Barrow Hill: Curse of the Ancient Circle
Charts
160 😀     32 😒
76,50%

Rating

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$7.99

Barrow Hill: Curse of the Ancient Circle Reviews

Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Use archaeology to discover that the barrow is more than just a collection of forgotten standing stones.
App ID494360
App TypeGAME
Developers
Publishers Iceberg Interactive
Categories Single-player
Genres Indie, Adventure
Release Date22 Sep, 2016
Platforms Windows
Supported Languages English, German

Barrow Hill: Curse of the Ancient Circle
192 Total Reviews
160 Positive Reviews
32 Negative Reviews
Mostly Positive Score

Barrow Hill: Curse of the Ancient Circle has garnered a total of 192 reviews, with 160 positive reviews and 32 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Barrow Hill: Curse of the Ancient Circle over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 190 minutes
Barrow Hill is missing something, in a broad sense. Maybe it's the unskippable radio programs; maybe it's the unskippable phone calls; maybe it's the unskippable 12 (or more) times you have to listen to someone ominously reciting two sentences. Maybe it's the way the written materials are almost entirely about the plot at hand - to the point that near the end of the game, when you unlock an entire new area long since abandoned and left to rot, you get absolutely no context on why it was abandoned at all. Maybe it's the little quality-of-life moments, like doors having to be unlocked each time you approach them or not being able to move while on the phone. Maybe it's just my personal issue with the nitty gritty of the plot. I understand and respect that this was essentially one person's passion project, so I really don't mean to sound harsh. That new area I mentioned above has a great atmosphere, and there are some musical stings that really stabbed me with dread at times. I wouldn't say the voice acting was as poor as others call it. The opening and closing cutscenes being real-life (low-res) video was quaint and, speaking specifically of the opening, set a great tone before I really started playing. And there are some moments where you can skip to the end of a puzzle without having triggered it by viewing or doing something else, which I always appreciate. (I usually will use a walkthrough for these kinds of adventure games that leave you on your own, so it's nice to be able to cheat a puzzle.) But again, something is missing. I'm a sucker for historical mysteries, weird supernatural occurrences, and the unearthing of ruins, but this plot held no fascination for me at all. I wasn't invested in the characters we meet, I wasn't afraid of the entity/ies potentially on the prowl, and by my 8th time hearing "THE ANCIENT. MAN. HAS AWOKEN." I was downright over it. Someone elsewhere in the reviews compared this to Rhiannon: Curse of the Four Branches, and I will say that I was independently reminded of that game as well when playing, particularly when completing the last extended puzzle sequence. In my view, Rhiannon does a lot right that Barrow Hill does wrong. It can be clunky and occasionally cheesy, but it absolutely nails an atmosphere that Barrow Hill (despite being set in a creepy forest at night, for crying out loud) somehow misses, and presents captivating lore through a set of varying written materials and recordings. Thinking of Barrow Hill's written logs vs Rhiannon's, I find myself hard-pressed to really distinguish any traits of the former's characters via their writing, and that's a fatal error for a game so intent on telling its story that way. (To put it differently, they seemed to exist to tell the story of the game, not to be real people who found themselves plopped into a horror movie setting.) If the developer is ever inclined, I think Barrow Hill deserves a remake. The graphics and voice acting need not be perfect, but some rewriting, reworking of mechanics such as the phone calls, and a shakedown of the controls for easier freedom of movement would work wonders. It's got a solid something at its core that needs to be polished up a bit. But as it stands, I was actively rushing through to say I'd finished it, which is not a great feeling.
👍 : 0 | 😃 : 0
Negative
Playtime: 193 minutes
I wish there were more games like this in 2025. This is a true 2000s point and click gaming experience that is reminiscent of childhood. It’s quite similar to Nancy Drew in terms of graphics and style. If HER Interactive made horror games this is what I imagine it would be like. Yes, the controls are a little clunky but this game is almost 20 years old. I still think it holds up well and the storyline is gripping.
👍 : 0 | 😃 : 0
Positive
Playtime: 577 minutes
Barrow Hill is a short, moody point-and-click adventure that delivers exactly what it promises: mysterious ruins, creeping dread, and plenty of strange symbols to poke at under dim flashlight beams. If you grew up on Myst or The Lost Crown, you will feel right at home here. The game runs at a fixed 800×600 resolution (which I only noticed after wrestling with it for a long while in DXWND). Despite that, once I got it windowed properly, the experience was smooth and immersive. It is much easier to see and play if you just let it hijack your resolution for the duration, though. There are not any volume-adjustment options, and the game is very loud, I had to remember to turn my speakers down by like 60% before starting the game. The puzzles are intuitive for the most part. At around 10 hours long (including my really messing-up at the end and having to go backwards to go forwards...), it is a tight, dark, eerie adventure. It may be short, but it earns its place as a cult classic. Just know going in: this game is a product of its time—and that is part of the charm. Final thoughts: spooky, simple, satisfying. Just do not expect modern resolution—or to ever figure out what the paintbrush is for...
👍 : 0 | 😃 : 0
Positive
Playtime: 378 minutes
Fantastic 3D environments, great atmosphere. Little confusing to navigate, but there's a charm to it. Needed to consult a walkthrough to find a couple of items.
👍 : 0 | 😃 : 0
Positive
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