Children of a Dead Earth
15

Players in Game

750 😀     86 😒
84,48%

Rating

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$19.99

Children of a Dead Earth Reviews

The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!
App ID476530
App TypeGAME
Developers
Publishers Q Switched Productions, LLC
Categories Single-player, Steam Achievements, Steam Cloud, Steam Workshop
Genres Strategy, Simulation
Release Date23 Sep, 2016
Platforms Windows, Mac
Supported Languages English

Children of a Dead Earth
836 Total Reviews
750 Positive Reviews
86 Negative Reviews
Very Positive Score

Children of a Dead Earth has garnered a total of 836 reviews, with 750 positive reviews and 86 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Children of a Dead Earth over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 658 minutes
this game makes me very unhappy. 10/10
👍 : 0 | 😃 : 0
Positive
Playtime: 5126 minutes
Amazing if you like optimizating designs and watching your plans come together. The ship and module building my favorite system in any game like this l can imagine. You can absolutely mess stuff up so finding combinations that work takes effort and is rewarding. Soooo many sliders to adjust and selections to make. Building a combination that meets my needs, then playing it out and watching it destroy the enemy is amazingly satisfying. It is difficult to get into, I gave up on it for a couple years after playing it the first time. Once l sat down, put in some time, and played around with tweaking the stock modules and understanding the ui and maneuvers l figured most things out. Except coilguns, still have no idea what their niche is tbh. Graphics look basic but the hit effects and tracers really make it pop, l just wish there was a way to decorate the ships and turn down the nuke flash. Forewarning - the ui is very basic minimally explained, it'll take some experimenting and there are definitely some quality of life features missing, but it's fully serviceable and doesn't get in the way once youre used to it. Absolutely get if you like sandbox 'toy'-like games where you can just have fun playing with it how you like. 44 hours in the last two weeks for me, goes to show just how absorbed l get in getting things just right. Also l hope you have a very very very solid grasp on orbital mechanics.
👍 : 0 | 😃 : 0
Positive
Playtime: 6048 minutes
What a phenomenal gem of a game. It's a very niche game, featuring complex systems (and some flaws) but its a must-buy if you like to design space combat vehicles in-depth. You can create your own nuclear engines, weapon systems, propulsion systems AND more. It really is a one of a kind game.
👍 : 0 | 😃 : 0
Positive
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