Football Mogul 15 Reviews
Football Mogul 15 is the 12th version of the addictive football simulation game from the makers of Baseball Mogul.This version includes rosters and player ratings for opening weekend of the 2015-2016 season. Enjoy controlling your football franchise in any year from 1970 to 2015.
App ID | 514010 |
App Type | GAME |
Developers | Sports Mogul, Inc. |
Publishers | Sports Mogul, Inc. |
Categories | Single-player |
Genres | Casual, Strategy, Simulation, Sports |
Release Date | 6 Sep, 2016 |
Platforms | Windows |
Supported Languages | English |

21 Total Reviews
16 Positive Reviews
5 Negative Reviews
Mixed Score
Football Mogul 15 has garnered a total of 21 reviews, with 16 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Football Mogul 15 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
79 minutes
Pretty nice what the developers came up with this one. I doubt this game was created for everyone to enjoy, so if you are a football fanatic, I would definitely suggest you try this game.
👍 : 1 |
😃 : 0
Positive
Playtime:
833 minutes
Football Mogul 15 is exactly a simulator. Very difficult to learn, but if you figure it out, you will like it.
👍 : 3 |
😃 : 0
Positive
Playtime:
42 minutes
After 40+ minutes of gameplay, the only thing I do not like, is the fact that when you launch the game, the game tries to open the browser to access a web page. It is annoying a little bit. But the game so far, seems pretty good if you are into manager games. Will come back with a more detailed review after i continue playing the game for a little more and explore all the features. For now, it looks like a decent game.
👍 : 2 |
😃 : 0
Positive
Playtime:
113 minutes
I would like to thank the developers for creating this game. It may not be to everybody's taste, but I am enjoying every little feature it has to offer. I even got it at a bargain, having been discounted.
👍 : 0 |
😃 : 0
Positive
Playtime:
2708 minutes
Really good game besides how fast the defensive players deteriorate. Drafted Ed Reed and within 5 years he was not playable. Offensive players can be 90+ until their 40s but defensive players can't play for more than 5 years. Only bad part of the game other than that have found it very enjoyable.
👍 : 0 |
😃 : 0
Positive
Playtime:
6146 minutes
If you want to coach your favorite football team to a dynasty then, this is the game for you. But I have found in my FIRST experience, it's not going to be eash.
👍 : 0 |
😃 : 0
Positive
Playtime:
3432 minutes
I have three previous editions of Football Mogul (which I have really enjoyed), so I looked forward to the "improvements" in this one. But some of the improvements are not actually present and NEW significant problems are now present.
First, one is supposed to be able to run a FB-free offense, but when I check the box for 3 wideouts or 2 tight ends, the FB still starts instead of the extra WR or TE.
Second, in an age in which players in the draft are younger than ever, most of the draftable players in this edition are 23-25 years old!
Third, the college stats and measurables are now a mess. All draftable RBs apparently averaged less than 2.5 yards per carry in college -- and most skill position players have 40 yd dash times slower than 4.70.
Fourth, the salaries of many players count 0 dollars toward the salary cap until they come up for contract renewal -- consequently, one cannot reduce salary cap by releasing or trading players until after their initial contract expires and they are re-signed to a ridiculously high salary (that then makes them untradeable).
Fifth, ratings for draftable players are unrealistically LOW. Who wants to draft these guys (and the draft is my favorite part of the game)?
I love the earlier versions of Football Mogul, but I sadly cannot recommend this one.
👍 : 4 |
😃 : 0
Negative
Playtime:
307 minutes
Just too stupid. The idea is that you're the GM and Coach. At the easiest level of difficulty "fan", the super bowl winning Patriots, can not afford to resign even half of their free agents. The game, like many straagy games, is about resource management. 'Can I get by with some rookies at key positions that I can pay less while keeping some higher priced veterans?' or 'Do I trade Gronkowski so I can afford to resign Brady?' But with this bit of bio-hazard it doesn't matter what you do; in short order you'll be left with a 24 player roster of middling talent because the finances are squeued. Just no fun.
👍 : 9 |
😃 : 2
Negative
Playtime:
953 minutes
I'm really glad I got this game. It is effectively a simulation based on plays. It's highly addictive (I'm not even a football fan, and got this game not even knowing what half the positions do.), There are massive amounts of customization options, but it's still quite nice and simple. And it's great being able to make your own plays. Those who know the game much better than I do will have a blast! Good work guys! c:
Also, made randomly made mumbai a team. And yes, time zones do apply in this game :P
👍 : 4 |
😃 : 0
Positive
Playtime:
2752 minutes
I quit because my team kept having 0 in attendance for home games even though my financial settings are always in line with teams of similar fan loyalty and avg per capita income. And since I can't seem to figure this out my profits will always be a small fraction of every other team and building a competitive team will be impossible. They need the option they had in the Baseball Mogul franchise where the computer would set the prices for you. Simple fix. Would probably take them five minutes to implement. Lazy idiots.
Edit: I decided to give the game one final chance. I set my tickets prices ten dollars below the next lowest team's prices and this helped. I averaged 6,000 in attendance, about 10% of the league average. Something has got to be broken with the financial system in this game.
👍 : 10 |
😃 : 3
Negative