this game, it just did not fit my personal preferences at all as it lacks key aspects I value in other roguelikes.
I will say that the art is pretty, and the music is very good. And that if you are patient enough with this game, the gameplay apparently does get better if you invest around 50 hours grinding for higher "BC" difficulties.
Why Dead Cells is worse than most other big roguelikes:
1. Difficulty is very easy if you are just patient/play cowardly. It's rare you'll feel any real pressure. 90% of the time you die it's because you are impatient to play cowardly. While yes if you progress far enough (50+ hours) the difficulty gets to the point that enemies can teleport to you, mostly eliminating this strategy, one shouldn't have to grind 50-100 hours for the difficulty to finally feel right. And for all I know the increased bullet sponge aspect might make the game even less fun in ways, as while having bad luck with a roll is natural, I still do not want to slog through it for too long.
2. Story and character exploration are non-existent. The lore isn't really deep either.
3. Levels feel very repetitive. Same enemies each time and while there is a big variety on paper, some appear far too often. I can only kill so many skeletons and zombies before getting bored.
4. There are no crazy combinations. Not any interesting weapons or relics I have encountered so far. You basically just boost stats. "Do you want health, melee damage, or ranged damage?"
5. No amusing or interesting dialogue
6. Progression is at a snails pace. While that's okay if you get to see some story or dialogue, in this case it really does feel like you accomplished nothing more than a water in the bucket
7. While the pixel art is pretty, I personally do not find the aesthetics charming as I did for Hollow Knight and many others. The designs are original enough, but they are not memorable or leave any impression.
👍 : 5 |
😃 : 5
Negative
Playtime:
3699 minutes
Simply amazing. The gameplay loop is fresh, with infinite replayability. The graphics are beautiful and I'll never get tired of looking at the sprites and backrounds. And the soundtrack is a bop. 10/10
👍 : 1 |
😃 : 0
Positive
Playtime:
3940 minutes
Dead Cells is what happens when movement itself becomes the main weapon.
You don’t just play this game, you flow through it. Running, rolling, slashing, dodging, chaining attacks together until your character feels less like a person and more like momentum given physical form.
At first, it’s brutal. You die quickly, often, and usually in ways that feel suspiciously personal. But each run teaches you something: a better route, a sharper reaction, a new weapon that suddenly changes everything.
And then it clicks.
Suddenly you’re airborne half the time, weaving through enemies like they’re standing still, triggering traps, melting bosses, and wondering when exactly you stopped being fragile. The game never stops testing you, but you keep getting faster at answering.
The weapon variety is excellent. Every run can feel completely different depending on what drops, and builds can swing from careful tactical play to pure aggressive chaos in seconds. It rewards adaptation more than planning, which makes every run feel fresh.
The biomes are beautifully grim, each one dripping with atmosphere and danger. Everything feels hostile, but fair in that classic “you could have dodged that” kind of way.
It’s punishing, fast, and endlessly replayable. And when you lose, it never feels like the game cheated. It feels like you blinked at the wrong time.
10/10. Died fast. Returned faster.
👍 : 3 |
😃 : 0
Positive
Playtime:
1568 minutes
Literally one of my favorite games of all time but I'm leaving a negative review to protest Motion Twin's greediness and them trashing dead cells to promote their other game no-one wants to play
👍 : 2 |
😃 : 0
Negative
Playtime:
289 minutes
That game is obviously an absolute banger. I mean the reviews speak for themselves.
I am not leaving this review to compliment how great it feels to play, or it's awesome soundtrack, I am posting this to point out that the minimal requirements are not very accurate, I am running this game on a potato pc at a solid 60 fps, I really don't see why the requirements say " Intel i5+"
👍 : 6 |
😃 : 0
Positive
Playtime:
8063 minutes
Top tier gaming and perfect to relax. Once you get into the flow you become an absolute unit. Love the references, the lore and the funky sound track. Graphics hooked me and the action made me stay.
You will die. But that is just the beginning.
👍 : 7 |
😃 : 0
Positive
Playtime:
1769 minutes
this game didn't hook me but never felt like a waste of time/money. Great design. Fun to pick up and play for 10-20 minutes per session. I felt like I knew the art style after a short preview, but kept finding myself pleasantly surprised by little animations included for new actions. writing this review after accumulating 20 hours over about a year of on-and-off playing.
DLC should be treated as post-game material, do not buy if you're not about to hop in and commit
👍 : 6 |
😃 : 1
Positive
Playtime:
33720 minutes
I have been sick of all the roguelites that lack feasible build variety. No matter what they offer, only one path really works. So I came back to this, and this is how you do it. I actually feel like I'm not playing the exact same game loop over and over, only searching for specific mechanics while shedding everything else. A different combination of weapons and upgrades can work as well as another! Rare in this day in age when everything is either "souls like" or a roguelite, that the game actually meets the basic standards of those genre tags.
👍 : 17 |
😃 : 0
Positive
Playtime:
2602 minutes
Very punishing but equally rewarding and enjoyable roguelike which does an excellent job at staying interesting throughout every run. DLC's aren't needed to enjoy the game, but they add lots of new and unique content while staying cheap. The combat is perfect with incredibly smooth gameplay, movement and tons of variety in weapons, items, builds. The music is amazing as well. Overall great game a must buy for any fans of the genre.
👍 : 80 |
😃 : 0
Positive
