VR Invaders
32 😀     8 😒
70,19%

Rating

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$17.99

VR Invaders Reviews

Dive into a virtual sci-fi world as the freelance hacker Thomas Hall to save a cyber artist that got stuck in virtual reality. Fight legions of enemy drones with your multi-functional loadout. Slow time, transform your weapon and blast through your enemies in this immersive VR shooter.
App ID561360
App TypeGAME
Developers
Publishers MY.GAMES
Categories Single-player, Steam Cloud, Tracked Controller Support, VR Only
Genres Action
Release Date15 Dec, 2016
Platforms Windows
Supported Languages English

VR Invaders
40 Total Reviews
32 Positive Reviews
8 Negative Reviews
Mostly Positive Score

VR Invaders has garnered a total of 40 reviews, with 32 positive reviews and 8 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for VR Invaders over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 156 minutes
Nice little game, reminded me of oldschool shoot'em up wave-shooters. I wish there was survival mode, though.
👍 : 13 | 😃 : 0
Positive
Playtime: 73 minutes
I like the feeling of this game. Mostly this type of games is roughly unpolished but this one is really well-done. I like the akimbo double pistols and fantastic bullet-time. This game have a progression chapter line and it's really fun because of most of VR games unfortunately is only for one run and abandon. I hope developers are reading my post and will make a multiplayer challenge mode, I think it would really rock!)))
👍 : 6 | 😃 : 0
Positive
Playtime: 8 minutes
Not worth full price. within 2 hours you are done with the game. I would only buy this at 70% discount or more
👍 : 1 | 😃 : 0
Negative
Playtime: 248 minutes
Amazing game, graphic look like 'back in 80'th', i like it, but i not found any one dinosaurus))). Sound good. Shielde with slomo effect interesting fiature. Developers please add light siber for close combat and make menu in 80'th style. 8/10
👍 : 15 | 😃 : 1
Positive
Playtime: 48 minutes
Nice wave shooter with good mechanics and all . From the graphics to the voice acting audio and perfomance, the game feels excellent. Essentially its a wave shooter with you standing on a platform that covers your back, so you focus on things coming towards you, so no motion sickness, enemies are robots so, no blood, the gameplay instructions are "kill everything" so easy to get into and start playing. The main weapon is a pistol with a shield, the shield has a very cool slowdown power that helps a lot and can be used on levels tactically to squeeze the most out of it. Others are plasma, shotgun, laser, rapidfire, dual weilding, so there is a good variety of weapons, as with other waveshooters i wish i could grab powerups and save them for usage when i need them instead of instantly using them when grabbed, even replacing your previous unfinished powerup... But most if not all wave shooters use the same mechanic. There are a few different enemy types, and a different boss each level. I did not expect to see destructible environments, but there are and they are a little detail that really pops up. Audio and voice acting for the storyline is pretty decent, i wish some sfx where louder but overall they are acceptable. At the end VR INVADERS is a "simple" waveshooter that is very easy to get into, it has nice graphics and a decent lenght campaign. I got it at a deep discount and it was easily worth the price. Recommended for anyone that wants a simple, cheap (if discounted), fun, good looking wave shooter game.
👍 : 2 | 😃 : 0
Positive
Playtime: 16 minutes
Game seems like it would be fun but I have zero sound no matter what I do, just glad I got it in a bundle super cheap, maybe it will start working eventually, could be compatibility issues but only game not running right i9 12900KF 64GB DDR5 RAM Nvidia 3090
👍 : 0 | 😃 : 0
Negative
Playtime: 34 minutes
It good, very polished and runs perfectly on my Quest 2. I don't get the negative reviews tbh. It is very similar to Space Pirat Trainer so when you get it on a sale like me for two bucks, there is nothing you can do wrong.
👍 : 0 | 😃 : 0
Positive
Playtime: 38 minutes
v2.0 review on Rift w/ Touch Summary: An OK wave shooter but only on a major sale (< $5) A very quick (< 2 hrs) wave shooter. Decent enemy variety and (from the power-ups) weapon effect variety. Liked the health bar on the back of the gun. In 2.0, levels are semi-destructible which is a nice twist. Didn't seem to change the tactics much to me though. Honestly, my preference would probably be something half-way between this and Space Pirate Trainer (SPT). SPT really requires accuracy (which I don't have), but this was mostly just holding the trigger down and picking between power-ups based on the enemy. The turret shooter Eve Gunjack or "tactical" Raygun Commando or Covert Syndrome are more to my liking (and inexpensive or even free). Story is super basic and doesn't really make much sense. Voice-acting is also basic but not as cringe-worthy as many small dev games.
👍 : 2 | 😃 : 0
Negative
Playtime: 141 minutes
I played this game start to finish, it's about a 2 hour experience. I actually thought it was very good: paid $10 on the steam sale and it was definitely worth it. PROs -great visuals -weapons "feel" great -the bullet time mechanic is fun and key to the game -good use of dodge/ crouch -fun bosses -different "levels" for variety and even som edestructable environments . -polished experience overall CONs -not that long -story isn't mind blowing but it's not exactly weak by VR standards In regards to other reviewers comments/ criticisms: -the voice acting seemed fine (some said it was poor), it was even pretty good for most of the game. -the story isn't mind blowing but there IS a story with a possible sequel as this appears to be thbe first chapter in a series. -at least one reviewer complained that the smaller enemies are "simple" and have "galaga like patterns". Some do, while some move reactively. I felt overall it reminded me of Starfox with the use of enemy and boss patterns and scoring system. Very satisfying overall.
👍 : 6 | 😃 : 0
Positive
Playtime: 13 minutes
So there will be lots of comparisons to Space Pirate Trainer and this game. However, truthfully, although both games have several things in common, they play completely different. They are both wave shooters. They both have flying droids. Both have a gun and a shield. Both play 180 degrees in front of you. That's pretty much where all similarities end. VR Invaders is a story driven game. Now, I get it. It's hard to shoehorn a decent story into a flying drone wave shooter. But I like what they did in this game. The flat 2D cut scenes are a nice break from all the action in between. They are not too long and although they are not the best cutscenes ever, they do a nice job of giving the player a rest and it's an okay story. The main difference is the way to approach VR invaders. There are very spottable, enemy flying patterns. So you can face the right direction and shoot them down, reminiscent of Galaga. And use the shield to cover your six. The other big difference is the boss fights. I know, SPT now has boss fights too apparently. But this game had 'em before, so who is copying who? Either way, SPT is more about leaderboards and surviving as long as you can as the waves get bigger. Here, you are going into more challenging levels, reaching a definite end. It's more about recognizing patterns and reaching the conclusion. Sale Price Rating 7/10. You get good amount of content for $4.49 sale price for Black Friday deals... not sure if I would recommend at $17.99 or not, but I'm glad I got it as the sale price
👍 : 6 | 😃 : 0
Positive
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