reconquest
47 😀     44 😒
51,23%

Rating

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$4.79
$11.99

reconquest Reviews

Reconquest is a real-time strategy base building game. After World War III, mankind got close to extinction. You have to reconquer Earth by making better strategic decisions than your opponents.
App ID530040
App TypeGAME
Developers
Publishers StormCube Games
Categories Single-player, Steam Achievements
Genres Strategy
Release Date16 Dec, 2016
Platforms Windows, Mac
Supported Languages German, Japanese, Russian, English

reconquest
91 Total Reviews
47 Positive Reviews
44 Negative Reviews
Mixed Score

reconquest has garnered a total of 91 reviews, with 47 positive reviews and 44 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for reconquest over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 56 minutes
It emulates an impressively large portion of Command & Conquer 3 for a short-term indie game project, but it doesn't really do anything Command & Conquer 3 doesn't do, so it's just unambiguously worse.
👍 : 8 | 😃 : 0
Negative
Playtime: 19 minutes
I was really hype to find a new RTS games, after having been a fan of the Dune series and Command & Conquer series back in the days...Unfortunately I cannot recommend this game. I know it is certainly meant to be challenging, but when your enemies literally zerg rushes you as soon as you set up your Construction Yard without giving you a chance to actually building a bit of your base then it just becomes ridiculous. The game has...potential, but need a lot of work. So for the moment I do not really recommend this game. EDIT so people stop crying: Reasons to buy this game - It's a base-building resource gathering RTS, us old C&C folks have wanted this stuff forever - If you were a fan of tank rushes in C&C, then you'll love this Reason NOT to buy this game - No multiplayer - AI rush at any difficulty - Kinda buggy at the moment - Not that much in terms of content - No real singleplayer story element
👍 : 19 | 😃 : 0
Negative
Playtime: 4107 minutes
Could have been a great KKND remake, but lacks substance and doesn't have a great feel to it even if it was free of bugs. Almost makes you think it's unfinished. Too much reading on the intro to each level, even good old KKND had voice overs, SMH. Rather disappointing that this game is so close to the mark but just misses on several aspects :(
👍 : 3 | 😃 : 0
Negative
Playtime: 214 minutes
I just finished first 8 missions from 20, so I can give you some impressions about this one. If you are looking for old classic RTS, do not look elsewhere anymore. I would say, buy with caution, but for currently 15 EUR, it is a game which will bring you closest feeling playing those old Dune2000, Command and Conquer Tiberium Wars, KKND ... there is no closer RTS to mentioned ones currently out there. Graphics is much better than mentioned games, but gameplay feels similar, which is good point here as I really wanted to play some old classic wih modern graphics. And that is, what reconquer can offer you. I replayed yesterday also several missions from KKND and I can say reconquest gives me that old feeling with better visuals and much better controlability like modern ones/WSAD for map movement etc/ Missions are similar and once you discover, what to build first, you will quite overhelm opponent and win. But just like old ones. There are some small things which needs to be updated and advancing buildings and units can be more deep, it is satisfiyng experience for me. I get, what I wanted. If you want modern RTS, do not buy, but if you like quite old ones, you will be pleased. For this price point, I can recommend it. and sorry for not very good english
👍 : 9 | 😃 : 0
Positive
Playtime: 36 minutes
Too fast paced. I believed the reviews that said it was like Dune 2000 or the old C&C games. Well it's not. If you like losing units with 1-2 shots and do the same to the enemy and not thinking about tactics or anything like that just keep building units and sending them to the enemy base, then go for it. If you can get it on a sale. If you want something like the old fashioned RTS titles then stay away from this game.
👍 : 16 | 😃 : 1
Negative
Playtime: 17 minutes
This brings back the old C&C memories! For an indie title, I am really impressed. Well done to the team that created this, you have brought back some RTS joy. I can definitely seem myself playing this for extended periods of time. A a few other people in the comments pointed out, there's a little bit of polish that would make the game really amazing. The only comment I have is to improve the scrolling. When you move your cursor to the edge of the screen, it takes a good second to respond, which can get annoying. Also, if you hover over the map or in the top right, it doesn't scroll at all I find. If the scrolling was a lot more responsive and smoother it would be a massive imporvement. Other than that, thanks for the awesome game. Really good value!
👍 : 29 | 😃 : 3
Positive
Playtime: 362 minutes
Well, it scratches some nostalgia. But that is it. For 5 minutes... The trailer is misleading aswell. You cant fire up to ledges or from ledges making strategic placement a joke. It wants to be C&C, Dune 2000, KKND but it fails on all levels. There is one tactics. Beeline to Cannon Tower. Build 5 of those and the AI cant get past. Doesnt matter if its infantry or not. Then you can in your own time build up your doomstack and just waltz right in. The campaign is a joke. Its basically the same maps on boths sides with them doing the opposite. All units are the same with different models. The graphics are good enough but there is plenty of hit detection bugs where units are pushed out over an edge and just stands there glitching up and down. The UI is good enough, to few indicators (like no deploy mouse cursor when moving an MCV), some tried and true staples. It works good enough. The healthbars are overly big for some reason. It hits some tropes and nostalgia and what makes an RTS great, but it misses out on the majority makin this the most mediocre 6 hours of RTS ive ever played. Go back and play the old ones instead. Or if youre making a new one, play the old ones and see what made them great.
👍 : 19 | 😃 : 1
Negative
Playtime: 402 minutes
I am personally enjoying this title. The AI is a little easy and predictable but it is good enough to keep you coming back for more. Being a huge RTS fan, here are the Pros and Cons of what I liked about the game: [b]Pros:[/b] [list] [*]Base Building [*]Resource collection (using a system somwhere inbetween CnC 3 and Red Alert 3). [*]Well balanced tanks [*]Graphics (the graphics are very clean and particle effects are quite beautiful) [*]Bug free (I haven't come across a single game breaking bug on my PC) [*]Good audio and voice acting (it never gets tedious or over bearing) [*]Clever implementation of a story using comic book style cutscenes [*]Clean GUI [/list] [b]Cons:[/b] [list] [*]Infantry feel too weak and useless. I only used them on the first mission or two. [*]Only one environment to play in. It would have been nice if there were more variety to the maps. [*]No multiplayer [*]Two factions feel too similar. Seen as though this is a single player game only, I really wish the factions had more diversity in units. [*]Too easy to turtle. The game would be more fun if it forced you to leave your starting position. [/list] All in all a good game with some solid RTS mechanics. I feel all it's short comings are due to budget restrictions. They've done wonders considering the small Indie team and I have to recommend this to RTS fans who want a simple, traditional take on RTS.
👍 : 21 | 😃 : 0
Positive
Playtime: 94 minutes
overall it looks and feels like a unpolished command & conquer clone that misses a few core features but has the potential to get there eventually. it still seems a bit rough around the edges, should probably be early access instead. but for the price and considering that it is a indie title and not a big $60 tripple A game, it should deliver enough fun for a few hours, the basics are almost all covered, worth the asking price and worth supporting. specs: empty space required on install according to steam: 1858 MB download size: 394.8MB paid 14,39€ day one 1920x1080 144FPS no problem content: 3 single player modes - campaign, 2 factions, 10 missions each, 20 total - skirmish, 8 maps available, up to 3 A.I. enemies, teams possible, AI difficulty easy/medium/hard - trapped, 8 missions selectable from main menu (still a little confused what this mode is supposed to be) no multiplayer notes: - no tutorial (not really needed anyway) - no option to repair damaged units / no mechanic unit (not a negative, just unexpected, maybe this is intentional for balance reasons?) - buildings / turrets can be repaired by pressing R or selecting the building and clicking a UI element in the bottom right, traditionally the repair button is above the minimap, a little cumbersome and initially irritating. - i can't press A to advance in an attack stance, units fire while moving, but don't stop when attacking, they just drive into the enemy base and get hammered if not properly supervised visuals are nice, not-another-8-bit-pixel-art-indie-game but something with decent looking graphics for once. The UI needs a few more buttons and functionality to really get there. Shortcuts / Keybinds are sorely missing, i can form teams with Ctrl+1 when selecting units, but not buildings. Arrow Keys are used for movement, can't change them to WASD. //edit: WASD was added 2 days later via patch :) overall just a bit more work is required to close in on the good ol' C&C series gameplay and after that its just a indie budget versus AAA budget thing, obviously it isn't going to have a huge story campaign with videos and actors and stuff. for "reconquest 2", if that ever happens, a multiplayer mode and map editor are necessities and then i'd be willing to spend >25€ instead of <15€. for this one i would concentrate on getting the gameplay and gameflow perfect before bothering with any additional features like multiplayer... and maybe a few more Maps for skirmish.
👍 : 83 | 😃 : 4
Positive
Playtime: 390 minutes
I love RTS games. My history with them started with Warcraft I, and then I played pretty much all RTSes out there. As others pointed out Reconquest is trying to back to the basis and it is doing for good and also the bad. Trailers showing very cool game but it might be a bit deceiving. Reconquer is a game of heavy contradictions, created by experienced but very few devs. I am not sure if list of flaws below is a result of a few devs or speedy development, but what we can buy right now is more like ab advanced proof of concept or Early Access than well-finished game. It is possible that the game was a vision of a team members without much of a leadership and product-owning, which would help to go out of developer box and see the problematic areas (it is hard especially within small teams so I understand the pain of it). I won't ask for refund as I believe it has potential, and I will gladly re-review after a while. But now, let's go to the meat: The good: 1. I like the graphic, A LOT. It is not too fancy, it doesn't have bilions of lights, it's atmospheric, well toned and with nice effects. It's not overwhealming the gameplay but it's not painful to watch. 2. I love the climate. It reminds me a lot of another C&C copy: KK'n'D, and SunAge. It's excellent setting to do something good. 3. I like the unit design (vehicles). It's not too fancy, it's solid. There is no some strange energy weaponry, just solid machinegun, cannon and rockets. I like that a lot. 4. Game loads very fast and work decently. 5. Main menu music :) 6. You can manouver units to ditch enemy shots / rockets, and shots back. The bad: 1. UI is very rought and uninformative is some cases, for example I haven't found a way to know how much gas left in extraction point or if it's infinite 2. The gas collectors has issues if you put refineries too close to extractor points. Also icons for an order to start extraction is far to small to see difference from normal one. 3. Both factions seems too similar to each other (rocket buggy, tank, heavy tank, mammoth tank etc) and still units seems to have balance issues. 4. Infantry animation is weird 5. Mission briefs shown as a poorly made comic stripes with text with basic white font... VERY unattractive approach. It'll be better just to give a text mission summary if not deciding to put something better 6. When you can manouver with your units, AI tends to simply stand at one place which makes them easy target. Their numbers are the only advantage in that case. 7. During campaing, in menu I can start new skirmish, but I cannot restart campaign mission, seriously? 8. During campaign you can see all units and buildings, even if you won't have an access to them during mission. It's a small flaw, but annoying. 9. VERY annoying way of repairing. You have to click a building and then icon of repairing separalery. The worst: 1. Infantry is expensive and useless. I know it's the sin of the most base-building RTSes (especially from past), but nowadays it'll be cool to find them more useul, or at least cheaper/fast produced if we want them to die so massively. 2. Campaign is just spamfest and there is no selection of difficulty. I doubt there is any AI involved, probably just scripted loops. I know I will beat it after a while, but some newcomers to the RTS will find it hard. 3. Game is hurt by typical "Creator knows it all" and assumptions that any player knows the mechanics of the game. I am not talking about tutorial even, but game in general. The game has been played / tested by very limited amount of players, potentially the creators themselves only. 4. RTS without even LAN or TCP/IP multiplayer? Hopefully it'll be added in the close future. In summary, at this stage I cannot recommend the game. It has too many flaws to call it finished. It's much more early access kind of stage than full product. But if the team can keep work on it, brush up the issues, it can be a very strong product in the very silent universe of RTSes.
👍 : 116 | 😃 : 5
Negative
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