Gazzel Quest, The Five Magic Stones Reviews
App ID | 500120 |
App Type | GAME |
Developers | DemonVideogames |
Publishers | DemonVideogames |
Categories | Single-player, Multi-player, PvP, Co-op, Shared/Split Screen Co-op, Remote Play Together, Shared/Split Screen PvP |
Genres | Indie, Action |
Release Date | 15 Jul, 2016 |
Platforms | Windows |
Supported Languages | English, Spanish - Spain |
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21 Total Reviews
12 Positive Reviews
9 Negative Reviews
Mixed Score
Gazzel Quest, The Five Magic Stones has garnered a total of 21 reviews, with 12 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gazzel Quest, The Five Magic Stones over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
30 minutes
funny game, not so easy:) 3 dificulty level.
👍 : 4 |
😃 : 1
Positive
Playtime:
104 minutes
This is a 2016 of MSX's Knightmare or SNES Pocky and Rocky. It's fun to play and has most of the feel of these two games, just some of the some of the projectile sprites are a bit of ( 1st boss will get hits on me when the green projectile are not near me or my arrow will kill bugs when it's one sprite away) For the price this is a good buy.
👍 : 8 |
😃 : 0
Positive
Playtime:
28 minutes
The scroll speed at the beginning of stages, leading into mid-level challenges & the end of boss fight is incredibly unpleasant & feels so long & drawn out.
The hitbox on projectiles is too big & there doesn't seem to be invincibility frames after taking a hit or they are so few frames that if you get caught in the '5 flying enemies in a row' pattern, you are basically a goner.
The firing rate when you hold down a key is super slow & most of the weapons seem dreadful with the homing weapons firing so slowly that it was easier to just never use them. The 'phoenix' type weapon that 1 shots some enemies, doesn't do it for bonuses & the weapons don't seem to upgrade in any visually satisfying way.
The first boss doesn't have a health bar, you just hit it aimlessly until you win.
The second level seemed more interesting from a layout perspective with environmental traps & such, but the scroll speed. boring weapons/upgrades & necessity of spamming keys to get a usable fire rate did me in by the middle of the second stage.
It's cheap, hope it improves because it's visually appealing & the music was fine; but it feels too oddly paced & unpleasant to play for me.
👍 : 18 |
😃 : 1
Negative