LASTFIGHT Reviews
App ID | 443450 |
App Type | GAME |
Developers | Piranaking |
Publishers | Piranaking |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Trading Cards, Captions available |
Genres | Indie, Action |
Release Date | 19 May, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, French, Portuguese - Portugal |
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5 Total Reviews
4 Positive Reviews
1 Negative Reviews
Mixed Score
LASTFIGHT has garnered a total of 5 reviews, with 4 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for LASTFIGHT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
76 minutes
Great game, shame about no english VA or online play :(
Like powerstone, easier to play, but perhaps not as good or deep as powerstone. Great party game from a decent indie dev. Definitely has it's own charm and flavour.
👍 : 3 |
😃 : 0
Positive
Playtime:
99 minutes
If you loved Power Stone 1&2 then this is for you.
Same premise: 1vs1 or 2vs2 fighting in an open 3D arena, with lots of items & weapons to throw or use against your opponent, if you grab 3 unique power ups, you turn into a monstrousbeast that can perform special attacks and deal much more damage.
Pros:
- tight controls, it feels really good
- great amount of items & weapons
- great visuals, cool art style & music
- balanced difficulty
- 4 player local co-op support
Cons:
- No branching / choosing key levels
- No real boss fights
- Arenas are static, they don't change throughout the fight, unlike in Power Stone. There are small touches of interactivity but nothing like the game that inspired LastFight.
Overall, is a really good game, absolutely worth its price. But if you are expecting it to be better than PowerStone, it's not. But it's freaking excellent anyways.
👍 : 7 |
😃 : 1
Positive
Playtime:
102 minutes
This game is a blast, it reminds me a little of the Powerstone Franchise. Great little beat em up. Only wish it had more to it. its a great brawler if you like beating the crap out of your friends while chilling on the couch. Neat polished graphic, decent soundtrack and interesting characters.
Only wish there was more! Bigger maps, more characters and more areas to explore.
All in all good fun!
👍 : 3 |
😃 : 0
Positive
Playtime:
82 minutes
[b]What I wanted was a spiritual successor to to the Power Stone games[/b], or at least some thing that got pretty close to them - [b]what I got was an interesting, but largely forgettable clone with a kinda cheap enemy AI that counters everything and gameplay that doesn't nearly feel as impactful and satisfying as the games from over 20 years ago.[/b]
I've always wondered why for years this game was never spoken about much after it released and now I see why. Perhaps I'm expecting too much for an inexperienced indie developer to make something as good as the Japanese development legends of old, but despite the fair attempt at a stylish game, the combat is nowhere as near bombastic and entertaining as even the first Power Stone. The use of sounds and visual affects from that game to make it feel like you really knocked somebody on their feet or rewarded you for picking up items dwarfs the attempt here. Jumping straight into rounds in Power Stone feels entertaining as the first fights are fair, the stages offer various combat opportunities, and the power ups are fun and rewarding.
Doing the same in Last Fight, the AI in Versus mode would attack me perfectly right before I could, generate shields to block stage objects thrown at them, use some electric attack to some how stop/avoid projectiles, block most of my attacks, snuffed my evasion tactics, and grab and throw me whenever I tried to block and gave me no hope of winning. It almost felt like playing the cheap arcade AI of arcade fighting games from the 90s, and sure enough, the best way to beat them is to be relentless in cheesing their AI responses.
One, big, muscled brute style character would always wake up from a knock down with a sort of uppercut, rock lift attack. I learned I could just knock him down with a combo, get close to him when he wakes up, press Block right before they attacked, then combo again. Repeat this process ad-nauseum until you win. If you don't rely on these kind of tactics, like shooting the bazooka at the enemy, waiting for them to get up and shooting them again, you'll almost always get out-fought by the AI that can always attack first or evade into an attack at the perfect time, and is obsessed with grabbing EVERY. SINGLE. ITEM. FROM. THE. STAGE. EVERY. TIME.
The difficulty from the Story mode starts off more reasonable, but the whole mode can be finished in 20-30 minutes, and with it being a 1 vs 1 focused fighting game with little content, I felt practically no reason to keep playing. Power Stone had a similar issue, but the key difference is that the gameplay felt so fun, I'd be willing to play the same arcade mode again, just to see if i could play it better or faster, or more importantly try out other characters. It does seem like every character plays a bit differently, but for some reason, I wasn't really motivated to play them all (other than to maybe get my Steam Trading card drops). Unlike Power Stone, your "Power Up" mode you get from picking up the 3 treasures isn't based on your character, but is based on the Stage. They don't always feel exciting and even though I was getting pummeled by the AI in my early play of this, I was able to decently evade their attacks most of the time, making the supers feel useless, despite the stages not having the ability to bounce off walls or spin around poles like in Power Stone.
[b]I could see this game being "fun with friends" but that applies to practically any game.[/b] You probably would get more mileage out of this by playing people of different skill levels and tactics versus an always competent or always incompetent AI, but that's maybe for a few minutes or hours at best. [b]I'd always be down to play a few games of Power Stone 1/2 with friends (or even strangers) at a party like the YoVideoGames Twitch streamers, but Last Fight is a kinda game I'd play once or twice and never touch again.[/b]
👍 : 0 |
😃 : 0
Negative
Playtime:
25 minutes
Extremely lacking in content and fun gameplay. Make no mistake, this isnt Powerstone, not even slightly. No matter what level, they feel the same.
Characters are different and ok to play, but played with a buddy and it cant capture the fun of a Powerstone or Smash Bros.
👍 : 3 |
😃 : 0
Negative
Playtime:
170 minutes
This is actually a better Power Stone Love Letter Than I initially thought.
While I wasn't a fan of the characters or the inital art design, the gameplay is a solid nod to the original Dreamcast party fighter. The addition of a dash and block are good but I hardly used them since I'm coming from the school of Power Stone where those things were an illusion. Controls feel ok but a tad loose. I can't explain it only that it doesn't have the snap of Capcom's aforementioned fighter. Also you're essentially doing what you did in Power Stone, collecting three maguffins to become a super being and reigning down pain on your opponent. Kinda wished I knew that going in. Also regardless of who you are you can only tranform into four monsters from what I can tell. They have interesting powers and they definitely turn the tide of battle which to some extent helps with balancing but the uniqueness of the characters doesn't get a chance to shine through.
Also the UI is missing some things for the sake of simplicity I wish would just get added instead. The Stone Counter and Radar I wish was present so it's a tad more obvious who has what stones and where they are on the maps. Items aren't nearly as diverse as Power Stone's Gallery but there are some interesting ones ala missles, boxing gloves and a helmet that gives you Zeus' Lightning. However, they're also stage specific. The stages themselves are an ok romp. Some are simple stages and some up the ante with hazzards that make you think of Power Stone 2 but you're still relagated to one arena.
The story was both good and bad. It's good in the sense that it doesn't take itself too seriously and is actually pretty funny. There's story transitions that last under a 40 seconds per fight so it's really quick but there are only two character campaigns in a roster of 10 characters. That's kinda sad man... Also the story has a very spotty anti drug message that seems to get lost in the fact that you win fights by taking the very same drugs you're mad at everyone else for taking.
Also, I kinda wish there was a tutorial. The game is simple enough to jump in and go ham but the AI starts doing some high level business that you kinda wish you could pull off.
All and all, this is a solid effort but it does need a tad more in the area of content for my liking. It's essentially a party game but I'd like to see the developers make more with it. I'm not sure it's done enough with the license to make me start going after LASTMAN as a series to follow and I do wish there was more content on display.
I will say that getting it for it's $13 price is decent if you can part with that much for a bare bones brawler, especally if you're itching for a Power Stone fix. Otherwise, wait for a sale that takes a tad more off the top. If you can get it for $12 or less I can definitely recommend. The game is good but it shows potential to be better.
👍 : 17 |
😃 : 1
Positive
Playtime:
210 minutes
Bought this game while some friends were over after watching the trailer and having flashback memories to Power Stone 1+2. Overall, the game is most fun with a group and after playing Story Mode a few times, I unfortunately don't see myself playing much more on my own without a group.
It's a pretty straight forward brawler with throwing items, blocking, dodging and super mode after collecting three gems.
There is story mode playable by either of the 2 main characters and multiplayer (1v1 or 2v2 with AI bots). There is no online play so it's most fun as local multiplayer.
+ Dodging and Blocking (perfect block recovers HP and pushback) allow for more skill based combat
+ Super form after collecting gems is specific to the level so nobody has a particular advantage
+ AI bots can be added if you don't have exactly 4 players
- No Online Play
- No FFA mode
- Maps are all square with minimal interaction and no progression / movement
- Some of the Super forms seemed easy to avoid or dodge and there's no meter showing long you have left in the form
I wish this was Power Stone 3 but to be fair it also didn't cost as much as Power Stone 1 or 2 so for the cost, it was worth the buy for me.
👍 : 7 |
😃 : 0
Positive
Playtime:
51 minutes
The game is really poor ... That its biggest issue : few levels, few characters with no really differences of skills, a little bit buggy and not a lot of environmentals things to help you during fights, finished in 30 minutes an multiplayer as poor as the rest. Music and sounds effects are pretty cools but, even as a big fan of the book and animated serie, I think that's just a waste of time.
👍 : 5 |
😃 : 0
Negative
Playtime:
264 minutes
This game lacks depth and variety in a lot of ways.
First off, it's primary selling point, the multiplayer mode only covers the bare minimum of what you would expect of a title in this genre and price category:
- Only 2 different versus game modes, being the mix of brawling and item-usage as shown in the trailer and a hastily tacked on Pinball mode, where opponents can only be hurt by shooting stage hazards at them.
- Featuring 9 playable characters that may diverge in terms of range, speed and specials but all rely on the same limited moveset which in the end makes them all play more or less the same. The "advanced techs" like perfect blocking or dodging don't really add anything to this except making some cpus almost impossible to beat in hand to hand combat.
- And at last the 8 different arenas that do change up the item variety but because of the very limited play options ultimately get old very quickly
And that's it. No modifiers, no item options (you can't even turn them off), no difficulty setting for the cpu, no team match options (aside from 2on2) and you can't even play co-op versus a single cpu. Neither in local play nor the story mode WHY?
This is what really put me off and made me go from being barely in favor of this game to straight up disliking it.
No 2 Player option even though you only have ONE story arc with TWO playable main characters is just straight up insulting and makes this being listed as a co-op game almost come off as false advertising.
Of course going 2on1 might trivialize the challenge of unlocking the hidden character but doing so might make the game at least a little bit entertaining!
Instead, getting beat up time and time again by those ridiculous, frame perfect final and hidden bosses, restarting over and over just to get a character that's basically the same as every other, except maybe a LITTLE bit faster, stronger and with more range, is NOT fun - And, now that i think about it, is probably really just there to increase game length and not have everyone immediately realize how shallow and uninteresting this game actually is.
Only get this if you want a watered-down version of Power Stone and regularly have friends over who enjoy content-light, casual brawlers.
👍 : 16 |
😃 : 0
Negative
Playtime:
617 minutes
+Plays really well: dodging, comboing, throwing are all satisfying
+Diverse roster in appearance and playstyle
+Colorful stages filled with character
+Solid Soundtrack and Concept Art
-Suprisingly demanding specs - means most laptops are a no go
-Hard to get MP going without a portable set up (again, requirements are strangely high)
-Some stages feel too small
-Story mode is only with 2 characters
-Limited Multiplayer options - limited options in general (No online, FFA, Video options, color options)
👍 : 42 |
😃 : 1
Positive