The Outer Worlds
Charts
283

Players in Game

21 727 😀     4 325 😒
81,83%

Rating

Compare The Outer Worlds with other games
$29.99

The Outer Worlds Reviews

The Outer Worlds is an award-winning single-player RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the colony's corporate equation, you are the unplanned variable.
App ID578650
App TypeGAME
Developers
Publishers Private Division
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Tablet
Genres RPG
Release Date23 Oct, 2020
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean, Polish

The Outer Worlds
26 052 Total Reviews
21 727 Positive Reviews
4 325 Negative Reviews
Very Positive Score

The Outer Worlds has garnered a total of 26 052 reviews, with 21 727 positive reviews and 4 325 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Outer Worlds over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 515 minutes
I don't recommend this, no matter how much I play this I can't find it fun. At one point it's a repetition, there are always the same monsters, the same weapons but stronger. Honestly, I was expecting something cool since Obsidian made FNV. However there are only 3 ammo types and the weapon arsenal isn't that wide and interesting. The world feels soulless, same enemies and I didn't bother at that point to care about the quests. Like after 2 planets you already encountered almost all of the enemies that there are in the game. There is also no interesting feature to keep me hooked, the perks are doo-doo. Maybe the DLC's might be interesting but I won't bother at all buying them.
👍 : 3 | 😃 : 1
Negative
Playtime: 67 minutes
I don't know what I expected, but I do know it wasn't worse performing, worse looking, worse gameplay, worse characters, worse combat, worse... in every conceivable way I can imagine, than games 10+ years older than it. I am very aware that I didn't give this a chance, but in over and hour it had *nothing* worth mentioning at all, NOTHING that I could find to attach to and say "I am enjoying this part at least, maybe there's more?" I'm sure it has plenty to love but it ran bad, felt bad, sounded bad, looked bad... whatever. Refunded I guess.
👍 : 10 | 😃 : 2
Negative
Playtime: 1750 minutes
Pretty much an Obsidian game Fallout adjacent gameplay, just takes place in space, and to hop between settlements you have to use your spaceship. Environments are rich with story telling through medium, paper notes, computer notes and NPCs. RPG-Character customization/building aspect of the game is different than Fallout, on hindsight it is welcome but as the game progresses it leaves the player yearning for more when it comes to depth of the skill & perks system. The game is a decent criticism of the today's world's unchecked unprecedented corporatism, just taken to a whole new level, albeit a bit cringe at times. Gunplay aspect was lacking. Most weapons felt the same. Dialogs were overall fine, it is not as good as Fallout New Vegas, but it is definitely better than Fallout 4, but a contender for Fallout 3. Recommended
👍 : 4 | 😃 : 0
Positive
Playtime: 16 minutes
I've played it fully before on console and partly again through spacer's choice edition, and the game is at best mid. I'd only consider it if it's on a deep sale. It's just feels like a MMO when it comes to the general experience and quality, rather than some immersive RPG you'd get from Bethesda or others. The game is quasi-open-world, as it's more like a few playable small open-world zones that feel like you're mindlessly wandering through a lifeless zone in a MMO. The gunplay and gameplay is barely passable, and the RPG leveling progression is the only thing that you can hope will keep you barely hooked long enough to bring yourself to finish the game. Quests and dialogue is a weakpoint that you'll feel ambivalent of, as many of the quests just feel like generic BS thrown in there to check a box. Outer Worlds 2 being $70 gave me such a laugh, haha, as if. The first game was mid and now we're supposed to think they can deliver on that $70 price tag? We'll just have to see, and I'd still wait for it to go on sale regardless. On Spacer's Edition, I tried out the Murder on Eridanos, and good god was that DLC terrible and half-assed slop that I just dropped the game at that point even though I was close to finishing that playthrough.
👍 : 2 | 😃 : 0
Negative
Playtime: 1205 minutes
I got it for 7 bucks on sale, so I don't particularly regret the purchase - but it's as painfully mediocre as it looked, hence me not purchasing it earlier, let alone for full price. The story didn't grab me, I don't care for the characters and the world isn't particularly compelling or immersive. It somewhat has a "We have Star Wars: Knights of the Old Republic mixed with Fallout at home" vibes, but at least with the former even that might be a bit generous. KotOR had incredibly take-off and landing cutscenes for every location in 2004, letting you get a sense of the world and building a bond with your space ship, over a decade later we've devolved to nothing but a dot moving on a map and loading screens. Where these games of the past made you feel like assembling a valued crew, here it feels like we are picking up random strays.. just because. There isn't really a driving narrative to do any of these random quests, many of which quickly become an exercise of backtracking over and over again through cleared out and empty levels, again and again. I don't know what happened to Obsidian after the likes of KotOR 2, Fallout New Vegas, PoE 1&2 and Tyranny, but much like BioWare, the magic unfortunately seems to be gone. It's not terrible, it's not offensive in any way, it's just kind of boring and meandering along.
👍 : 5 | 😃 : 0
Negative
Playtime: 1899 minutes
A game so aggressively mid, that it's honestly worse than a bad game. The Outer Worlds is one of the most front loaded games I have come across in gaming. Tons of "choices" that you think will pan off, leading to nothing. It's a story that corporations are bad and evil, and you don't really have a choice to interact in the world in a sliver of a meaningful way, without playing as a character that firmly enforces that. I said all that because it's not New, New Vegas. You don't have an actual choice for almost anything, the game has very few illusions of choice past the starter planet. Branching paths - Rare Romance - None Low IQ character - Nope Choices? - Make the "correct" choice or the insane choice that makes no sense other than evil. Character Build - Meaningless The game start's funny, has some very funny parts spread around, but uses that as a crutch. It's also the worst part of the game, because they have a 25 hour looter shooter, masquerading as a 60 hour RPG. OW gives you hope that you just where in the bad part of the game, and it's going to get back to that first hour energy, and it's never happens. It's stringing you along, and baiting you with spikes of competency, to then leave you alone to a mid combat system, and a lackluster level design. It's not worth the sale price, because it's a painful waste of time. Go play New Vegas, go enjoy an actual life sim, I know your thinking about giving this a shot because 2 is comming out, and my final thought is this. If your into gaming, think of how many times people mention the OW in the past 5 years. Everyone loves the beginning, and the guy stuck as the Moon mascot, the game went into the memory hole as a forgettable half game, that was at least something to do during covid.
👍 : 23 | 😃 : 1
Negative
Playtime: 1406 minutes
As soon as I was awoken on the Hope, I said, "its maraudin time." I marauded everyone I saw. I marauded all of Edgewater, I marauded Hiram Blythe. I marauded the Iconoclasts. I marauded it all. The only reason I liked this game was the ability to kill any NPC I found. Even the important ones. I left the ones I liked, marauded the ones I didnt. Simple. Dont treat the game like your first time playing Skyrim. Treat it like your 7th playthrough of Skyrim, it'll be fun. [b]Get it for $7 cuz it aint worth a cent more.[/b] The dialogue is great but the combat isnt.
👍 : 7 | 😃 : 1
Positive
Playtime: 736 minutes
Forced myself to beat the game once hoping it would get better, never did. Boring guns, god awful gun play, nonsensical story and no memorable characters would not buy again, even on sale
👍 : 49 | 😃 : 1
Negative
Playtime: 487 minutes
People told me to play this game without reading too much into it to preserve the immersion and impact of the story. Even after eight hours of playtime it felt like a complete nothing-burger. It felt like the game was still waiting to start so I abandoned it. If a game like this still sucks after eight hours then it just sucks.
👍 : 81 | 😃 : 9
Negative
Playtime: 11224 minutes
Fun! Although the ending slides assume you are a man, which is annoying. I wish women players were not an afterthought, but catered to just as male players are. Also deducting points for saying Vicar Max left me. We are married and have 2 canid children. 4.5 stars though, fun game.
👍 : 44 | 😃 : 15
Positive
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