I Am The Hero Reviews
I Am The Hero is a pixel art, beat 'em up, fighting game that tells the story of a "Hero" with a glorious but mysterious past. Is he the hero he thinks he is or is there a another side to this legendary figure?
App ID | 498500 |
App Type | GAME |
Developers | Crazyant |
Publishers | Crazyant |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Remote Play Together, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action, RPG, Adventure |
Release Date | 16 Jan, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Russian |

3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
I Am The Hero has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1483 minutes
This game is simply one of the most satisfying beat-em-ups I've ever played. Lots of moves, awesome pixel-animations, and incredbily satisfying combos and sound effects. The big combos require some time and effort to get used to, though. Once you get past the learning curve, you'll find yourself doing crazy combos right and left. There's three difficulty settings, each one unlocked after completing the one before it. Beating the game on each difficulty actually reveals different endings. Just good luck with beating critical mode. It's not really fun or fair. Also, the unlockable characters are a little underwhelming. Only a handful of them are actually somewhat useful in combat.
In summary, I can say that this game is a solid beat-em-up experience. I'm kind of itching for more bosses and levels in the future. The one thing that bothers me about the game though, is its story.
- SPOILERS -
Beating the game on critical mode was not only a painful experience, but a bittersweet victory as well. I got the achievements and unlocked some new characters, but the ending you get for beating critical mode felt like a giant middle finger. I don't know what to believe, was the adventure real? Was it all a kid's imagination? Does the adventure actually mean nothing and was the main character dead from the start? I love the game's style and such, and I still find it very fun to play, it's just that these questions and that ending really do bother me. Just a personal thing I wanted to mention.
👍 : 6 |
😃 : 0
Positive
Playtime:
789 minutes
How should I describe this game? Amazing!
First, I extremely attracted by the style of art of the game.
I really love the pixel style. The number of pixels to form an character in this game is ... suitable. It won't make me fell it is too large or small. Just perfect for me.
The background is quite special. It is tilted. I can clearly feel that I am moving. I have never seen this before. However, I won't feel dizzy while I'm playing this game.
How should I talk about the combo? It won't too limited. You can explore your own combo or simply follow the instruction. I like it very much.
There is still some funny stuff. The name of the shop on the street. The attack of enemies. The dialog.There are many interesting things in this game.
So, what is my rating? 8.5/10.
highly recommend.
👍 : 9 |
😃 : 1
Positive
Playtime:
220 minutes
fun game with nice graphics 10/10
👍 : 5 |
😃 : 0
Positive
Playtime:
490 minutes
Not a bad game. But it gets very boring. No real variation between levels and fighting. It completely lacks story and characterization.
Takes about 2 hours to complete.
Bought for two bucks, can't say I disliked it. But I can't recommend it when there's much better uses of time.
👍 : 10 |
😃 : 2
Negative
Playtime:
67 minutes
I was loving this game, I was so in love with it right away that I wanted to do a review immediately. The graphics are cute, the jokes are funny, the gameplay is pretty solid and flashy for a beat 'em up. That's when I hit 4-2. 4-2 is a super long elevator ride with a bottomlest pit that restarts you all the way at the top and enemies that love to kick you long distances. Then it suddenly all broke down;
1/ The enemies tend to stunlock you, I noticed this earlier but dismissed it because I could fight back. The way you usually get out of it is the Phantom Dodge, a recovery dash, out of the ground. I say usually because the move has a pretty big range and will almost always dash you off the WAY TOO SHORT elevator platform which means you're left victim to being hit and kicked off the platform anyway, yeah you can be hit on the ground, no invincibility frames.
2/ That's not too bad though, if you get lucky you can spam your Forward+Light move and doing so will simply push the enemies off the platform, however, if you're not fast enough, a rather large mob can gather and most enemies have the ability to kick you around so you'll fall right quick too. They also all have quite a bit of health which works normally to pull of nice combos but you don't want to do that because:
3/ A lot of your offensive techniques move you around the screen a whole lot and if you cut a combo short you'll be stuck, inresponsive for about a half second, enough to.. you guessed it, get kicked off the elevator and start all over. So either you fuck yourself or you get fucked as it turns out. This is especially bad with later mobs, the first few waves are fine, simple enemies you can kick off pretty easily. It's when the large boxers with super armour and multiple assassins and hooded guys who can just kick you off the platform if they so choose that there's a problem.
I can't recommend this game, the music is amazing, the art and gameplay are really good, but that elevator ride is egregious enough that it easily ruined the whole experience for me and at this point I haven't finished it, nor do I plan to. I get that it's meant to be arcadey and all but that's just bad game design, either put checkpoints on it or make it reduce your health but not kill you. Otherwise it's unbeatable unless you're absolutely perfect AND get good AI RNG.
👍 : 16 |
😃 : 0
Negative
Playtime:
1395 minutes
Matt McMuscle and Woolie Madden from sent me here. LOL
Pros:
- Solid Beat'Em Up Gameplay mechanics
- Fantastic Pixel Art Animation
- A Neat Cast of Unique Characters
- Local and Online Co-op
- Game is always being updated (as of June 30th 2 new modes have been released)
- Nostalgia
Cons:
- Short (but so are all Beat'Em Ups)
It's Great to see Chinese Developers make great games. "Dong Dong Never Dies", "ICEY" and now "I Am The Hero"
Good Job Guys.
👍 : 10 |
😃 : 0
Positive
Playtime:
97 minutes
This game is pretty damn cool. It is a great example of how you can take an old genre like the side scrolling beat-em-up and really enhance it without feeling stale or losing what made those games great 25 years ago.
It adds combos, juggles, launches, air juggles, EX moves, and other words that are reminiscent of fighting games, but all done in a way that even an uncoordinated fool (like me) can pull them off with regularity so you feel powerful and cool.
It also has swaths of style in the presentation and bits of humor with all the enemies and some attacks. I haven't finished it yet, obviously, but there are plenty of playable characters and EX moves to unlock.
👍 : 11 |
😃 : 0
Positive
Playtime:
533 minutes
Reminded me of the old Double Dragon arcade game ..but with faster moves , better combos , and some awesome characters . I really enjoyed the pixel art style beat 'em up gameplay. Once you pick up the timing and mechanics of the combos .. you start getting through the enemies a lot smoother. The Online Co-op survival mode was really fun to play... although i didnt see anyone else ever playing ... and no one ever joined my hosted server. Still was fun alone :) . I like the drops after the boss waves ... that was a plus . And then i actually played using one of the bosses ..good stuff! Great soundtrack ... I really enjoyed the opening theme music. Great Game Team!
👍 : 12 |
😃 : 0
Positive
Playtime:
569 minutes
A solid but flawed beat-em-up that came out of nowhere. Great pixel art, fun combat, and a good overall presentation make it worth the asking price. However, the game will be polarizing for many. If you enjoy beat-em-ups that are more grounded and less combo-heavy, this isn't the game for you. If you like fast-paced action games with a combo system that allows the player to make their own identity in combat, you'll love this game despite its flaws. There are a large amount of unlockables and online co-op for the Workshop (think Bloody Palace), along with three difficulties for the single player campaign. For $10 you'll get about 3-4 hours out of the first mode of the campaign, and many more if you choose to unlock everything and go for records on the Workshop mode.
Sadly, the game isn't without its flaws. The movement controls are mapped to the left analog stick by default, but this can be easily fixed via the Steam beta client. Even with the movement changed to the d-pad, the game seems to have difficulty reading certain inputs, which can lead to disaster if you're trying to get a super move out in a pinch. Bosses are a mixed bag with invincible supers (although the player has these as well) and seemingly random rules for when they stagger and when they have super armor. This makes the ground combat borderline useless on them without taking a risk, and charge attacks or supers are the only semi-guaranteed way to start a combo. They will also tech out of juggles at random instead of at set times, which can be frustrating if you stagger them with a super and don't get to capitalize on it for full damage. The defensive options are lacking; you have a tech roll that spends your super meter, a dash with a significant cooldown, a hyper armor mode that also increases the character's speed, and a pursuit move in the air that doubles as an airdash. None of these defensive options seem to help much against the bosses or large crowds of enemies; if you dash through one enemy and whiff your dash attack, the long recovery will put you in trouble. Punishing a boss after dodging their super feels off since there's no guarantee you can get any significant damage off it. When the bosses don't stagger for long periods of time or basic enemies combo you, it often feels like the game is missing a few mechanics. The offensive options are solid, but the defensive options feel half-baked. In general, the boss battles feel slow-paced and a bit too random given how controlled everything else is. The critical mechanic is supposed to serve as your main crowd control tool, but due to the vague timing to execute it, it feels more like a random bonus. If the enemies had an indication/tell for the timing, it would be a much more viable tool for the second half's large crowds and difficult to stagger bosses. While this is nothing that couldn't get fixed in a patch, the game starts to feel a bit unfair and random towards the end of the second half.
The difficulty curve is high and it definitely rewards execution, but the aforementioned issues can sometimes make it feel like taking damage isn't entirely your fault. For the asking price there's a lot of content to go through, but seeing as the game is quite difficult on the first difficulty, factoring the other two modes into the overall replay value may not go well for anyone but the most experienced beat-em-up fans. The developers are open to feedback, so hopefully these issues will be ironed out in due time. These games don't come out often, so definitely support it if you can. The passion in this game is obvious in every aspect, from the art style to the animation and gameplay, but the flaws may turn some people away.
I finished the campaign in about three hours with some deaths and running through a few levels extra times for Youtube footage. The campaign is long for the genre, but the solid combat keeps it fresh. It can easily be finished in one sitting, but playing through it in chunks might be better due to what the game asks of the player. I will update this review if the boss mechanics and control issues are fixed.
👍 : 26 |
😃 : 2
Positive
Playtime:
206 minutes
Pretty cool beat em up sidescroller that convinced me immediately by its lovely pixel art and the typical beat m up fight mechanic.
https://www.youtube.com/watch?v=Jx3fpyTAymo&t=423s
Actually very rare in the genre. It's smooth, it has a well-designed combot mechanic. So nothing to complain about. And the overall review rating is very positive.
On the not so bright side, music is generic and a bit boring and it seems to be a bit short. I will update on this point when I finished the game. I mostly need longer to finish a game than the average Steam gamer. Don't know why. ;D
Totally recommend for the sale price of 2.99 EUR. Maybe even full price. But I have to test more.
[i] Twitch Channel : https://www.twitch.tv/mrorange55
Youtube Channel : https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ/videos?view_as=subscriber [/i]
👍 : 65 |
😃 : 0
Positive