Midair
56 😀     17 😒
69,40%

Rating

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Midair Reviews

Midair is a fast-paced jetpack shooter set in a breathtaking new sci-fi universe. Use movement to your advantage, outwit your enemy from every angle, build defenses, and fully customize the way you play. Break the mold of traditional shooters and jetpack your way into a challenging new experience!
App ID439370
App TypeGAME
Developers
Publishers Archetype Studios
Categories Multi-player, PvP, Online PvP, Stats
Genres Indie, Action, Free to Play, Massively Multiplayer
Release Date3 May, 2018
Platforms Windows
Supported Languages English

Midair
73 Total Reviews
56 Positive Reviews
17 Negative Reviews
Score

Midair has garnered a total of 73 reviews, with 56 positive reviews and 17 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Midair over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 398 minutes
Although the game is a solid idea it's just an unfinished product, and as such not worth your time or money. - The maps look soulless and empty. There's nothing wrong with the graphical style, but they're completely devoid of trees, shrubbery, buildings, all the countless, small things that make a world feel alive. - The UI, especially the menu, looks like a standard asset flip. - No useful tooltips to learn new players how things work. - Crashes and other fatal flaws. I tried joining a full server and the game crashed. No, there's no queue system.
👍 : 1 | 😃 : 0
Negative
Playtime: 118 minutes
Wouldn't recommend right now. The gameplay is just okay. Skiing is slow and combat is worse than T:A. I'd hold off until they polish this more. Not sure how you mess up on tribes harder than hirez. Can have some fun moments but a lot of core issues. Worth at 9.99, not 29.99. Feels and plays like a proof of concept. If you liked tribes but hirez pissed you off with their decisions, I can't recommend this to replace it. Rather disappointing but its still early access so maybe they'll improve it a lot.
👍 : 20 | 😃 : 1
Negative
Playtime: 2564 minutes
Midair is a crazy fun successor to the Tribes series. Players used to Tribes: Ascend are initially finding the jetting/skiing to be slow and difficult to control. However, it just takes a bit to get used to how the movement works in Midair as it is a little different than T:A. The main difference is that if you hold a direction with WASD then it takes away from your upwards velocity. So a lot of the time you will not be wanting to hold W while you are jetting. Additionally, if you want to change direction with A and D you have to be using your jets. Once you know these things and get used to it you will find you have a lot of control and the skiing/jetting in Midair is fantastic. Another review is criticizing the F2P model of Midair. It's really you either pay $25 for the full game with all unlocks (besides cosmetics) or you unlock things with F2P. I don't remember the specifics of T:A's F2P model but I remember it was far worse than this on release. The maps look ugly. The character models look terrible. The HUD is bad. The UI is ugly and difficult to navigate. Midair still feels like an Early Access game - needs a lot of "polish". Also, no matchmaking yet (needs a larger playerbase), but players do organize PUGs on discord. Despite those issues the core gameplay is great. If you like Tribes you will love this game (just get used to the movement!).
👍 : 3 | 😃 : 1
Positive
Playtime: 20 minutes
This is the game I wanted for a while, unfortunately I was late to hearing about it and after I bought the game (for $30ish) I realized the community consists of a single 5v5 match that is locked. Game is already dead, sad to say I will likely never get my Tribes fix.
👍 : 17 | 😃 : 1
Negative
Playtime: 65988 minutes
This game is really fun. Easy to learn, difficult to master. Plays like a sport and never gets boring. People are playing again. Come play! Official Discord: https://discord.gg/playmidair Pickup Game Discord: https://discord.gg/JMdSySB
👍 : 3 | 😃 : 3
Positive
Playtime: 398 minutes
If you like Tribes or skill-based shooters, this is the game for you. This game fixes pretty much all the gripes I had with Tribes: Ascend. There are new vehicles and more features on the way, and it will be exciting to see how it evolves. There are a few rough edges, and the jetpacking system is slightly different than you may be used to, so it will take some time to adjust to this. Overall, highly recommended. Easy to learn, hard to master. If you're up for a challenge, and want to play something interesting, pick it up. It's free. Though if you like it, I recmmend getting the 'Manaborn Game Pass' so you don't have to deal with unlocking all the items through the in-game skill tree.
👍 : 23 | 😃 : 1
Positive
Playtime: 5062 minutes
A very worthy sucessor to Tribes, I hope it does well. I backed the early access and kickstarter, and low player count has always been an issue, but with the upcoming release and as it will be free to play, I think that issue will soon fade. :) Otherwise, the game is awesome, really gives the Tribes vibe, while making being its own thing.
👍 : 15 | 😃 : 1
Positive
Playtime: 73 minutes
Although I do not recommend Midair in Early Access at this time (early Sept '17) I hope this can be seen as a constructive commentary on the game thus far. There are some strong positives and some concerning but fixable negatives. For the time being I have got a refund on the Early Access, but I'll be checking back to see if things have improved. It's clear a lot of work has gone into Midair, formerly Project Z, and that there is also a lot left to do. At this stage it feels like a proof of concept of a Tribeslike game. It certainly has issues but there is also a lot to like. Having played Starsiege Tribes, Tribes 2, Tribes Vengeance, Tribes Ascend (and Legions) I know that what is and what isn't Tribes has always been divisive and there opinions aplenty. I managed to enjoy all those games even if T1 & T2 still feel superior, Ascend's Weapon unlocks were the obvious low point of the saga. The problems I see with Midair right now are not ones that cannot be solved. Heres a list of the issues as I see them. - Movement does not feel right. Skiing and jetpacks are present but feel off. Perhaps because the Jump isn't integrated into Jetting perhaps? A separate unjetted jump should exist, but I think had jump also scripted into jet in T1 & T2 (almost 20 years, my memory is hazy). Lateral movement in the air feels slightly superior though, so that's a small plus. Ground movement when not jetting or skiing feels a little slow. As such the player controls felt a little awkward. - The UI is firmly in placeholder territory. It's just nasty. I do not believe the current elements can be tuned to improve them. For example, modding your loadouts does not need to fill the screen. Instead players should have an onscreen display that allows them to keep situational awareness of the game world. - The HUD isn't great either, but is more functional than the rest of the UI. - Player avatars profoundly disappointing. I was pleasantly surprised by the art style of the game buildings and vehicles, which I liked even though I wasn't sure at first, but I really do not like the player models. This may be a question of taste. It's possible to match the colourful style without making the players look a doofus generic cartoon character. Helmets at a bare minimum would improve matters, as would the traditional 5: Light female, Light Male, Medium Female, Medium Male and Generic Heavy (which both genders use). - Armour weights tied to a gender and race is jarring. I think this might also be a problem tied into the current player avatar design. I honestly don't care what gender or race I play as, but swapping between Light, Medium and Heavy armours I would like to have the same voice and gender. And yeah, I know all cappers will be female Lights because size. 1998: pick your voice, gender & appearance, 2017: get what you're given. -- [b]Biggest negative, however, is the intended business model[/b]. Free to play with Weapon unlocks. Just leave that ranking up nonsense to Callofdudebro and its numerous dreadful clones. [b]Have everything unlocked and limit free players to the number of games they can play in an hour and day[/b]. Weapon unlocks have no place is a Tribeslike game. Well that's a lot of grumbling. So what did I like about the game... ++ Despite my issues with the avatars, I like the look of the game world a lot. It's a simplistic art style that works well. With the speed necessary for a Tribeslike game, being able to resolve opponents and teammates in a fraction of a second is key. I think this is the Midair team's best decision (aside from making a Tribeslike game, of course!). + Similarly the vehicles and base assets are also great. You should have no difficulty recognising what vehicle you're up against, even at long distance. ++ From what I saw, most (probably all) of the weapons I remember are present. What I tested felt like they needed tuning. Not a huge issue and one that will evolve over time. Mostly damage values, area of effect sizes, rate of fire... all that sort of thing. + So too are at least some of the equipment modifiers. + The map design, while occasionally and unapologetically designed around skiing, looked pretty good. I will be interested to see how the Midair team reinterpret some of the classic maps but also what new designs they come up with. ++ It's the most Tribeslike game I've seen since T1 & T2. So in the end. Is it Tribes? No, not yet but it's so very, very close. I do want it to suceed, but I reserve recommending it unless you personally have the time to dedicate testing an unfinished but promising game.
👍 : 34 | 😃 : 0
Negative
Playtime: 3020 minutes
I AM A TRIBES PLAYER, AND I KNOW THIS GAME HAS SOME ISSUES IN COMPARISON TO IT I have been surprised that I have found myself launching this game every other day to play a bit in it. Finding a new Tribes game is like trying to chase your first high. You won't find it again outside of your first Tribes game. This gives me a little hit. Not enough to satisfy me, in fact it makes me more hungry. But it gives me a little hope for the future. I won't go on and on about the issues I find with the game. There are more than enough reviews about those. I am able to look beyond and adapt a bit in order to get a little bit of that Tribes feeling back. I will take a bad Tribes-a-like game than almost any other.
👍 : 23 | 😃 : 7
Positive
Playtime: 705 minutes
Problem #1: Physics are stiff and counter-intuitive, and level layout makes it difficult to glide around Tribes-style. You have to "GIT GUD" before you manage to do so, which is why this game is turning off new players, and is basically dying. Tribes:Ascend wasn't easy to grasp, but gliding around the hills was easy to get a hang of, as the level design was generous and straightforward in that regard even in its worst maps. Problem #2: This problem is shared with Tribes: Ascend. Unreal engine is strained by the networking requirements of FPS-Z shooters. Both MidAir and Tribes: Ascend inaccurately draw object positions when your ping is above 30. Yes, you can "GIT GUD" and adapt to this problem, but it is a symptom of bad netcode in Unreal Engine. Older games like Quake Wars didn't have this problem. In fact, even older Unreal games (UT2003, UT2004) had seemingly better netcode, or maybe they just worked better due to two-dimensional movement. Problem #3: As part of awful level design, bases have a weird, disconnected layout. The importance of deployables and generator is downplayed. Tribes: Ascend had superficial base design compared to original Tribes 1/2 already. Original Tribes games had its own "indoor game" on some levels, where you could spend the entire game just being an engineer who maintains the base, and it would be both important and fun. That angle is lost here. Nobody's ever inside the base. Problem #4: The game shipped without a voice announcer! No "Your team's flag was taken" here! The UI is cumbersome. The ammo counters for weapons are not prominent. Problem #5: Developers are slow and largely oblivious to feedback.
👍 : 57 | 😃 : 2
Negative
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