Playtime:
185 minutes
Note: I have spent 100+ hours on the game on PS4 (Chinese version released back in January), bought this in steam to support the developers, hence the low hour count.
[b]tl;dr : Scroll down to blue text for a quick summary.[/b]
For those who are new to the Atelier Series of games,you should check out my review on the previous installment of the series [url=http://steamcommunity.com/profiles/76561198040879146/recommended/527270/]here[/url], many aspects are similar and carry over to this game.
[u]I'll get straight to the point here, the main aspects which Atelier Firis [b]differ[/b] from Sophie:[/u]
[list]
[*]Instead of choosing a location on the world map and "fast-travelling" there, the [b]whole world map is now connected by paths[/b] which you'll walk through. (Some sort of fast-travelling is still available, and other methods of transport can be unlocked later in game.)
[*]Each area of the world map is now [b]much larger[/b] than the previous game, and is one single large area, instead of a few small sections separated by loading screens.
(Sophie's world system: Choose destination on world map, then "dungeon crawl" with multiple sections.)
(Firis' world system : Open world exploration, though not seamless as there are (short) loading screens between areas.)
[*]There is no "home town" which you need to return to after each expedition, you now [i]carry your home/atelier/crafting room) with you[/i] as you travel!
[*]The grid-jigsaw alchemy system is retained, but there are some changes in mechanics.
[*]The battle system is also changed, which I would not delve into the details.
[*]Weapons and gear can now grant the wielder new skills, depending on the gear & your alchemy process.
[*]The main story is divided into 2 segments, the first segment has a clear goal with a time limit, [i][b]but don't fret as it is quite lenient[/b][/i].
[*]The 2nd half has no time limit, and grants the player complete freedom in exploration and quests.
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[u]What I think is [b]better compared to Atelier Sophie[/b][/u]:[list]
[*]The whole world feels much more connected, as it basically transformed into a true open world exploration system.
[*]The exploration feels more open and free as you carry your atelier/home with you, eliminating the need to backtrack and return to a main town/settlement, which breaks the "flow" of exploration.
[*]The 1st half of the story basically tells you to travel from one corner of the world map to the other, guiding the player to explore the world.
[*][b]Combining the above 3 points, the exploration is miles ahead of Atelier Sophie, and truly fits the "Mysterious Journey" subtitle.[/b]
[*]This is subjective, but I find the alchemy system more fun in this one than in Sophie.
[*]Also subjective, IMO the soundtrack of this one is better than in Sophie.
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[u]What I think is [b]worse compared to Atelier Sophie[/b][/u]:[list]
[*]Character interaction. In the 1st half of the story, interaction with some side-characters are pretty shallow (or even awkward). It gets better in the 2nd half though, as character specific quest lines are unlocked.
[*]Battle system. The system felt less in depth this time around.
[*]The alchemy proficiency/skill level for each item. You need to craft the same item multiple times before you can use your full alchemy abilities when crafting them. This is unneccessary "grinding" IMO, a minor annoyance.
[*]Firis' outfits' abilities. Different outfits for Firis grants her different (useful) bonuses, the need to change clothing every time you want a different ability is a bit irritating. (In New Game+ all abilities are active at all times, eliminating this issue, but you need to finish the game once first, due to this fact I semi-rushed through my first playthrough.)
[*]The requirements for unlocking alchemy recipes are not clearly presented to players, players going in completely blind may have trouble discovering them. Although the game has a system which allows player to bypass these requirements (limited use) which alleviates the issues somewhat.
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[h1][u]A general summary of why I recommend this game (May contain points above):[/u][/h1][list]
[*]Happy atmosphere & relaxing gameplay - the defining aspects of the Atelier Series IMO.
[*]In-depth alchemy/crafting system which is very rewarding when mastered.
[*]Fantastic world exploration and sense of journey.
[*]Great soundtrack, some of which are live recordings.
[*]If you liked Atelier Sophie, you most likely would like this too. The quality of games in the Atelier Series are pretty consistent.
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[h1][u]This game's [b]weaknesses[/b], and other issues that you should be wary of:[/u][/h1][list]
[*]No strong story or epic & heroic chapters, pretty light in general.
[*]Less character interaction/development than other full-fledged story-rich RPGs.
[*]Battles system quite simple/shallow, not quite strategic.
[*]Although this is the 2nd installment, new players don't need to play the 1st, not much is lost apart from background lore of the world & some side characters.
[*]Potential UI element quality, [strike]performance & control mapping[/strike] issues due to being a PS4 port, I will reference other reviewer's results, and also do some simple testing myself, and update this review accordingly. [b](Update : Quick test results below, mostly good news.)[/b]
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[h1]tl;dr : If you like Atelier Sophie, you will like this too. If you haven't played the Atelier Series before, there is no problem playing this without playing previous titles, and I still recommend this joyful & relaxing J-RPG with a great in-depth crafting system.[/h1]
[u]Quick test results regarding issues in Atelier Sophie, whether they are still here in Atelier Firis & other miscellaneous findings:[/u][list]
[*]The CPU usage is completely normal, this is fixed in Sophie so I think it is also fixed here. (CPU : i7 2600)
[*]The launcher window now provides a section to custom map your keyboard controls, rejoice keyboard users! (The implementation is crude though, but it works.)
[*]Funnily there is no menu option to exit the game, press "Esc" on your keyboard to quit. (Took me quite some time to find out, as I normally use an XBOX controller. I had to use ALT+F4 before I found this out heh.)
[*]Framerates are at stable 60FPS during roaming and in menus, except for occasional drops to 50~ in [i]cutscenes only[/i].
(CPU: i7 2600 , GPU: Geforce 980Ti, running at 2560x1440)
[*]The are no stutters or lags when opening the encyclopedia or the alchemy menu, so this problem is also fixed here.
[*]Currently there is only English UI, with the option for Japaneses vocals or English dub. [b](Update : Developers confirmed that Japanese UI & sutitiles will be added soon, click [url=http://steamcommunity.com/app/527290/discussions/0/135510669602979533/#c135510669603848735]here[/url] for source.)[/b]
[*]Interestingly there is a "LanguageType" option in the launcher menu, but currently it is fixed as "English". Perhaps future updates would bring Japanese or even Chinese UI which can be selected here?
[*]Regarding quality of 2D assets (Sophie used lower quality PS3 2D assets in the Steam release, instead of better quality PS4 assets). [b](Update 2: I have checked and compareed the PC & PS4 (Non-Pro), sad to say the 2D UI elements indeed seem to be of the lower quality variant from PS Vita.)[/b] [strike](Update: People in the forum seems to notice that the 2D assets are still in lower quality, I will recheck and verify it with my PS4 (non-Pro) once I get back home a few hours later). It seems to me that full quality assets are used this time.[/strike]
[*]It seems many of issues & problems which plagued the Sophie release are fixed & corrected nicely, I thank the developers for their work, as well as the community who discovered and reported the issues to them. Everyone contributed to a better gaming experience, and I am grateful.
[/list]
👍 : 319 |
😃 : 8