Playtime:
4883 minutes
The game has severe tech issues on current systems and potentially (at least for me and many others) requires additional manual tweaking to run it smoothly in the first place. The "4GB Patch" was enough for me, but it seems like that is not always the case. EA being EA, they of course won't fix this ever, so take this into account. After using the patch however, the game was PLAYABLE just fine, with 1 or 2 crashes in total. Also the game does have WQHD resolution support, but the UI stays very small and it took some time training my eagle eyes, but maybe there is a mod for it, no idea.
A lot of quests in the game however also have fairly consistent bugs that can happen. In one case an NPC wouldn't trigger their wave event and I had to quickly run away from them after the dialogue so they would move (this is unironically how to fix it). In another quest you have your gear stripped and you are imprisoned, having to kill mobs to get your loot back. The gear of your main character can essentially just bug out and be lost forever. Luckily the game saves for you regularly and as you play more, you will learn when you should save etc.
BUT, the game being so old and having a very dedicated fanbase, made it easy to figure these things out. The wiki contains a great listing of each bug that can appear in a quest, in case something seems fishy while playing, and numerous Reddit threads give good enough advice on everything.
Is this acceptable? No. Should you ever buy the game at anything above 5€? No. Is it worth to go through all of these issues to play this game? Sadly yea, I kind of think so.
I was genuinely impressed by the game's structure, the story and the characters. The game has everything a great RPG needs and more. The story outline is fairly basic (as is in most RPGs like BG3 etc), but requires you to make tough choices that impact the whole game and rewards with meaningful character progression, starting right from your original heritage. There are multiple pretty creative class choices, which you can overlap and combine, tons of gear, a camp system, fully voiced amazing characters and great voice acting and sound design in general. There is romance, non-combat talents/jobs and stats matter.
The combat itself can take some getting used to, as it is a weird "combination" of turn based and RTS combat, but it's preference. You have nice extensive customization options for your whole group in terms of their auto-pilot modes and it works really well, meaning technically you can decide between just manually controling your own character and letting the others do their semi-customized job, or you can treat it as a turn based game and select each skill in every second of the combat individually. There are also some spell combinations that interact with each other, but I found myself not using those often.
The game also has a number of DLCs that you also can import your character to, with Awakening being the most important and longest one. It is roughly 1/3 of the main game's length, and quite important to play considering future games, and also quite good. The others are all like 1-1.5 hours long and are set in different stages of Origins' story and are more something akin to scenarios. You can honestly skip all except Awakening, although Witch Hunt gives some nice closure on some aspects of the story and Golems of Amgarrak is alright as well.
After that, you can carry over choices you made in this game to Dragon Age 2 as well, giving the whole series a more connected approach.
(TLDR) Overall a fantastic spriritual successor to BioWare's Baldur's Gate games that layed amazing gameplay ground works for Larian's BG3 and other RPGs, and is honestly kind of a must play if you are into single player RPGs. It's a little old and cranky by now and of course plagued by those (fixable) tech issues, but in hindsight I am glad that those didn't stop me from experiencing the game.
👍 : 5 |
😃 : 0