Tom Clancy's Ghost Recon® Wildlands
Charts
1 291

Players in Game

77 138 😀     19 439 😒
78,93%

Rating

Compare Tom Clancy's Ghost Recon® Wildlands with other games
$49.99

Tom Clancy's Ghost Recon® Wildlands Reviews

Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.
App ID460930
App TypeGAME
Developers , , , , , ,
Publishers Ubisoft
Categories Single-player, Multi-player, Co-op, Partial Controller Support, In-App Purchases, Steam Trading Cards
Genres Action, Adventure
Release Date6 Mar, 2017
Platforms Windows
Supported Languages Simplified Chinese, Traditional Chinese, Arabic, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Czech, Dutch, Polish

Tom Clancy's Ghost Recon® Wildlands
96 577 Total Reviews
77 138 Positive Reviews
19 439 Negative Reviews
Mostly Positive Score

Tom Clancy's Ghost Recon® Wildlands has garnered a total of 96 577 reviews, with 77 138 positive reviews and 19 439 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tom Clancy's Ghost Recon® Wildlands over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 999 minutes
ubisfoft is now deleting purchased game from accounts. if i cant trust that what i buy is mine then why should i ever buy from them again?
👍 : 3 | 😃 : 1
Negative
Playtime: 226 minutes
Cannot play with friends because of ancient Ubisoft p2p technology. I will never buy another ubisoft product ever again. I sincerely hope the company goes under
👍 : 3 | 😃 : 0
Negative
Playtime: 487 minutes
I acknowledge that some Ubisoft titles—like some Assassin’s Creed or Far Cry—can offer enjoyment. But overall, the company’s strategy under Yves Guillemot has fucked my trust, and I willnot support Ubisoft anymore while this delusional gambling addict remains in charge. Let me break down my thoughts on this shit. *Corporate rhetoric and dismissive comments by company representatives -Recently Ubisoft stated in its financial report that microtransactions in full‑price games “make the player experience more fun” by allowing avatar customization or faster progression—and claimed these are always “optional.” -A Ubisoft spokesperson (Ubi_Warlock) responded to criticism of loot boxes in Trials Rising by claiming they are harmless if done right and that players simply don’t have to buy them. -Yves Guillemot and CFO Alain Martinez defended loot boxes by arguing players “need to feel they are really free not to buy,” and that monetization is about quality and choice. -Gamers should get comfortable not owning games, Philippe Tremblay, Ubisoft’s Director of Subscriptions, stated gamers must accept that they may not own games, likening them to digital DVDs or CDs—and suggested players grow accustomed to that model -Yves Guillemot defended End-of-life shutdowns by responding to the Stop Killing Games campaign by saying support eventually stops, games are services, and “nothing is eternal”—implying shutdowns are inevitable and acceptable -Under Guillemot’s leadership, Ubisoft mishandled harassment scandals in 2020, paying lip service rather than enforcing real structural change. Many staff and players feel the company values profit above safety and culture. Past toxic leadership and internal complaints persist despite official investigations and purges. *Microtransactions and monetization in premium single‑player titles (which is actually can relate to any point stated) Ubisoft includes loot boxes, boosters, skins, battle passes, and paid progression even in single‑player games such as Assassin’s Creed Shadows, Far Cry 6, Star Wars Outlaws, Skull & Bones. *Degraded quality and repetitive output Franchises like Assassin’s Creed, Far Cry, Watch Dogs and The Division now feel copy-paste shit which can be done by 10yo using AI(of course I'm exaggerating, BUT...). Massive spending on new projects often results in shallow clones with moderate sales. Recent launches like XDefiant, Skull & Bones, Hyperscape all underperformed. The company seems unwilling to change course beyond cosmetic rebrandings. Overall the mentality that players should pay more to enjoy a game they already bought is fundamentally disrespectful. Repetitive, grind‑laden design pushes cosmetic purchases even in narrative experiences—this is not optional fun, it’s exploitation. Normalizing statements like “microtransactions are fun” or “you don’t need ownership” prove Ubisoft is blind to community values. Until leadership and overall mindset of top manegers completely changes AND monetization practices are reversed, I refuse to buy Ubisoft products—no DLC, no battle passes, no cosmetics. I respect that individual Ubisoft games have had memorable moments, solid mechanics, graphics etc. But this does not excuse a corporate strategy built on greed, ambiguity, and player manipulation. I once believed Ubisoft could lead with creativity and respect. Nowadays, the company signals it puts earnings ahead of players. So this is my position: I will not support Ubisoft until Yves Guillemot is removed and monetization in premium titles is abolished or radically reformed. If you share this view, echo this under other Ubisoft titles. Let Ubisoft feel the voice of consumers, not just investors. TLDR: Fuck Ubisoft, my money stays in pocket until you ACTUALLY change something. I advice you to start from this idiotic CEO of yours.
👍 : 1 | 😃 : 0
Negative
Playtime: 3058 minutes
I really really want to like this game but it is a massive buggy shitty mess with no little to no redeeming factors. I think the part that I hate the most is it pretend stealth missions where you have two extremes, either get caught and fight your way through an unending wave of all the military personal in the world or the other extreme where if you sneeze and a guard hears you then the mission is failed immediately because you were detected. Honestly get your shit together Ubisoft.
👍 : 1 | 😃 : 0
Negative
Playtime: 1731 minutes
You know, this game was a lot of fun. Getting dropped in an open world where you get to take down the cartel, that gameplay loop was simple but a lot of fun. Go to a new area, get all the intel you could for collectibles, side missions, and main missions. Collect stuff as you go through the missions to gain access to go after the buchon. Bring them back to Bowman for a cut scene. I played through this in co-op with my buddy and we had a lot of fun early on with the gameplay loop, we wandered through the map section by section, taking down buchons and enjoying the process. I'd say around 12 hours into our playthrough the main issue started to creep up, it didn't feel like we were making a lot of progress. This was easily fixed by picking the unknown buchons on the chart out, even when they are unknown it lists their region, and going after them. Then we grew tired of the gameplay loop and pushed through to the end, figuring out what the minimum requirements were to go after the head of the cartel. This a great open world squad shooter, perfect for playing co-op with friends. But the gameplay wasn't enough for me to love it. It grew stale and we pushed through to the end. I do want to note this: This is a really fun game that had high potential for an amazing story to tell. The absurdity of some of the content makes sense on paper to be a can't miss story, but not enough attention was given to the story. This is a game that you play for the gameplay but the story had so much potential, it just needed a bit more attention. I'd say it could've been so much better if the characters had some more emotion in their lines. Some of the lines I could easily imagine someone in a studio just reading them off or even worse, I imagined this game as just one big LARPing session where when they stop, everyone just wipes the dirt off and talk about going to the bar for drinks after. That being said, the gameplay loop was a lot of fun when playing co-op. It's worth checking out. I just wish more attention was given to the story. The potential and the content was already there, just the execution left more to be desired. Backlog Games Beaten 2025 26/50
👍 : 2 | 😃 : 0
Positive
Playtime: 3144 minutes
The penultimate game in the series at the moment, which really deserves special attention from fans of open-world shooters, tactical operations, co-op with friends, and grinda, which is associated with Ubisoft in early 2017, when it was still relevant and there was no in-game donation. Let's take a look at what's good about it and why I think this game is pretty good in my personal opinion. Advantages over other games of this genre: 1. Quite an unusual setting; you won't find any other game set in Latin America, specifically Bolivia. Only in this game can you truly see all the beauty and changeability of the weather and climate of the Great Andes, Uyuni — a salt flat, huge spacious deep jungles that resemble the mighty taiga of the North, only here it is the warm South. There is a very interesting landscape, huge lakes and landmarks, as well as some of the traditions of this continent. You will see endless fields and lots of plains that you can ride across on a bike or fly over in a helicopter when it is convenient. After this game, I wanted to visit this country, even though it is not entirely peaceful there. There are also favelas where criminals hide, and you will see the ghetto with your own eyes and how it really is in reality. 2. The map is huge and filled with interesting quests that do not involve grinding for resources, which we will discuss later. You want to go there not because the task is highlighted, but because you don't know how beautiful the location's terrain is. 3. Well-designed weapon mechanics and textures. A very rich arsenal of weapons and clothing, as well as a well-designed modular weapon system. They even remembered to add a couple of tasks and give out an original skin for the Ghosts squad leader. This is also the only game in which weapon skins look truly military, designed to camouflage weapons rather than to make you pay. 4. Stealth has its place, and you can really feel how you tactically destroy the enemy and outposts without making a sound. The game lets you do this and allows you to choose how to resolve the situation. 5. The game has a well-crafted storyline that is not entirely linear. You can neutralise all of the main villain's subordinates and the founder of the cartel, and then you will get a different ending, which is really noteworthy because it means that everything was not in vain. 6. In this game, you don't need to purchase any in-game currency at all. Everything can be unlocked by completing quests, except for completely unavailable skins, which cannot be unlocked due to the lack of certain Ubisoft services, as the game is no longer new. 7. The main quests look quite original, with variations in the killings of people involved in the cartel. Characters can be found under escort, at loud parties, on military bases, in the air, on isolated lakes, in the mountains, in tunnels, and in deep jungles. There is variety everywhere, and if you play with friends, it's even better. 8. Members of your squad. As in previous games in the series, you can leave your comrades alone and go through everything in solo mode, or you can interact and take out three fighters at once as a team by choosing the right trajectory and tactics. You also get help from additional rebel squads, mortar fire on outposts, and all of this is available to you as you level up and capture enemy resources. 9. Convenient movement around the map. You can call a car or helicopter at any time, and there are also fast travel points if you have unlocked them. You won't always be able to get to a specific point by moving, so a helicopter or small plane is best. 10. Bots come in different levels of difficulty and, depending on the location, they can be armoured and very accurate. There are also elite squads close to the cartel's assistants, which will be difficult to deal with, but you are not alone, and there are also difficulties with waves and bots, which also adds to the interest and action. 11. I like that the game offers the opportunity to run with two main rifles for greater variety. Since the game is mainly about medium and long distances. Cons: 1. The driving mechanics are very clunky, and it is very inconvenient to move around the map with them. They are only useful in firefights. 2. The AI of the bots is very poor; they can shoot well, but their behaviour is not worthy of a 2017 game and tactical shooter. Except for the elite fighters in heavy armour, they are really worth paying attention to and can wipe out your entire squad. 3. Your squad is invincible unless you die. You can resurrect your allies endlessly without losing resources or the lives of your teammates. In my opinion, this is unfair because it diminishes the importance of any team member (I'm not talking about the cooperative part, but the single-player part). 4. The implementation of resource gathering for character and skill levelling is poorly designed. After half the game, you begin to tire of the monotony and only pursue new weapons and modules for them, with little interest in developing other aspects. 5. There are some very stupid bugs when delivering cargo to the base, and chasing criminals can be difficult at times because the bots are simply stupid and behave unpredictably and foolishly. There are missions where you have to take a criminal hostage without weapons and extract information without causing harm in order to increase the amount of resources, which is very stupid because the rebels and the squad can easily neutralise him. 6. You practically don't need additional weapons, unless you have two sniper rifles, which you can't carry. Shotguns are completely useless in this game; only a drum magazine can make you happy, but there is no way to use it because there are almost no narrow spaces in the game except for favelas and narrow train tunnels. 7. To my great surprise, the game does not allow you to choose rifle cartridges, only in the DLC ‘Fallen Ghosts’ will you be given a weapon with a special cartridge, but there are only a few of them and they are no longer needed when you have completed almost the entire game... 8. The game does not allow you to join an existing session of 2-3 players playing in cooperative mode. 9. The game died too quickly in terms of online play. Only a couple of years passed and they stopped supporting it, which was a shame. The game had potential. Despite all the cons, I'll give the game a thumbs up, as I see more significant pros than cons in it. The quests may have been made without soul, but the level designers and people who worked on the atmosphere of the game and tactical developments, as well as the ammunition, deserve my attention. I would love to play this game in a four-player co-op someday.
👍 : 7 | 😃 : 0
Positive
Playtime: 6207 minutes
if it wasn't a ubisoft game. launcher will not allow game to play. great game otherwise.
👍 : 5 | 😃 : 0
Negative
Playtime: 392 minutes
2025 already and I still cant join and play with my friends like a normal game
👍 : 13 | 😃 : 0
Negative
Playtime: 1762 minutes
Not a bad game. Really good coop experience (at least with friends no clue how/if public coop works) and u can adjust to ur liking regarding difficulty and markers and hudstuff. Technical masterpiece. BUT i wouldnt recommend buying any DLC that gives u weapons, this makes unlocking new stuff quite uselss, which is a big part of the progression feel of the game. Why they sell something like this is beyond me. Typical unnecessary Ubish.t idiocy Another big BUT for any Ubish.t game: Offline mode is total fake, u need to go online to be able to switch to offline mode and ubi connect, or whatever that crap is called, constantly demands that u go online to be able to start a game. Thats not incompetence, thats on purpose! Thats why "Stop Killing Games" matters. Stuff like this is unacceptable.
👍 : 15 | 😃 : 0
Positive
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