She Remembered Caterpillars
Charts
497 😀     27 😒
88,04%

Rating

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$11.99

She Remembered Caterpillars Reviews

A fungipunk fantasy about love, loss, and holding on, told in the format of a color-based puzzle game. A tale as the bond between parent and child, this lush and bewildering title will have players testing their wits against a variety of challenges, all beautiful and very strange.
App ID470780
App TypeGAME
Developers
Publishers WhisperGames, Ysbryd Games
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Indie
Release Date17 Jan, 2017
Platforms Windows, Mac
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian

She Remembered Caterpillars
524 Total Reviews
497 Positive Reviews
27 Negative Reviews
Very Positive Score

She Remembered Caterpillars has garnered a total of 524 reviews, with 497 positive reviews and 27 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for She Remembered Caterpillars over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 223 minutes
The game is beautiful and pleasing to complete. Simple to understand, but difficult to fully complete.
👍 : 0 | 😃 : 0
Positive
Playtime: 1339 minutes
Some overthinking after I finished this game. And I think it applies to every puzzle games I have played. I have no recollection of how I completed 40 beautifully-drawn levels while getting sidetracked for numerous of times, convincing myself I was just setting it aside for some fresh perspectives once I made a comeback. I couldn't put it into words the principle I follow because any time I thought I had it, it would present a more challenging level. It reminded me something that awfully hits home to me. Even an ignorant person could make it in life through trials and errors. When you thought you got stuck in this karmic cycle, endless loop of dreadful habits and tunnel visions, you might activate some beetle bridges in the right direction for the next time you cross it. You eventually (or hopefully) will lay down some of the stepping stones for the next move you make. I find it ironic when in some moments you could see your end goals, where you want the pieces to fall on. a few steps leading to your scrumpdillyicious ending, but you couldn't quite figure it out a few steps in between of how you will deliver it. Then it made me cynically question if my end goal was the attainable goal from the get go or not. 10/10 definitely worth the discounted price. I definitely am looking forward to the developers and publishers of She Remembered Caterpillars
👍 : 0 | 😃 : 0
Positive
Playtime: 328 minutes
AVOID | LACKING | MAYBE | WORTHWHILE | COMPELLING | [u][b]UNMISSABLE[/b][/u] She Remembered Caterpillars is a hand-drawn puzzle game focused on mixing colors to achieve specific positions on the 'board' given the limitations/allowances you have to consider for the color you are trying to move. The first sentence in the description of this game was enough to hook me and all I can really say is I am shocked this game isn't more popular than it is. It came out 8.5 years ago, but this was an absolute delight to play and seems like it'd be a popular pick for fans of indie puzzle games. The game features 40 levels among 8 acts. Each act introduces something new to the game. This included either a new color (and thus possible color combinations) or a new obstacle (bridges that have their own set of rules for passing, gates with the same, the ability to remove/change color, etc). While I breezed through the first ~15 or so levels, there were ~5 puzzles around the mid-game that had me questioning my intelligence. I brought in the big guns with some smart friends of mine and they too were equally stumped. We eventually figured them out, but it was a trying time lol. Generally speaking, the initial level of an act where it was introducing something new was quite easy, but by the time I got to the end of the 4/5/6/7/8 act, I was sweating. The game is fundamentally a programming game at its core, but implemented in the cutest way possible (fungipunk!!). Every solution is logical and precise (and sometimes simplicity really was the answer all along). The environment is calming and the music is very atmospheric. The art design is so pretty and the game just looks and feels good to play. While clocking in at 5.5 hours to complete the whole game (I got all achievements except two through normal gameplay, and it took like 3 minutes to get the other two once I had finished the game and went through chapter select), it's not the longest, but it felt like the perfect length for the type of game that it is. If you enjoy puzzle games and having a variety of difficulty from easy to brain-melting, then this is a lovely title to pick up. If you, like me, were pulled in by the description of a "fungipunk fantasy about love, loss, and holding on, told in the format of a color-based puzzle game" then I don't think you'll be disappointed.
👍 : 3 | 😃 : 0
Positive
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