Fidel Dungeon Rescue Reviews
A critically acclaimed roguelite where you can REWIND to find the optimal path through monsters, treasure and secrets. Quick to play. No grinding. No filler. Deep gameplay.
App ID | 573170 |
App Type | GAME |
Developers | Daniel Benmergui, Jeremías Babini, Hernán Rozenwasser |
Publishers | Daniel Benmergui |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, RPG |
Release Date | 1 Aug, 2017 |
Platforms | Windows, Mac |
Supported Languages | English, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Russian |
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221 Total Reviews
210 Positive Reviews
11 Negative Reviews
Very Positive Score
Fidel Dungeon Rescue has garnered a total of 221 reviews, with 210 positive reviews and 11 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fidel Dungeon Rescue over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1069 minutes
It's very good. It's not sokoban, it's not hitman-go, puzzles are different every time and it's the kind of game where you can drown in nuance and depth.
👍 : 8 |
😃 : 0
Positive
Playtime:
12034 minutes
This is very much a puzzle game which encourages you to find the best solution to procedually generated stages, without allowing entirely perfect solutions. A wide range of unique monsters and gamemodes stretches the playtime out to several hours and greatly increases replayability.
No matter who you are or how much prior experience with puzzle-solving you have: You can rescue grandma, using your BRAIN and your BARK!
(Also, please note the Trailer and preview images are somewhat outdated. The UI, sound composition, etc. have been refined well after the release date.)
👍 : 2 |
😃 : 0
Positive
Playtime:
81 minutes
Fidel is not a puzzle game for everyone. It takes the principles of Snake, gives it a nice cute pixel setting but does not explain any of the changes the developers have decided to make.
This has resulted in the game needing a basic manual, an unlockable bestiary and a visible level timer.
Movement: arrows or WASD keys. Mouse is not needed for this game.
Space bar allows you to switch start and finish points (only found out from screen tip - naughty).
control key makes the dog bark (unknown use on early levels)
a bomb costs 3 gold and destroys enemy horizontal and vertical to you.
a health potion costs 9 gold for a full health refill when you are not near a medipack.
you can only hold 9 gold. (neither cost is shown up front, wallet capacity is hinted at with 9 circles)
levelling up increase your health by +1 each time. Switch XP to numbers helps you to see when you'll gain +1 HP and a free health refill.
Taking too long or dying activates a countdown timer in the form of a ghost. No onscreen timer to show how long until the ghost starts to come for you. This is annoying as dying sends you back to level 1.
At no point is there an option to find out how much health each enemy takes from you unless you touch it. (Most enemies consume health when you touch them and can range from 1 heart to a full health bar). Some enemies are safe to touch from certain angles others are dangerous no matter how you touch them.
The enemies are randomly selected, so there is a chance you will encounter tougher monsters (vampires/witch doctors) when replaying an early level (level 2).
I went into this game wanting to like it, but have come out feeling frustrated due to how it performs erractically.
👍 : 6 |
😃 : 0
Negative
Playtime:
4566 minutes
Neat hybrid puzzle/roguelike game. A puppy is exploring a randomly generated, turn-based dungeon to rescue his gramma. Unique to this game is that you have infinite "undos" but a two-minute time limit for each level which always pushes you forward. Each level is a very compelling logic puzzle which can seem impossible at first but is almost always solvable.
Completion of the main game unlocks an additional 10-level "extra-hard" dungeon; two "puzzle-mode" dungeons; a 4-level "speed run" dungeon, a daily challege mode, and more. For $10, there's a lot of content here that keeps me coming back.
👍 : 6 |
😃 : 0
Positive
Playtime:
1618 minutes
A very tight, very demanding puzzle-ish game that uses a simple, easily learnable set of mechanics to force you to make mind-destroyingly difficult decisions; getting near-perfect completions of most of the later floors requires you to think five steps ahead, but you don't have to be anywhere near perfect to progress to the next stage, which is a pretty lovely nugget of design. You gain items and health for doing earlier floors better, so performance on early floors affects your ability on later ones, and even when you can't figure out the perfect solution you're always pressured to do as well as you possibly can.
The randomly generated levels will occasionally throw you a floor you can wipe in one try out of instinct, and occasionally something that has you completely stuck, which can be demoralizing near the end of a good run. There's also a timer on each level, which I guess is there to make sure you can't be TOO cautious, but getting wrecked by a ghost when you're 3/4ths of the way through a tricky level can feel frustrating all the same. Despite these gripes, each individual puzzle is still a joy to solve. I don't know if I'll ever be able to 100% this game, but I find that just loading it up and playing a few floors is satisfying even when I don't get very far. I absolutely got the Tetris Effect going the first night I bought this, when I played it for an hour or so before bed.
👍 : 8 |
😃 : 0
Positive
Playtime:
195 minutes
[h1]Regular Review[/h1]
[i]Fidel Dungeon Rescue[/i] is a rather clever, accessible roguelite turn-based puzzler.
Guide Fidel the corgi through various dungeon floors on a granny rescue mission. On his way Fidel levels up by beating enemies to gain additional HP, and picks up gold to power up special abilities. Usually you can't perfectly clear a level, so the game's all about maximizing gains within a limited (by a Spelunky-like ghost appearing on the floor if the player lingers for too long) time frame. There's a good variety of enemy types and objects, often requiring a special approach to tackle them. In a standard for some roguelites fashion you aren't provided with a lot of info on the game rules, instead discovering stuff through failure. It could've been annoying in a puzzle game, but, luckily, you can always undo and retrace your steps.
Level layouts are randomly generated, but follow strict templates, which somewhat harms replayability. So floor number 4 is always the "alien" level and so on. On the plus side, said templates often have unique mechanics, making a single run diverse.
Again, replayability appears to be [i]Fidel's[/i] weaker point, but there're hidden levels, characters and game modes to unlock, daily challenges, decent chunk of content overall. The graphics are cute, the soundtrack is actually great, play sessions are conveniently short. Overall, a pretty good indie title.
[h1]Daft Review[/h1]
[b]Disclaimer: I was Fidel's stunt double during the making of the game. So when you see Fidel jumping through lava and eating spiders, yeah, that's actually me. [/b]
[i]Fidel Dungeon Rescue [/i] is an action-packed hardcorgi simulator. Battle ghouls, chase gnomes, play chess, fetch ball, invade hell in this 100% authentic corgi experience. An amazing adventure. A normal day in a life of a corgi.
Ladies and gentlemen, you can play as a fat corgo. Or as a robo corg. OR as a zombie puppo. There's a dedicated bark button, incredible attention to crucial detail.
Family-friendly game: great way for your kids to learn about the sacrifices corgis make to protect and preserve humanity.
Be a good dog, be a bad dog, be a dead dog, all major corgi archetypes are covered in this simulator, woofin' great.
👍 : 14 |
😃 : 5
Positive
Playtime:
5201 minutes
It's simple yet entertaining, it has small cute challenges. Each enemy has a different pattern that you have to figure out, and the dungeons are randomized; there is not that much variety to them after a while, but it's still fun.
The game will not tell you much about how the mechanics work, you find it out as you play it; it also has different modes so to speak and a small easter egg which eventhough unpolished, I actually enjoyed learning how to play.
It's super cute too, I have already finished most of the challenges, but I still like to replay it from time to time ♥. I still have a few achievements to complete.
👍 : 5 |
😃 : 0
Positive
Playtime:
13359 minutes
Roses are red,
Violets are blue
Fidel is a great game
I recommend it to you.
Look at the dog bark
Look at the dog die
Level 16 of area 1
Makes me want to cry.
Use your brain
and use it well
or else poor little doggie
will be burning in hell.
But you must move fast
you must move quick
or else the spooky scary ghost
will make you still as a brick.
Buy the game
and buy it fast
or else myself and the pupper
will come kick your ass.
👍 : 44 |
😃 : 56
Positive
Playtime:
174 minutes
Good puzzle game. What you need to know:
[list]
[*]Floors are not proc gen, but they shouldn't be - these are handcrafted puzzles
[*]Controller support is good, but there are black bars from the couch
[*]Geniunely unique and fun puzzle mechanic
[*]Doesn't appear to be a metric ton of content, but definitely enough to merit the small price tag
[/list]
[b]I'd recommend [i]Fidel Dungeon Rescue[/i] at full price.[/b]
👍 : 25 |
😃 : 2
Positive
Playtime:
1374 minutes
As someone who really enjoyed the Witness it's great to see the not only the line-drawing mechanic reinterpreted as a fast-paced dungeon crawler, but to have many of the same revelatory moments occur in a completely different context. It's a perfect median between very contemplative puzzle-games, and action-oriented roguelikes.
👍 : 21 |
😃 : 1
Positive