Le Havre: The Inland Port
Charts
34 😀     28 😒
53,45%

Rating

Compare Le Havre: The Inland Port with other games
$6.99

Le Havre: The Inland Port Reviews

Build a prosperous port in Uwe Rosenberg’s award winning two-player board game!
App ID511820
App TypeGAME
Developers
Publishers Twin Sails Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP, Steam Trading Cards, Steam Turn Notifications
Genres Casual, Indie, Strategy
Release Date29 Aug, 2016
Platforms Windows, Mac, Linux
Supported Languages English, French, German, Spanish - Spain

Le Havre: The Inland Port
62 Total Reviews
34 Positive Reviews
28 Negative Reviews
Mixed Score

Le Havre: The Inland Port has garnered a total of 62 reviews, with 34 positive reviews and 28 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Le Havre: The Inland Port over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 311 minutes
Repetitive game play, no variety, same game over and over. Games are always the same unlike Agricole 2 players for example.
👍 : 11 | 😃 : 2
Negative
Playtime: 162 minutes
This is an amazing version of an already great two player game. The presentation, user interface, and the attention to the little details really make this fun game easy to play. I can't wait to see what the developers bring over next.
👍 : 2 | 😃 : 1
Positive
Playtime: 54 minutes
Great implementation of a great board game, in fact, better! Really brings forth the essence of working in a port along the river Seine. The developers did a great job and are very responsive to player input as they just implemented a fantastic feature suggested by the forum. Highly recommended, polished little game here. Grab it!
👍 : 0 | 😃 : 1
Positive
Playtime: 196 minutes
As a board game goes this is a fine rendition, this game has a asynchronus play feature that acts like PBM and allows you to have multiple games going. Steam even supports this by showing you when you have a move to make. All and all for the 7.69$ CAD it is not a bad buy. I have had no issues with bugs, not the prettiest graphics but is functional. A tutorial helps get you going. Are there better renditions out there of board games absolutly. But I typically play them because I want to buy the physical copy. This allows me to see if it is the kind of game that I would invest 40 - 50$ for a physical copy. 7.5/10 I think that the graphics could be a bit sharper and the early game is very repetative, I think some type of mechanism to allow for a bit of variety at the start up building buidings would help make the game great. But all and All I say go for it learn it then play it in ranked games.
👍 : 0 | 😃 : 0
Positive
Playtime: 3016 minutes
Over the weekend I bought the digital version of the .Le Havre: Inland Port 2-player resource game. I've played once against an AI but you can play timed online or against a local friend. This game may be a throwback to the x386 era. The graphics are simple and clear. The game play is clunky. The tutorial is quirky but you could probably pick it up from just playing. It's a building game and I like it enough to try it online.
👍 : 0 | 😃 : 0
Positive
Playtime: 60 minutes
Pro's: - game itself is good - digital adaptation is okay'ish - seagulls ! Con's: - tutorial is very bad, just download the manual and save yourself a trouble
👍 : 0 | 😃 : 0
Positive
Playtime: 67 minutes
I did not find the graphics realisation to be very practical, the mouse scrawling needed to be used often and was not very responsive (especially in later rounds with more building build and not all fitting in the screen which I also found obnoxious). Too clunky for my tastes, rather just play other 2p games instead.
👍 : 0 | 😃 : 0
Negative
Playtime: 51 minutes
I bought this game thinking I would be getting a digital version of the board game. It is a completely different game and over simplified. The differences are so great, the title should be modified. Conceptually still the same. However, there are only basic resources, instead of adding resources that can be taken, the buildings move up the chain and are automatically sold if not used. There are no upgraded resources. No brick from clay, no bread from grain, no steel, etc. There is no element of feeding your people. very disappointing from my expectation. Had I not played the board game, I may have a different opinion, but my expectations vs what this game is was quite a gap. Fortunately, I didn't spend too much on the game, but still....
👍 : 0 | 😃 : 1
Negative
Playtime: 25 minutes
I've put rather a lot of time into playing DIGIDICED's mobile versions of Uwe Rosenberg's 2-player hit board games, and I find them all to be engaging and polished experiences. It's great that I can now play them on Linux (well, assuming the others succeed in their Greenlight campaigns). I like to play on my TV with my Steam Controller, which works a treat. The devs have even listened to customer feedback and implemented an alternate display mode that shows all the buildings, rather than sticking the a direct port from the mobile version (which I was already fairly happy with). Anyhow, the gameplay of Le Havre: The Inland Port is fun, and though it is my least-favorite of the games brought to the digital realm by DIGIDICED, I still easily recommend it.
👍 : 15 | 😃 : 1
Positive
Playtime: 74 minutes
A low-quality, quickly made, cash-grab. This is the digital adaptation of Stockpile, Le Havre : Inland Port, Uwe Rosenberg's 2-player adaptation of his games Le Havre and Ora et Labora. And it's a very decent. As a result, the digital adaptation will obviously be carried a minimum by the strength of the board game. But my increasing worry with digital adaptions of board games is that some studios working on digital adaptions of board game are seeing these as easy and guaranteed money. They don't need to do the game design, development and play-testing. The only work to do is the digital interface. Then, if the board game is good enough and the digital adaption is cheap enough, it will sell, to some extent, eventually. Which might be sufficient to turn a profit from the project. So they move on to the next project and provide no support. DIGIDICED seems to have that mentality. They further minimise the work required by recycling their pre-game menus from game to game. Which is sad, since it's not very good. A notable issue : the lack of text, even when mousing-over, means you have to figure out the menus from icons. A specificity of this game is that, during a game, you have to scroll up and down to see the buildings in a column that has more than 3 buildings. This is frankly not convenient. I don't know how much all of this steams from cheaply porting the mobile version of the game to PC. But overall, it feels like a very cheap digital adaptation.
👍 : 57 | 😃 : 1
Negative
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