A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
4 772 Total Reviews
3 548 Positive Reviews
1 224 Negative Reviews
Mostly Positive Score
Ashes of the Singularity: Escalation has garnered a total of 4 772 reviews, with 3 548 positive reviews and 1 224 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ashes of the Singularity: Escalation over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
550 minutes
great game worth the money cant wait for the second one
👍 : 1 |
😃 : 0
Positive
Playtime:
545 minutes
This was a low effort cash grab and not worth your time. Instead of expanding the weak unit offering in this game, the developers have decided to put their greedy little hands out and ask for even more money for a second game. Avoid
👍 : 0 |
😃 : 1
Negative
Playtime:
598 minutes
I like RTS but this is just not what I expected. It's more of a capture the flag.
👍 : 6 |
😃 : 0
Negative
Playtime:
126 minutes
So spam units, the one that has more units win the story or game you don't even need to click the units build them self
👍 : 0 |
😃 : 1
Negative
Playtime:
1438 minutes
The game itself is fun, but after an hour it locks up my PC, forcing me to restart. I will not recommend if you plan to play this game for prolonged periods of time.
👍 : 2 |
😃 : 2
Negative
Playtime:
516 minutes
I really enjoy this underrated and unpopular game, as it's a really interesting fusion of Supreme Commander and StarCraft II. And because this game is based on the Total Annihilation core, you can build a lot—lots—of units. Maybe it's not as huge an amount as in Supreme Commander, but it's a very nice game and I'm enjoying it a lot. Besides, this game is made by Oxide Games and Stardock—known for software like Fences, Start10, or other features that change the operating system diametrically. But their coding has some flaws, because this software sometimes lacks optimization, and the same goes for this game. The game itself works smoothly, but alt-tabbing results in Windows being unusable, the clock freezing, and every other app becoming unresponsive. I hope they will fix that. My PC isn't powerful, but it isn't that old either // Ryzen 5 2600X 4 GHz, 32 GB RAM, and 5700 XT.
👍 : 0 |
😃 : 0
Positive
Playtime:
321 minutes
Nine years after release finally had a chance to play. No secret it was a spiritual successor to supreme commander / total annihilation and there are a lot of opinions about that. But personal experience is always the best, right? :) So here is my review for 9 y.o. game:
What i liked:
- The music and overall soundscape are awesome.
- The controls feel familiar and does not asks you to learn much, at least after countless hours in supcom.
- Not yet another starcraft clone.
The next list going to be bigger. What I disliked:
- The visuals. It looks on pair with original supreme commander from 2007, but this game is from 2016! Supcom-2 (overly simplifyed gameplay aside) In terms of visuals blows this out of the water.
- Control of army formation is bad and barely usable.
- How to select single engineer, not all of them?
- In battle units drift like a s**t in a drain and seems like doesn't even have proper collision detection.
- Explosions are bad - no definitive crack when something dies, no good visuals.
- Order markers feel wanky and inprecise. Sometimes it is hard to click on exact unit.
- No healthbars by default (can be turned on in menu, though).
- Buildings are all looks the same: a bunch of sci-fi gribblings mushed together. Even some gun turrets looks bad. F.e. in supcom just by looking at the structure first time you instantly know if it is power generator, factory or a gun.
- Leveling up is some weird mixture of starcraft and total annihilation/supcom: some stuff is unlocked by building structures, some - by having higher level engi. You must learn this s**t and memorize how to distinguish buildings, there is no logic.
- Capturable power nodes is ok from game design point (a way to control territory) but breaks logic. Super-advanced civilization who easily controls matter - can't build a generator?!
But I still think the game may be worth to play.
👍 : 2 |
😃 : 0
Positive
Playtime:
792 minutes
Good old time real strategy,
slightly modernized for current generation cpus and gpus.
The universe is nice enough.
👍 : 4 |
😃 : 0
Positive
Playtime:
42701 minutes
One of the best RTS games in recent years. And a great game in general. Scenarios are about 1.5 hours ea. "Normal" mode makes you work for it, but doable once you learn the ins and outs of the game. Easy and beginner modes are there if you want to get in and out in about an hour.
👍 : 5 |
😃 : 0
Positive
Playtime:
377 minutes
Decent RTS similar to Supreme Commander. There's a lot of content and I got it on sale for like $3 so definitely worth that price. Units feel a little unresponsive to me sometimes but maybe I'm just bade. Overall, I'm happy
👍 : 5 |
😃 : 0
Positive