Doctor Kvorak's Obliteration Game Reviews
Welcome to the deadliest galactic gameshow of all time, Doctor Kvorak’s Obliteration Game, a rather peculiar single player puzzle adventure starring three talented alien contestants, a glamorous space hen and a dastardly deity with an ego problem.
App ID | 456740 |
App Type | GAME |
Developers | Freekstorm |
Publishers | Freekstorm |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, VR Supported, Steam Workshop, Tracked Controller Support, Includes level editor, VR Support |
Genres | Indie, Adventure |
Release Date | 26 Jul, 2017 |
Platforms | Windows |
Supported Languages | English |

4 Total Reviews
4 Positive Reviews
0 Negative Reviews
Negative Score
Doctor Kvorak's Obliteration Game has garnered a total of 4 reviews, with 4 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
592 minutes
8/10
Great puzzle game. I was gutted that I couldn't retrieve my save games when I reinstalled windows. They are not kept anywhere obvous. Thus couldn't complete the last level.
I recommend this though.
👍 : 1 |
😃 : 0
Positive
Playtime:
27 minutes
I've had to dismantle my VR setup so I played this in non-VR mode and it works well.
Wow, there's a lot of depth to this game. I've only got as far as the second zone so far and the puzzles are mind-bendingly great. The voice acting, music and style set the tone of a TV show and it works very well. I'd have loved to see an enslaved audience in the background forced to laugh and clap at the appropriate points to really complete the setting.
It's a unique concept and has me re-thinking some of the puzzle designs in my own games!
👍 : 2 |
😃 : 0
Positive
Playtime:
991 minutes
I am not a VR user. I am generally not into platforming, especially clunky ones like this one. However, I like games with re+arded characters. This one has very re+arded characters. I immediately fell in love with them. The music is dope.
1o/1o would listen to their brainless babble again.
👍 : 2 |
😃 : 3
Positive
Playtime:
55 minutes
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1]
So this is a puzzle platformer meant for VR. I don't think I would recommend this outside of the VR experience. The VR controls could use some refinement. You have to point your character to the location you want your contestant to go but often times you'll be pointing right at them as they get within line of sight and they will stop moving. However, I enjoyed the 3rd person views for the most part. You can easily adjust your viewpoint so that you always get a good view of the action and I recommend you do that often. I also liked how you can change the look of the contestant as you find items along the way. The game ran smoothly and the visuals were nice, although the environments (corridor after corridor) did get bland after a certain point.
I liked the puzzles. They start easy, but not too easy. And they slowly start to get more difficult. I liked the voices even if they were silly. I enjoyed the game show format, kept things light-hearted. Some reviewer mentioned how it didn't matter. Well, duh. It's a silly story meant to not be taken seriously. It's about the puzzles/platforming. And yeah they can be too easy if you're into difficult puzzle platformers. This isn't that. It's a casual game which will give casuals a challenge.
My main complaint are the controls and the repetitive corridor design. I don't think this game is worth $20. I got it for $6 and if you can find at that price or less and enjoy a light-heared puzzle platformer with enough difficulty, then I do recommend this.
Rate 6/10.
[i] Rant about the controls of this game from an Oculus user perspective (applies to other games as well):
I don't like how you have to press down on the joystick to jump on the right hand controller and it's another action on the left hand controller. I wish they had chosen A or X for jump and then Y or B for the "use" action. Instead, the current control scheme is clunky and cumbersome and I can tell it was designed with the HTC vive wands. I think the HTC Vive is a great VR system, but their motion controllers are not well-designed and I hope they go away from those controls in the near future and it messes up VR for the majority of users because devs till cater to the HTC vive wands. Also, Menu button for menu button instead of Y or B on Oculus. [/i]
👍 : 1 |
😃 : 0
Positive