The Wild Eight
18

Players in Game

142 😀     22 😒
78,72%

Rating

Compare The Wild Eight with other games
$24.99

The Wild Eight Reviews

App ID526160
App TypeGAME
Developers
Publishers Hypetrain Digital
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support, Remote Play on TV, Steam Trading Cards, Captions available
Genres Indie, Action, Simulation, RPG, Adventure
Release Date3 Oct, 2019
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Polish

The Wild Eight
164 Total Reviews
142 Positive Reviews
22 Negative Reviews
Mostly Positive Score

The Wild Eight has garnered a total of 164 reviews, with 142 positive reviews and 22 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Wild Eight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 169 minutes
I had The Wild Eight on my wish list for a very long time. Keeping an eye on development, watching youtubers play it and just overall trying to get a feel for it. Deciding whether or not it was the game for me. Well after a few years of watching development here and there, my friend and I decided to finally give in and purchase it while it was on sale for $13.00. We tried. We really did try to give it a chance. The game just kind of throws you into this wilderness and then tells you how to do some basic things in the game. After about 10 minutes, your mission objective is just "Find where the power lines lead". So we did that, we followed them for probably 30 to 40 minutes because they branch off in different directions and have dead ends. So we finally found the end and the next objective was.... follow the second power lines. So my friend and I said no thanks and we got into the survival and crafting aspect. The main problem with this game is everything is very simplified. I don't like games being really complicated and I don't want them to be a mobile type game with basic features. Unfortunately, this game feels like the latter. A lot of craftable items comes from hunting animals who have a random chance to drop certain things you need to progress. So you hunt boars, wolves, deer, foxes and rabbits. After two hours in, that's all I saw, also a werewolf inside a bunker for some reason that we just avoided. I'm sure there's a few more enemies further in and lots of different items. The whole world just feels empty and pointless. I was kind of hoping for The Long Dark kind of experience but in co-op form, but that's not what I got. What we got was a very basic, buggy and minimum content game. At two hours in, I'm already able to craft 70% of items and can already see what else there is. It's very formulaic. Leather > Metal > Crystals is basically the tiers of progression for armor, weapons and tools. Nothing felt challenging, just tedious. Wanted to like it, I really did, but for $13 and especially for the default price of $24.99, totally not worth it. Playing with friends usually makes the worse games enjoyable, but it doesn't help just plain boring games at all.
👍 : 65 | 😃 : 2
Negative
Playtime: 1034 minutes
A good amount of potential and some decent survival gameplay with friends. Some resources are too scarce for larger numbers of players, so a low 2-4 seems best. The second half of the game is rushed, nonsensical and seems to be unfinished. You walk into a building are provided with a bunch of objectives but can ignore all of it and just press two buttons to finish the game, with no real ending, just cut to credits.
👍 : 31 | 😃 : 0
Negative
Playtime: 5202 minutes
The Wild Eight...oh, the wild eight...the game that once was. I'm going to be firm but fair on this one - this game was really good at the time I was playing it, but that was many months-to-years ago. These days, alas, the only thing wild about this game is the codebase which now seems to have grown weeds, and there's an old rusted lawnmower out front. The lawnmower has no gas. If you ever want to know what the term "bitrot" means then this game is a prime example. I'll describe it as it once was: You're stuck in a plane crash on a desolate tundra with only your wits and your teammates to survive. You'll have to navigate forests and hunt wild game to find food, and keep the fires lit to stay warm. It's intense survival and it's really engaging just doing that by itself. To top it all off there's something mysterious about this landscape...something eerie and unsettling. Finding an old abandoned bunker you can't help but wonder what happened to the inhabitants of this facility, or what sinister experiments they were engaged in. Alarmingly the reactor that powered this old base has been badly damaged and the cooling systems are unreliable. It's more an annoyance but you have to constantly keep tabs on that reactor to make sure it doesn't breach. It's an annoyance you will tend to though because the alternative is frankly beyond your worst nightmares. Over time you'll come to find the dark truth behind this bizarre depraved experiment... Now I'll describe it as it is: You get stuck in walls a lot. Chopping down trees tends to throw wood up into the upper stratosphere where it floats tantalizingly in the air and out of reach. Walking into rooms sometimes leaves you in a void in the ceiling where you'll spend the rest of eternity wondering where the map went. That really cool piece of equipment that you found? Yeah, goodnight. That awesome equipment is stuck in the bottom of a pit that you can't possibly reach without turning yourself into pulpy rockface sauce. Worse yet is when it's critical to the story and you can only camp around the hole cursing yourself for going out at night. Then you reload the game only to find the save game is corrupted and you spawn in the outer reaches of the uninitialized memory with items floating around everywhere...and your legs where your head used to be. The dark truth behind this mystery is that they didn't implement software testing, and the horror that awaits is JIRA. I'll spoil the story; the mysterious missing inhabitants are "the development staff". The staff seem to have gone for a long lunch. They've been out to lunch for...over a year now? The lasagna must be really good or something. I can't say I've ever seen a game that's developed in reverse before, and certainly not like this. Games are supposed to become more polished and more complete over time but this one seems to have gotten worse. At some point I'll assume Frank threw his hands in the air and said, "Ah fuck it, the code is crap. Let's have a beer." They never recovered from the hangover. At one point I would have recommended this game but I can only recommend it now if you're interested in seeing the result of bad software process in action. You might also enjoy it if you like gazing at logs and deer skins floating out in the upper stratosphere when you should be building a tent. Sometimes the logs you'll be staring at are actually crashdumps, and I do loves me choppin' some dem' illegal memory access exceptions. -5/10 Gravity goes downwards normally. -10/10 Doors should lead to the other side of the door, not oblivion. -inf/10 Software testing is not a "desirable". Buyer beware: Thar be bugs in them there snowy hills...
👍 : 207 | 😃 : 56
Negative
Playtime: 5084 minutes
Imagine I told you I was going to build you a house. I tell you that you can buy the house when its done, or you can pay for it now and if you pay for it now, not only will it be even better when it's done, but I'll actually give you a discount! You see the plans for the house and the discounted price and decide yeah, you're going to buy it now before it's done. Couple months later, theres just a foundation, some framing and the early stages of a plumbing system and I look at you and say, "Hey uh, I'm bored so I'm guna have my buddy finish this, maybe. I don't really know what he's guna do with it. But I'm guna go build a different house now. Enjoy!" Thats what this is. I can't believe this is legal.
👍 : 521 | 😃 : 68
Negative
Playtime: 3080 minutes
My wife and I are having a lot of fun playing this game after the kids are in bed. The last update upset me because I considered the game unplayable with food spoiling so fast. A quick patch from the developers seems to have cleared up any issues I've had.
👍 : 51 | 😃 : 5
Positive
Playtime: 2155 minutes
It starts off strong. Positives: - Survival mechanics are pretty great, managing hunger, cold, health. - Great concept - Interesting storyline Negatives: - Bugs - Very bland, disappointing ending - Repetitive and strange pacing This could have been a really fantastic game. The style is great, the basic mechanics are pretty good. But it's clear the developers phoned it in pretty early. It's unpolished, buggy, and lacking just... Love. I was compelled to finish this as I wanted closure on the storyline and to see where this game went. Quality of the game degraded over the course of the story- less voice acting, worse performance, just falling flat on its face. I loved the premise, I enjoy the mechanics, but the pacing is strange. Harvesting resources tends to be unbalanced- getting leather and tendons vs. wood and ore, it's very skewed and can making crafting vastly unavailable. I want to recommend this but I just cannot. As great as it started, and as compelling as the concept is, it just ends up flatlining halfway through and feels like a time sink with no resolution.
👍 : 58 | 😃 : 1
Negative
Playtime: 1077 minutes
Abruptly abandoned by devs that went to work on another project. The game itself was decent with friends but don't expect anything else but a grind with eventually no payoff. I really think this game could've been something good with time and updates.
👍 : 50 | 😃 : 0
Negative
Playtime: 2016 minutes
The start of the game, especially with friends is fun. Me and my best friend are loot goblins and walked every inch of the map checked everything left no stone unturned, however near the end of the game it was garbage. It felt rushed left more questions than answers and not in a good way. There was tons of bugs and glitches, instances where missions that you've completed were left uncompleted, my friend or myself couldn't get to certain places if the other was too far because the game doesn't register. It feels more complete than when I first got it, but it is still a buggy mess. Side bar, why even have a mission to help someone out of the arcade, when it literally cannot be done?? Fighting was a disaster, co-op was a disaster I'd pass on this game if you want to save your sanity.
👍 : 69 | 😃 : 1
Negative
Playtime: 1916 minutes
14 hours into the game with my husband, and I'm not sure what issues people are referring to, that make the game "unplayable". We have had a few minor glitches/bugs but absolutely nothing that detracted from the game. I can only imagine those reviews were older, because for us, it has run nearly flawlessly (ie: maybe 2 minor glitches in 14 hours) As a casual gamer, this game has been easy to pick up, interesting to play, and just challenging enough to keep it interesting, not overly frustrating. The game also is very pretty visually, and the multiplayer is fantastic. Very pleased, and looking forward to the numerous updates planned by the Devs.
👍 : 165 | 😃 : 11
Positive
Playtime: 563 minutes
WARNING: ABANDONED GAME Yet another abandoned game that had great potential and would be great even today, except as usual there are many game breaking bugs that were never fixed for 5+ years. - Items randomly disappear - Crafting an item fails; the end item poofs but you also lose the hard earned resources - Nothing in the game seems to respawn and yet you're expected to survive not to mention the game touts that it is built for multiple people; this makes it unsustainable for even 1 player - Saves are randomly wiped - Corruption of files between coop players - Interface fails to update skills bought and forces a restart of the game - Many "skills" don't actually function and were reported 3+ years ago from the date of this review - No real precise or comprehensive information to find out things about the game; trial an error is the only way and often is extremely obtuse. Anyway, another bummer in the massive floating bummer pile.
👍 : 262 | 😃 : 0
Negative
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