One Day in London
1

Players in Game

20 😀     2 😒
74,99%

Rating

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$9.99

One Day in London Reviews

Take active part in a nonlinear, interactive visual novel set against the atmospheric backdrop of the 19th century England.
App ID465180
App TypeGAME
Developers
Publishers Owl Studio
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Casual, Indie, Adventure
Release Date10 Aug, 2016
Platforms Windows
Supported Languages English, Russian

One Day in London
22 Total Reviews
20 Positive Reviews
2 Negative Reviews
Mostly Positive Score

One Day in London has garnered a total of 22 reviews, with 20 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for One Day in London over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1787 minutes
Really enjoyed this one. Essentially an interactive Novel this is an excellent game for the casual person who wants to sit back, relax and enjoy a great story line. There are a few puzzles to make it interesting; albeit they are quite easy to finish. Choices you make during the game do decide the outcome in the near future and the end game itself. Enjoy!
👍 : 0 | 😃 : 0
Positive
Playtime: 2918 minutes
Well, it's actually beautiful visual novel. The background and characters so delicious so I wanna eat they right now. Oh, and I wanna date with Garry. It all. Recommend this game. It's worth the money.
👍 : 0 | 😃 : 0
Positive
Playtime: 1441 minutes
As I started to play, I wasn't so sure about this game, but the more time I spent with it, the more it caught my interest. The art is great and the story got me hooked. I can't wait for the next episode and see how this ends. My only gripe are the puzzles - I wish there was an option to skip them.
👍 : 8 | 😃 : 1
Positive
Playtime: 1004 minutes
Why isn't this visual-novel game more well-known? Writing is great, characters are intriguing, themes are interesting, and visual art looks great. Not overly long, but with some meaningful choices and varied outcomes. Props to the team.
👍 : 3 | 😃 : 0
Positive
Playtime: 1723 minutes
This review was written after finishing the first four out of five planned episodes. The strongest point of the game is undoubtedly the visual art. Both London exteriors and interiors, as well as protagoinsts of the game are painted very competently, and the overall exceptional quality of the graphics certainly contributes greatly to the atmosphere. What few animations are in the game (rooftop chase, the beheading, etc) look like something from a comedy animated movie, however, and clashes stylistically with the rest of the game - which is no big deal since there is only a handful of animations in the whole game. The main topic of the game, Demonology, is rather interesting and well researched by the authors, and able to carry the whole narration sufficiently. The quality of the writing, however, is not without flaws. First of all, the pacing is inconsistent - the beginning is rather fast, which is IMO a lost opportunity, don't expect any Lovecraftesque moody litanies and rich descriptions, nor Eco's extensive trips to the rich and often confusing labyrinth of the 19th century occultism. Instead, the opening is rather quick and business like, establishing the playground and the rules of the game in a few, broad strokes, only to lose momentum altogether in the muddled ramblings of in the beginning of the third act - the endless bickering between Harry, Charless and Jeremy does not really develop the characters themselves, nor helps the story in any way. The somewhat clumsy narrative style is futher hampered by the game's weakest point, and that is rather poor translation to English. "He" and "she" are aparently interchangeable even when refering to a single character, an odd expression here and there sometimes makes the reader lose the thread completely before he realizes that the sentence does not make any sense only due to poor choice of synonyms (for example "Spare me your society", instead of "Spare me your company", etc.) The game could greatly benefit from the services of a native speaker hired to proof-read the whole text (a step Russian indie developers often omit to their own loss). Nevertheless, the game was interesting enough from the beginning till the end, I did care for the characters, and will play the remaining episode as soon as it is released. I recommend this game to any fan of occult literature, 19th century London setting, or to readers of Lovecraft, Eco, or Arthur Conan Doyle.
👍 : 9 | 😃 : 0
Positive
Playtime: 343 minutes
I suppose I misunderstood that this was not really a game, but all I can really say for it is that the art was really great. The story was badly written (translated?) and just a simple proofreading would have caught most of the errors (not using subject pronouns, mispelling words, no use of "the" anywhere). This made it almost painful to read. Being that it was simply a "visual novel" there wasn't much in the way of actual game play. It was simply click on things until they get to the end. And the few games/puzzles that were involved were either over simplified, or completely random guessing. The story itself was filled with USELESS extra text that neither furthered the story or enhanced the game. I will not be getting the next chapters. This would need a lot more interaction and a LOT of editing before I would be interested in continuing this novel.
👍 : 26 | 😃 : 4
Negative
Playtime: 71 minutes
I like visual novels that not about anime, school girls and other j-stuff. One Day in London is definitely what I'm looking for. I didn't complete game yet, but I see that game has high level art and deeply developed characters. So I'm sure that I can recommend this game to everyone who can read text longer than tweets.
👍 : 21 | 😃 : 4
Positive
Playtime: 295 minutes
Great novel! Definitely would recommend. + story & setting — a mystical detective in victorian London? I'll take two, thanks. + art — simply top :) + minigames — good example of the use a casual mechanics. Minigames are not simply attached "just-to-be-here", they blend in with the plot - not so much and mostly insignificant. Nothing critical that would ruin the first impression. Like reading the book, but with excellent illustrations, music and possibilities actually take part in the plot
👍 : 28 | 😃 : 2
Positive
Playtime: 655 minutes
I`ve tried to play some visual novels before, and in most cases they consisted of anime style girls in some kind of school or camp where nothing actually happens. I happy to say that One Day in London is entirely different matter. Story is tight, characters are deep, and sometimes game offer to you really meaningful choices. I`m still in the middle of the game and will add more to my review after i`ll see the ending. But for now it seems good for its money.
👍 : 25 | 😃 : 1
Positive
Playtime: 401 minutes
I rarely write reviews for the games I play, but in this case I definitely want everyone who comes across this game and likes good, scary stories to consider buying. The pros of the game? + great story with quite a few choices to make + marvellous art which has nothing to do with your regular anime-style Visual Novel + perfect use of the mini-games The game has a lot going for itself, but I'm going to tell you my only real grief, too: - there will be a second episode and so there's no complete end right now On the other hand, I will have something to look forward to. There also are few typos in the English translation and some of the achievement messages are in Russian, but that's not really tragical. In the achievement menue, all achievement names are in English, so no harm done. I've especially fallen in love with the story which balances well between the tragic parts (and there's quite a few) and the funny ones (which provide relaxation between the tragic parts). I've also fallen in love with the use of the mini-games which never seem to be put in 'because we needed a mini-game.' but are a logical part of doing your work for the story. There are runes to draw. There are sequences to find in order to advance. There are things to look out for or to use in the right way. The game is not 'only' a Visual Novel, it's on the verge of being an adventure. I also adore the graphics which are proper for Victorian London and have a very distinctive and pleasing style. The characters are instantly recognizable, the background are details and, unlike in quite some VNs, both characters and background look like they belong together. There's no difference in style between them. I'm pretty sure you will be well-entertained for the price of this game ... now, how long until episode 2 is released?
👍 : 59 | 😃 : 2
Positive
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