DEXED Reviews
App ID | 510290 |
App Type | GAME |
Developers | Ninja Theory |
Publishers | Ninja Theory |
Categories | Single-player, Steam Achievements, Full controller support, Tracked Controller Support, VR Only |
Genres | Action |
Release Date | 26 Sep, 2016 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Russian |

30 Total Reviews
23 Positive Reviews
7 Negative Reviews
Mixed Score
DEXED has garnered a total of 30 reviews, with 23 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for DEXED over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
33 minutes
A good idea, with an averagely polished graphics (not very detailed but competent, and with two dominant colors) and an on rail shooting gameplay with an Ikaruga kind of targeting.
The only huge problem is the longevity: 20 minutes to beat all levels and the only boss. I knew before about the lenght, so my expectations about contents were very low, but Dexted is even shorter and easier than my worst fears. Replayability is just playing for best scores on leaderboards, and an arcade mode than (after 10 seconds of enthusiasm, finally some challenge!) is just a wave shooter in a closed arena.
👍 : 3 |
😃 : 0
Negative
Playtime:
67 minutes
Stars received: 5.1/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.6] Controls & Training & Help
[0.6] Menu & Settings
[0.5] Sound & Music
[0.5] Graphics
[0.5] Game Design
[0.2] Game Story
[0.5] Game Content
[0.5] Completion time (level/game)?
[0.4] is it Enjoyable & Fun?
[0.3] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0.5] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: multi-tag 2 ammo type shooting
Overview:
looks nice, fun and entertaining.
though for kids will be fine and acceptable content, but generally since 2016 needs updating.
👍 : 1 |
😃 : 0
Negative
Playtime:
301 minutes
It's fun, but the music and pacing is slow and boring, therefore it comes across as blasé. I really like the concept between fire and ice but it comes across as somewhat boring. I will be keeping it and playing from time to time but really wish the developer would amp up the music and the excitement.
👍 : 4 |
😃 : 0
Positive
Playtime:
96 minutes
The game is short, but beautiful, and feels like it has a fair amount of difficultly setting & skill-based replay value.
In the just-over half-hour or so I played, I was able to complete the 5 distinct levels, and give a few of them a 2nd playthrough - though I definitely plan to come back and give 'Hard' another try. I thought I'd do well after my 'Normal' run, but 'Hard' is a whole new ballgame in terms of skill!
Is this game worth $10?
I think it is- if not for the skill-based gameplay and excellent visuals, then to support more big name devs like Ninja Theory experimenting with VR.
👍 : 8 |
😃 : 0
Positive
Playtime:
35 minutes
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1]
You can view my video review & gameplay here: https://youtu.be/WqFYG7mTRZI
I am a big fan of Ninja Theory. They made my absolute favorite VR experience in Hellblade: Senua's Sacrifice. I actually bought this game, before playing HSS, on sale for $2.99 and completely forgot about it. Today I finally played it and I was excited to see what Ninja Theory brought to the table before HSS.
I even like on-rails shooter. I think they are a good fit for VR. Drop Dead is the perfect example of making a good on-rails shooter for VR. Unfortunately, this is not a good game. You don't even really aim in this game. You tag the fire enemies with your blue reticle and tag ice enemies with your red reticle. Then release. Bam, you killed a bunch of fire and ice enemies. Now do that again for 5 more levels. You can also activate a temporary shield. There's an underwater level, a fire level, a snow level, a forest level, a boss level, and an arcade level with slightly different gameplay (it adds a new bomb enemy that you have to hit with ice, then fire & it adds a new ice slow or explode special ability).
The visuals are decent and they probably looked really good in 2016, but the gameplay is bland & repetitive. The only real challenge is climbing those leaderboards. Now, there is easy, normal, & hard difficulty and I only played the game on normal. I finished it in about 30 minutes. I didn't want to play anymore after that. This game reminded me of mobile VR games or Oculus Go quality type game.
[b]Rate 4.5/10. Basically, I didn't have fun. However, it may appeal to you if you enjoy climbing those leaderboards or like the idea of an on-rails shooter where you tag enemies with the corresponding reticle.[/b]
👍 : 4 |
😃 : 0
Negative
Playtime:
9 minutes
was looking forward to this, sounded like audioshield + rez, how could it NOT be good?
but the annoying and distracting interface totally ruins it :/
the constent overlay of the current score/multiplier on top center
and the crosshair of each of your guns looks just like the targets youre looking out for
and once you shoot, your projectiles look exactly like the enemies youre shooting at...
...which sometimes shoot back at you, and you guessed it, their projectiles look just like them, and like your own projectiles
so as you can imagine, it all turns into a big mess of blue and orange objects moving around on screen
The levels are beautiful
and the game has potential
sadly it doesnt look like the dev is fine tuning the game at all and just gave up on it :/
👍 : 2 |
😃 : 0
Negative
Playtime:
30 minutes
Really simple mechanic and it's pretty fun to play. You have 2 controllers with different colors, your job is to point those controllers that is opposite of the color. Since the mechanic is simple but somewhat hard to master, you'll want to replay the levels to get a higher score so there's replayability in this game.
Graphics is pretty amazing and the performance is pretty nice and it doesn't lag when explosions(hitting enemies) happen near you compared to other VR games. Managed to do Ultra with 1.5SS with a 980ti. Soundtrack is pretty ok, if I don't have anything to complain about it then it's good.
I hope they add more levels especially for $10, 4 levels is not really worth it for the gameplay time.
👍 : 11 |
😃 : 0
Positive
Playtime:
55 minutes
Was a pretty good game, but... tried to re-play the game and it was no longer working (controllers not tracking)
Asking question via steam and via email didn't give any response.
Just check discussions section, no activity, especially not from developers
So, imo the game is no longer supported and this will lead to issues playing the game.
Don't buy the game, unless you know for sure the game works...
👍 : 8 |
😃 : 0
Negative
Playtime:
42 minutes
If you consider this game has been pulled together in only three months by a team of 8 persons, I find it rather fantastic. The game is very polished, the animation of the boss is very nice, the environments are splendid.
But don't your hopes too high: it remains a rail shooter, and thus suffers from all the associated problems if you mix it in VR, especially motion sickness which comes quite fast but your mileage may vary.
There's also only kind of monster for the moment, but I hope to see some variety later on.
Finally a few suggestions for the team:
- Find something else to represent your aim, because most of the time I can't tell the difference between the monsters and the aim thing. Maybe add a kind of line/laser from the controller to the target so that you're not lost when there's action
- Reduce the FOV by vignetting the screen when you move fast to avoid sickness (or reduce it once for all by adding a kind of helmet, like of you were looking from within a scaphander)
- Materialize the path better: it will help the player to anticipate the movement and prepare for turns, avoing sickness.
Ordinary I would ask for a refound, 10 euros isn't cheap especially to get sick, but I want to show support to you guys because we need more solid games and studios like yours on this platform.
GG !
👍 : 16 |
😃 : 0
Positive
Playtime:
383 minutes
Played through all 5 worlds (normal) in roughly 20 minutes and these are my impressions:
- Absolutely stunning. It's certainly obvious they're using the forward renderer/MSAA because it has fantastic IQ and not the typical ugly Unreal look. Thank you, developers. MSAA makes a MASSIVE difference!
- Seems like it has a ton of replayability (if you're into old school arcade games). Gut instinct says it has a high skill level to it. Hopefully my playtime will gradually grow into the hours, because as I write this, it's my intention to replay this quite a lot. It's a world I want to re-visit. It's a good antidote to the ugliness of the real world.
- Just feel this has a polish that's rarely seen in VR. The only VR exclusive game I feel personally touches it in this area is "The Lab".
👍 : 23 |
😃 : 2
Positive