Acceleration Pack includes 12 new game cards (4 rare, 4 uncommon, 4 common) designed by Junpyon and Hono of Orange Juice, and a new card type: Gift.
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
100% Orange Juice - Acceleration Pack has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
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Bought the 3 card packs because I ran out of things to feed my stars into. And to satisfy my gacha addiction.
👍 : 1 |
😃 : 0
Positive
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It's good. The new card type adds interesting ways to play and the cards are significantly more exciting than the mixed booster to play with.
However, Valve is currently crapping on this thing as far as store visibility goes. Make sure you complain if none of your friend's purchases are showing up in the blotter. This title is one whose DLCs would consistently show up in "popular new releases."
👍 : 4 |
😃 : 0
Positive
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This is the second pack that adds new cards to the game, and like the first (and any others that may arise in the future), definitely a very important DLC to pick up -- as with the first card pack, I'd argue it's more important than the character packs, because it allows going into greater depth in the strategy aspects of the game.
I'm not sure there's much more to say, unless I go into detail about the cards, but feel free to ask me about them in the comments.
Disclosure: I bought this DLC discounted on Steam.
👍 : 5 |
😃 : 0
Positive
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The Acceleration Pack adds a lot of chaotic cards that can either do nothing or dramatically change the pace of the match. Chaos mains must buy this.
👍 : 2 |
😃 : 0
Positive
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As someone who enjoys playing bullies like Starbreaker and Yuki, I find a lot of these cards as must haves.
-Windy Enchantment(+1 movement/can't get norma when you hit home) and gentleman's battle(chose to fight someone across map who is at full health) are tools one can use to catch those fleeing squishies.
-Unlucky enchantment(leeches stars from player who has one in hand) can really slow star gain in a game. Players who die with one in hand are forced to lose stars until they revive and either discard it or force the debuff unto another random player.
-Quick Restoration (if you survive the battle, heal whatever damage was taken) allows one to fight others with much less reprussion to yourself.
-Accel hyper (double attack rolls) is just plain scary.
-Play of the gods; tfw you "Whimsical Whirlwind" as Poppo and everyone is at full health.
👍 : 0 |
😃 : 0
Positive
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I didn't realize how useful this was until I noticed almost every single deck I make is at least 50% this DLC.
So yes, definitely get it.
👍 : 3 |
😃 : 0
Positive
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All DLC card packs are a must-have, for a number of reasons, but particularly for the increased playing options. For newbies, however, it should be noted that card packs do not grant their related cards automatically, they still need to be purchased as singles through in-game shop with OJ's primary currency, stars, and thus are subject to grades and sparsity, just as with vanilla cards.
There are 4 particularly utilitarian Acceleration Pack cards for your perusal, that really sell the pack for me (the remainder being simply bonuses, not as often seen):
1. [b]Accel Hyper[/b] (R, Limit 1): Lets you use two dice to attack this combat round. A primary staple of any attacker's spread, and the Pack itself's namesake, Accel Hyper all but guarantees a favorable average battle outcome, bearing a cost/level steep enough to ensure you save it for critical turning points in the endgame.
2. [b]Windy Enchantment[/b] (R, Limit 1): Gives you +1 to all move rolls, at the cost of inability to norma while held (discardable through free usage at any time). Oftentimes, catching up to opponents or just navigating large maps in pace with other players is a challenge, at which point any boost, even a temporary one, is welcome, drawbacks be darned.
3. [b]Gentleman's Battle[/b] (C): Lets you challenge an opponent you select, provided they're at full hp. Another card that helps when speed/stars are not on your side, Gentleman's Battle is great for catching up on lost time, especially if you combo a battle card/hyper you have at the ready. Quite useful for characters who struggle to remain at max hp anyway, making it unlikely to be used against you.
4. [b]Extension[/b] (U): Pulls any random battle card or hyper for use in this battle only. Sometimes you just never see hypers, or your character isn't suited for combat, so Extension makes up for those shortcomings and provides you with a chance to turn the tide in one pivotal encounter, based on what you get. Its randomness makes for some unexpected combos that keep each match fresh and interesting.
[u]Special mention[/u]: [b]Scrambled Eve[/b] (U, Limit 1): All cards in hands return to center deck, while players are reimbursed 5 stars per lost card. Being the single most powerful card disruption tool, many players lean away from its usage, and for good reason: It is very frustrating to have a hand you've been perfecting all match be snatched away without warning, and it temporarily spoils the enjoyment to be had from the tactical planning aspect of hand management, particularly in a close endgame where cards used can easily determine the victor. Personally, I do not feel that Scrambled Eve has a place in OJ, or that enough thought was put into its design, so I abstain from packing it or using it if in-hand. If you also wish to preserve the fun and tactical intrigue that thrives in OJ, I sincerely ask that you consider doing the same where encountering this toxic card, as despite numerous complaints, devs have made it clear that it's here to stay.
👍 : 5 |
😃 : 0
Positive
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The Acceleration Pack unlocks a lot of important and often vital cards. Most of the cards in this pack are extremely useful for aggressive play, trap-heavy play and the coop mode. It should be noted that players still have to buy the cards in-game through randomized card packs to be able to put them in their decks. It should also be noted that the cards can still be accessed in the game without buying the DLC if added to the deck by other players.
Unlucky Charm is an extremely annoying card for everybody except Tsih. Tsih gets +2 attack from holding gift cards and Unlucky Charm is a special gift card that does not need to be discarded to norma. This card makes Tsih very powerful and the star cost is usually worth it for the power.
Present Thief is a very useful trap card for characters who burn through cards. This card is very risky, especially for characters like Mei and Arnelle who need to carry around cards for their bonuses. The card is especially useful for Yuki (Dangerous) who is based around constantly spamming trap cards and acquiring as many cards as possible.
Brutal Prank is a useful trap card for characters who are willing to sacrifice their hypers for health, but not many of those characters exist. This trap card is extremely dangerous, but that danger extends to everybody in the game.
Windy enchantment can be extremely useful, but a lot of this is nullified by it disabling normas. In the the later game the +1 rolls bonus can be decisive for reaching the final norma first.
Scrambled Eve is very useful for characters like Yuki (Dangerous) and Aru who should be constantly using their hyper, but it is a terrible card to choose when playing a character who needs to keep certain cards in their hands or benefit from saving their hyper for the optimal moment.
Play of the Gods and Extension are great gambling battle cards. They usually yield a comically useless card, but they can save the day. It is a good way to spice up a game, but it may be better to never add it to a deck.
Star-Blasting Light is a hard counter to trap heavy characters, but its very rarely useful.
Completion Award gives 7 stars for every trap that has been stepped on. This card can be used by characters like Yuki (Dangerous), Starbreaker, and Krila for a huge amount of stars near the end of a game. It is an extremely powerful card for trap card heavy characters.
Gentlemen’s Duel lets players challenge any player who has full HP. It is extremely useful for high attack characters who want to snipe other players. The card is especially useful when there are lots evade based characters with low HP in a game.
Quick restoration is an extremely useful card for high HP characters. It heals back all damage done in a battle, and for high HP characters maintain high HP is everything. For coop mode this card is insanely useful for the Avenger role. Avengers get +1 attack for every 1 damage they takes in a battle as a defender and this card allows to do that twice in a row from full HP.
Accel Hyper gives players two dice. Its useful for all attack based characters and is vital in coop.
This card pack is pretty useful and pretty necessary for deck optimization.
👍 : 3 |
😃 : 0
Positive
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It is highly imperative that I displace the greatest distances within the utmost shortest time intervals. [spoiler] That's a sesquipedalian loquacious physics description to define physical acceleration whilst elaborating on the phrases "Gotta go fast" and "I must accelerate". [/spoiler] Here's a card-by-card review:
[list]
[*] [i]Accel Hyper[/i] is amazing. A must-have for offensive characters, it's like Dash but with Attack instead. Combine with Suguri's hyper for extra fun.
[*] [i]Star-Blasting Light[/i] is the antithesis of both Krila and (ironically) Star Breaker, as well as Saki to a lesser extent. It's definitely a nice tool to have in Kyoko's arsenal as well. Trap removal has never felt so good. Be sure to not kill yourself with this card, however.
[*] [i]Play of the Gods[/i] can be used if you wanna blindside everybody with the mix-ups. A good card to use if you have an extra card slot in your deck for whatever reason, or want a more luck-based or balanced deck.
[*] [i]Windy Enchantment[/i] adds 1 to your movement but ignores Norma checks. Can be discarded simply by using it. I view this card as an ill omen; every time I get it, my cards get flipped (Confusion event or Star Breaker), or I miraculously somehow land on a house with the Norma requirement. I hate this card.
[*] [i]Extension[/i] is the battle version of Play of the Gods. Use this card to randomly play [i]any[/i] battle card in the game. Any. Including Hyper cards of characters who aren't even in play. Best used in an offensive deck, or if you need a battle card and don't mind relying on the RNG to bless you with a good card at the time of use.
[*] [i]Present Thief[/i] is... odd. I've never gotten much use of it; a player lands on the trap and loses their cards, and the next player to land on the trap gains the card. Put it on your house, I guess?
[*] [i]Scrambled Eve[/i] is the ultimate "screw you" to any players who are holding on to an amazing card but haven't gotten an opportunity to use it yet. The polar opposite of Scary Solicitation, this card synergizes well with Aru's hyper.
[*] [i]Unlucky Charm[/i] is one of my favorite cards in the whole game just because of how trollish it is. When my friends and I see it in play, one of us says "It begins." in the chat. Best used to screw with people, and if brought in the late-game, can serve as a harsh treatment for anyone struggling to reach a 200 star Norma.
[*] [i]Brutal Prank[/i] is a rather unique trap that's best placed on someone else's house. Best used against characters with high-level hypers (that can't be used early-game) or characters who have battle hypers, as they can't use their hyper as freely.
[*] [i]Gentleman's Battle[/i] is amazing if you have +2 atk and another player has -1 def (or worse). A rather situational card to get the most out of; I'd avoid using it against Syura.
[*] [i]Quick Restoration[/i] is Poppo's best friend. It's also your best friend if you have lots of HP and are going against an opponent with high atk. Not very effective at low hp, and useless at 1hp.
[*] [i]Completion Reward[/i] synergizes best with Krila, and to lesser extents, Saki and Star Breaker... Or if you really like playing trap cards. If such criterion is met, this card is for you.
[/list]
In conclusion, this deck is fantastic. An amazing addition to an already fully-developed game, I strongly recommend the cards in this DLC.
👍 : 9 |
😃 : 0
Positive
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Extensions and Present Thief, and Star-blasting Light oh my! The Acceleration pack has one of the most dangerous Battle cards and chaotic event cards. Acceleration and Extension are the battle cards that I’m looking at when I say this; The former lets the user roll 2-dices for ATT, and Extension plays a random battle card for the user (high risk). Need I say more?
For the event cards, Scramble eve, and Star-Blasting Light is a good way to anger other players, since the first card is a basic “Screw you!” to those who have Hypers or other strong cards in their hand. Star-blasting Light is karma for Trap card spammers like Yuki [Dangerous], Tequila and Krila’s Hypers. Both trap cards in the pack are also focused on the discard of cards. Boost Cards and Windy Enchantment are meh, but the Unlucky Charm Gift card can be a bitch to get rid of entirely from a game. I’d definitely recommend OJ players to purchase this DLC, especially for the sick Battle cards and Event cards!
👍 : 31 |
😃 : 1
Positive
100% Orange Juice - Acceleration Pack DLC
100% Orange Juice - Acceleration Pack offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
| ID |
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Name |
Type |
Price |
| 131141 |
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100% Orange Juice - Acceleration Pack |
Package |
1.99 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
100% Orange Juice - Acceleration Pack Minimum PC System Requirements
Minimum:- OS *: Windows 7/8/10/11
- Processor: Intel Pentium 2.0GHz or higher
- Memory: 512 MB RAM
- DirectX: Version 8.0
- Storage: 1 GB available space
- Sound Card: DirectSound compatible sound card
100% Orange Juice - Acceleration Pack has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.