CyberThreat
61 😀     21 😒
67,94%

Rating

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$19.99

CyberThreat Reviews

Explore the streets, buildings, and rooftops of a 14 block urban warzone with no limitations. Locomotion options include teleportation, touchpad sliding, arm running, jumping, climbing, and even flying.
App ID516590
App TypeGAME
Developers
Publishers Enigmatic, Leading Role
Categories Single-player, Steam Leaderboards, Tracked Controller Support, VR Only
Genres Indie, Action, Early Access
Release Date18 Aug, 2016
Platforms Windows
Supported Languages English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese

CyberThreat
82 Total Reviews
61 Positive Reviews
21 Negative Reviews
Mixed Score

CyberThreat has garnered a total of 82 reviews, with 61 positive reviews and 21 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for CyberThreat over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 110 minutes
Great experience in VR! A good example of what early access SHOULD be. It's got all the parts of the game separated and playable with new parts being added so they can integrate it all. Sure, it's got some hiccups now and again, the buildings have a hard time keeping up sometimes for rendering when you're high up and traveling fast with the jetpack (running a 1080 and I7-6800K so I'm fairly sure it's not my setup) and you do get the occasional fade out to Vive, but beyond that everything is smooth and enjoyable. As a caveat, the jetpack can be nausea inducing for some people that probably didn't think before they bought a VR set (duh...) so if you have a sensitive little tummy you might want to ... well, return your VR honestly and slap yourself, lol. But, the game is good!
👍 : 20 | 😃 : 5
Positive
Playtime: 348 minutes
This is an amazingly fun shooter. The controls are dead simple, weapons are simple, there's no need to collect ammo or reload. There's no plot, there's nothing to stop you from doing what you want to do: shoot **** up in a VR city. You can teleport nearly anywhere you'd like, then after a while the game unlocks the next level of freedom: the jetpack. Your playing field moves into 3D where there's lots of flying threats and shooters on rooftops to go with the ground troops. The controls are very intuitive and provide a nice balance between being able to perform any maneuver and getting lost midair. Of course it can get really nauseating, particularly if you turn your body mid-flight or try death-from-above drops, but even if you get sick you'll be glad you tried it.
👍 : 2 | 😃 : 0
Positive
Playtime: 100 minutes
Very nice wave shooter with leader boards. A price of 10-15 bucks would be ok, but 20 is a little too much. [h1]Performance[/h1] I had no problems! Played with Oculus Touch, i5-3570K 3.4 GHz, GeForce GTX1070. Graphic quality is adjustable in Game on the fly. I played almost on the highest graphics setting with no framerate drops and any other problems. [h1]The Playground / Map[/h1] You play in a town with skyscrapers locked under a force shield dome. Some Buildings and Shops can/must be entered to complete the wave assignment or to unlock a new weapon. Somtimes thes are at th rooftop. You can teleport to higher ground also. You have enemies in the Ground and in the Air. Use your hud to get all enemies (red dots). You get different weapons and can switch weapons during gameplay in each hand seperately. [h1]Jetpack and Motion Sickness[/h1] I would suppose you wait with deciding if this game is for you or not, until you unlock the Jetpack! You will get it in about 30-45 minutes of gameplay. Thats a real turning point! IF you DO NOT get motion sick (like me), this game is for you and you will have fun with it - Promise! It's really awesome to fly the streets and rooftops like a Rocketman or Super Hero :) [h1]Overall...[/h1] A really fun an great experience! When you like to fly around and blast away wave after wave, go get it and have fun :)
👍 : 3 | 😃 : 0
Positive
Playtime: 64 minutes
Ok, this game could be awesome, but they have a lot of work to do. It is not optimized at all. What I mean is I have 2 1080 TI graphics cards, and the game is still shaky. Lots of stuttering. The graphics seem decent, but they need to work on it. I can't recommend it as of now.
👍 : 4 | 😃 : 0
Negative
Playtime: 109 minutes
This game is currently the closest ting to a traditional FPS game you can get in VR. Move freely around the city and fight alone or alongside AI soldiers against rogue robotic AI units. Do not expect another AAA shooter from this, its still in early access and a little rough around the egdes. But its quite polished for early acess and is a lot of fun to play compared to most of the wave shooters and rail shooters currently around for VR. The game offers intense battles, freedom of movement (you can even get inside buildings and up on rooftops), cover based combat and environmental destruction. You really feel like as if you are at war. If the developer creates more of a narrated storyline, team vs team PVP multiplayer (and perhaps a coop mode) in the future this game will be awesome!
👍 : 7 | 😃 : 0
Positive
Playtime: 50 minutes
I can't recommend this in it's current status. The controls feel 'off ' and or mismatched toward movement and janky. It takes wayyyyy too much arm swing to move and the jumping swing does not always work. This often would be annoying, but worse than that I ended up clipping into buildings and walls and then would get stuck. It has a lot of potential, but ended up being way too frustrating to continue trying to fix or figure it out. I decided to refund it.
👍 : 10 | 😃 : 0
Negative
Playtime: 29 minutes
Its ok. Another wave shooter atleast with freedom of movement but game looks pretty hashed together quickly. For some people wondering on the gun sounds in the trailer the guns dont sound like that ingame, there fine. They sound normal. Got bored quickly just because Im not really into wave shooters but if you are this is pretty good. Still needs lots of work.
👍 : 4 | 😃 : 0
Positive
Playtime: 236 minutes
Unbelievable. It could use a little bit of optimization but this is taking it to another level. If I had to compare to it anything so far it would be Raw Data. You can go into buildings, on the roof, stick your gun out of windows to shoot...Ok, I'm going back into play. I haven't tried anything other than Open Word mode...Yes, you heard that correctly. No MP yet, but if it comes, this is going to be ridiculous. Love this so far. Edit - I'm running this on an overclocked Titan Black and 4770k and can play it on Good. I do get a little bit of juddering but it's very playable still. I'm sure it'll improve so please don't trash this game. It's a chance at something really special once they release an update. Multiplayer would be amazing.
👍 : 18 | 😃 : 0
Positive
Playtime: 2574 minutes
This game is simply fantastic. I am fairly new to gaming and VR but I am totally drawn into this world. It really gets your adrenalin flowing as well as making you sweat! I particularly enjoy the Open World scenario but I made the mistake of allowing my son to play also and he was way better than me. The trouble now is I don't know how to reset the game because my son's level of achievement is much higher than mine! If the developers are reading this, Please Help? 10/10 for a superb game.
👍 : 8 | 😃 : 1
Positive
Playtime: 45 minutes
Just spent some time playing around in the game, and it looks very promising. I like the scale, the buildings look tall, it's fun to get up on top and teleport between rooftops. Couple things - - The game needs some optimization. I ended up dropping the graphics down to "fast" or even "fastest" due to stuttering when a lot of enemies are present. To give you an idea of this, my PC uses an i7-4790K CPU and a GTX1080. I would also suggest adding in a setting to lower detail around the edges of the screen, if your engine allows it (Similar to what Raw Data does, so you can have better graphics, but they drop in detail at the edge). - Please also consider adding in volume controls. It would be nice to be able to turn music down, but leave SFX turned up, for example. The simple options may just be due to being an early build of the game though. Overall, I like the game and really look forward to updates, and if you add multiplayer, it would really be a blast. I think your sales will also improve by leaps and bounds if you can add in multiplayer. I may not play this a lot right now, just because optimization is still needed to run the game smoothly. --Update after some game patches -- Played a few more missions today, and since the updates it's much smoother. When I first played this, I had to leave graphics on lowest setting. Today I had it bumped up to max graphics and it was playable at that setting (GTX1080 GPU). I do get some frame rate stutter still on highest graphics when a lot is going on, but at least it's doing much better. Bear in mind I'm maxing the game out at this point. Originally I couldn't even play ten seconds at this setting, now I can go 3-4 missions and I feel ok. I may bump the graphics down a notch or two for smoothest gameplay, but I'm happy to see the progress made on this already.
👍 : 22 | 😃 : 0
Positive
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