Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC
9 😀     1 😒
70,57%

Rating

Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC DLC

Challenge yourself with new strategies and unique setups with the new "Outlaw Sectors" gameplay option and brand new maps for Sins of a Solar Empire: Rebellion. The variety of map sizes and designs will let you enjoy any kind of match you want, from intimate 1v1 duels all the way to epic 10-player brawls.
App ID487280
App TypeDLC
Developers ,
Publishers Stardock Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, LAN Co-op, Downloadable Content, LAN PvP, Steam Trading Cards, Includes level editor
Genres Indie, Strategy
Release Date22 Jun, 2016
Platforms Windows
Supported Languages Simplified Chinese, Japanese, English, French, Italian, German, Polish, Russian

Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC
10 Total Reviews
9 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC has garnered a total of 10 reviews, with 9 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
New content for Sins Rebellion is always nice. Having an awesome moddding community there were several free patches that helped modders to do even more awesome stuff. And this is, what in my opinion, it to be considered as well when looking at the price tag. Not only the new content from the game developer but - a great patching policy. How many game developers support their game for this long? How many game developers help the modding community for so long? - New opportunities for modders. - General decency of Ironclad and Stardock. There really arent many companies like them. So in my humble opinion, if you like Sins, you really should buy this. Now. ;-)
👍 : 6 | 😃 : 0
Positive
Playtime: 0 minutes
Bunch of maps that you probably won’t use and a ‘feature’ that involves endlessly spawning mobs of ships. It’s more annoying than interesting tbh.
👍 : 15 | 😃 : 1
Negative
Playtime: 0 minutes
It's incredible how relevant and amazing this game remains, year after year. Makes StarCraft look like monopoly and makes 4X games fun for everyone. Definitely check out the Star Wars mod, Sins of a Galactic Empire. This new DLC is more icing on an already appealing cake. Two thumbs up!
👍 : 14 | 😃 : 0
Positive
Playtime: 0 minutes
Outlaw Sectors DLC is okay, but not 4,99€ okay. Feels like something that should've been in a free update or something on a level with small fan made mods. There's not even any new visual changes. [b]Smuggling Specialization[/b]: Like the other planet specializations, picking this is a no-brainer for specific systems, f.ex. asteroids that have very low tax revenue by default. There's no real choice involved as picking the specialization on high tax income planets would be just idiotic. [b]Rampant Militias[/b]: Essentially adds small randomized strike groups for neutral, player and AI planets that choose attack and defense targets on their own. If you've played AI War: Fleet Command, think of the randomized Human Resistance Fighter and Marauder minor factions. They add some minor border friction (encouraging at least small defenses at every border planet you own), but don't really create any new major gameplay changes. The friendly militias also only use TEC ships even if you're playing Advent or Vasari. [b]Pirate Turf[/b]: Pirates can now attack multiple players, depending on the amount of current surviving players. F.ex. if there's 10 players the pirates will pick 3 players with the highest bids on them. If there's less (8 or 9 players I think) they pick 2 players. There's no other changes. I haven't tried the new maps as I prefer to play randomized ones, but at least judging by the extremely minor gameplay changes (which I do like however) I couldn't really recommend this DLC at its current price.
👍 : 39 | 😃 : 4
Negative
Playtime: 0 minutes
A tentative thumbs up. Having played plenty of Rebellion, I am very excited to have new content. Outlaw Sectors puts pirates on the forfront of the game. The game is full on from the beginning. However, I am glad that this DLC came late. It changes the feel of the game and makes it more about pirates than the other factions. Happy for new content, and happy that this was a delayed expansion. I hope that the game continues to receive more content. Thanks devs.
👍 : 30 | 😃 : 1
Positive
Playtime: 0 minutes
Overall a great addition to make the pirates a little more formidable, and game's militia more involved in the conflicts. The game feels more alive now with the autonomous militia - all with their own interests - fighting under your banner. One of the drawbacks for me is that the player-friendly militias don't get equipped with the ships of the player's faction to use; they're stuck with TEC ships only. Also, when playing as the TEC, it is difficult to tell how many player-controlled ships one has available at any given time, because there is no differentiation in the supply menu between your own ships, and those of the friendly miltias which cannot be controlled. This is an easy problem to fix for those who can make basic modifications to their game, but the devs should really consider a small update to make the militia units a 'unique' unit regardless, in order to alleviate confusion over how many ships are your own and how many are militia, when playing as a TEC faction.
👍 : 20 | 😃 : 0
Positive
Playtime: 0 minutes
I'm very pleased Stardock is committed to their games and the gaming community by releasing periodic updates and DLC's for games they made years ago. The Outlaw Sectors DLC makes Sins Of A Solar Empire even more enjoyable and I personally recommend it.
👍 : 95 | 😃 : 2
Positive
Playtime: 0 minutes
Man talk about bringing some life into this game! I still loved each Sins game but this expansion really ramps up the difficulty quite a bit. Its a bit more enjoyable with the militia to have reinforce you and fight against your early expansions. The startouts of this game seemed to really kill my interest in playing. However, now with so much activity right off the bat, it brings purpose to building defenses and star bases and investing in your first planet. Looking back, I wish this had come out with some of the first DLC. The game feels a bit more alive and its no longer you VS several baren planets, while you build away till you can send your fleet to destroy everyone. Its a much welcomed surprise out of nowhere and an awesome DLC! Thank you Stardock. Would love to see more races, ships, etc... just for some more added veriety. Something like robots from the deeps of space reminicent of the reapers in mass effect would be my dream. My worry would be that a new sins game may ruin the formula because rebellion was great. It improved on everything that has been done right. It added much better effects and lighting. I would only want to see more of that, with more ships, and more detail if you were to improved anything. I do also wish you could turn off superweapons since the Novalith cannon is the biggest pain in the butt when I'm always playing against TEC. I'm for the Unity baby! Anyway, great stuff and much repect for Stardock providing new content!
👍 : 65 | 😃 : 6
Positive
Playtime: 0 minutes
Definitely spices up the tendency for long games to become stagnate. Some of the key things you will notice: 1) Militia, both enemy and friendly, spawning in your space and hitting vulnerable worlds. It's pretty interesting, because friendly militia will fly to neighboring sectors to help you, whilst hostile spawns will gather up and strengthen if you're not careful 2) Neutral militias on planets can build up to a large degree, making pushing against worlds farther from player starts harder to take and slowing the expansion blitz of the early game. 3) Pirates have been buffed. Their higher level fleets are a lot to handle and it's now worthwhile to buy them off or send them after someone else. 4) The new maps are very solid, and set up some unique scenarios that differ from other pre-defined maps. 5) Smuggling Specialization - I have gotten dubious use out of this, but gives a use to barren worlds and asteroids that you really didn't have before. Over all, this DLC is defintitely worth the price of admission, and in some ways is a mini-expansion in of itself. If you're only going to pick up one of the DLC packs, make it this one (Though all are worth it if you play often)
👍 : 290 | 😃 : 6
Positive
Playtime: 0 minutes
This is pretty neat, not to mention a complete surprise for a game many thought was long out of development. The militia forces add some needed defence to early rushes and pirate raids, make neutral planets harder to take past the very early game, and will even somtimtes try to attack enemy planets with you. They also put up a stop to the silliness that is one siege frigate wiping out a colony. They used to get your tech bonuses, but that obviously benefitted TEC too much so they patched that out recently. The pirates now attack two people each raid, meaning you no longer have to worry about getting outbidded at the very last second; the player with the 2nd most bounty will get attacked anyway. I was hoping they'd overhaul the 'ebay' pirate bidding system entirely, but I guess that's too hard coded into the game as this point. Overall both additions add positively to the game experience and add some freshness to the game again. There's some new maps as well for all game sizes, but I can't comment on them as I've only tried this on random maps thus far. There was an issue with TEC Rebels gaining a massive indirect buff from this DLC, but they fixed it so they can't ignore the militia anymore. Other than that there's a Smuggling specialization which isn't terribly interesting but can be used on asteroids and other very small colonies for an income boost. Overall this is a great little addition if you still play and enjoy this game. Seriouosly though, Sins 2 when?
👍 : 124 | 😃 : 3
Positive

Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC DLC

ID Name Type Release Date
204880 Sins of a Solar Empire®: Rebellion Sins of a Solar Empire®: Rebellion GAME 12 Jun, 2012

Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
109787 Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC Package 1.69 $
375115 Sins of a Solar Empire® - Ultimate Edition Package 69.99 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC Screenshots

View the gallery of screenshots from Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC. These images showcase key moments and graphics of the game.


Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC Minimum PC System Requirements

Minimum:
  • OS *: Windows 10 / 8 / Windows 7 SP1 / Windows Vista SP2
  • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
  • Memory: 2 GB Available System Memory
  • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
    6800* or Better)

  • DirectX®: 9.0c
  • Hard Drive: 5 GB HD space
  • Sound: DirectX 9.0c Compatible Sound Card
  • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
  • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.

Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC Recommended PC System Requirements

Recommended:
  • Processor: Intel Core i5/i7 Processor or Equivalent
  • Memory: 4 GB Available System Memory
  • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
  • Other Requirements:Broadband Internet connection

Sins of a Solar Empire: Rebellion® - Outlaw Sectors™ DLC has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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