Playtime:
0 minutes
A review of:
“Star Ruler 2: Wake of the Heralds” expansion (170507)
(This review has been trimmed down to Steam’s 1000 word limit. The full review can be found here. [url=http://www.mercedesmace.com/announcements/mega-late-review-of-star-ruler-2-wake-of-the-heralds-expansion]The full review can be found here.[/url])
This is a review of Star Ruler 2 (SR2) as of March 2017 with the “Wake of the Heralds” (WotH) expansion.
More, more, more
Good expansions should (A) introduce more of good systems, (B) improve or eliminate poor systems, and (C) streamline ‘meh’ systems. The SR2 dev team delivered in spades!
* More Resources! In each tier of resource, the number and their effects have increased. With these new resources, ‘specializing’ a planet to produce a specific resource is more effective.
* Two new race archetypes! These options, along with two new map options, provide more options for veteran players.
* More Researches! The research tree has been enhanced and expanded. New paths and combinations, more enhancements to resources, general enhancements to ships, ship weapons, ship hulls, and ship modules. Additionally, ‘infinite researches’ have been added for weapon damage, engine thrust, shield capacity, support capacity, and hex health.
* More Ship Weapons! Additional weapons in each of the three primary weapon categories (projectile, beam, missile) have been added, as well as several novel weapon designs!
* More Ship Modules! ‘Skip Drives’ and ‘Ion Cannons’. “Troop pods” can be unlocked to provide an alternative to sieging a planet using time and supply. “Broadcast antennae” mounted on capital ships will periodically convert other empires’ in-system support ships to be part of your fleet!
Ship Hulls
Don’t want a capital ship that can have support ships? The ‘Destroyer’ hull improves a ship’s damage and health, but cannot maintain a support fleet. On the other side of the spectrum? The ‘Carrier’ hull doubles the amount of support capacity on a capital ship, although it cannot sport any weapons itself. The ‘Titan’ hull is still available, and can be made even bigger with the ‘Colossus’ hull. There’s also a hull that decreases the costs of a capital ship by requiring an ore cost.
Ship design is still 100% customizable!
Planetary Satellites
A great way to improve planets using what I consider SR2’s best, most unique, most fundamental mechanic: being able to use multiple types of resources to accomplish similar goals. Satellites can provide food, add pressure, improve planetary defenses, and more!
Defense
In WotH, one now has a ‘Defense Reserve’: a pool that fills at one’s Defense rate, to be expended anywhere in one’s civilization to instantly build support ships.
Since Defense has always been a somewhat nebulous concept for SR2 neophytes:
- Defense is a resource, one of the five global resources of the game (Credits/Money, Research, Influence, Energy, and Defense). Therefore, Defense is produced on planets.
- The primary use of Defense is to spawn free support ships.
- Defense uses a ratio of 1 Defense : 4 Labor worth of support ships.
- If one’s Defense Reserve is large enough to cover the labor cost of one or more ships, they are built instantaneously upon triggering the Reserve.
- The Reserve fills from global Defense production first; once it has filled, Defense production is then distributed to all star systems tagged to ‘Use Defense’.
- Constructing Barracks on planets is a primary method for increasing one’s Defense Reverse capacity.
- And although Defense provides one with very small benefits in the early game, many players use Reserve to create nearly all of one’s support ships—handy when one is building carriers that can support thousandsof support ships!
Changes to the Senate, and the Popularity Win Condition
The original senate diplomacy card remains unchanged. ‘Election’ cards now pop up in the diplomacy stack. Winning the election makes one the Leader of the Senate. Being the Leader of the Senate creates 3 new opportunities:
(1) There are Leader-specific cards in the diplomacy stack. Any civilization can purchase these cards, just like any other cards. However: only the Leader can activate them!
(2) As the Leader of the Senate, you are occasionally gifted a Leader-specific card.
(3) Finally, only the Leader of the Senate can build the ‘Senatorial Palace’. Unlike the ‘Host Senate’ card, the Palace is an orbital. From the Palace, you can purchase three cards: Election, Galactic Superpower, and Galactic Utopia. All of these cards share a purchase cooldown.
The Galactic cards each grant powerful effects in their own respect, but having both in effect simultaneously activates the new diplomatic win condition. Upon passage of the second card of the pair, planets in systems bordering yours begin to lose Loyalty—at a pretty rapid rate!—and when they reach zero, the planet converts to your control! When your trade borders increase, you begin converting those planets, ad finitum.
It’s a very powerful win-condition which forces your opponents to maintain a vigilant watch on the diplomacy system. It’s not like Influence used to be useless; but now it’s even more effective.
Attitudes
The Attitude system is fantastic! There are six categories of Attitudes, each of which contains two quasi-mutually exclusive philosophies. Each civilization begins play with level 1 in a single attitude, based upon your Government type. As the game progresses, you may purchase level 0 in another attitude category, up to one philosophy in each of the six categories.
Overall, the attitude system is a welcome addition to SR2 because it makes gameplay more dynamic.
Art Assets
The dev team overhauled every art asset in the game. The models, the planets, 2D and 3D surfaces all look crisper, grimier, shinier, etc. There exists some variety among art assets now, and blended effects on planetary surfaces look more natural, more subdued. Weapon, shield, and jump effects are more colorful, more smooth. And this graphical update was, of course, made available to all SR2 players, including those sans expansion.
Conclusion
Again: I was heavily biased for SR2 going into the WotH expansion. For me, for my playstyles, for what I wanted, the WotH expansion is nearly perfect.
👍 : 14 |
😃 : 0