CDF Starfighter VR Reviews

CDF Starfighter VR Remastered is a VR space combat simulator that puts you in the cockpit of the CDF`s most advanced starfighters. Engage a variety of enemies in 4 different game modes and play the part of Lt. Rodgers in the extensive VR Campaign Mode.
App ID433190
App TypeGAME
Developers
Publishers MadAboutGamesStudios
Categories Single-player, Steam Achievements, Full controller support, VR Supported, Tracked Controller Support, VR Support
Genres Casual, Indie, Action, Simulation, Adventure
Release Date26 May, 2017
Platforms Windows
Supported Languages English

CDF Starfighter VR
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

CDF Starfighter VR has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 574 minutes
Pro tip for oculus users: Launch through Steam VR interface. (Top right VR icon in steam.) Got VR? Want to go on exciting missions as a space fighter pilot? Want to immerse yourself in a fantastically rendered, battle hardened universe, where you are a member of a topflight squad? Then this game is for you! This may be indie, but the immersion and the gameplay are top notch! Works great with my H.O.T.A.S and I got totally lost in the CDF Database, looking through all the ships and space stations. Clearly a lot of thought and love has gone into the lore and backstory for this game. The dev is approachable and is open to feedback and suggestions from the community. I’m having fun with the game and eagerly awaiting updates - I can see myself losing many hours in the CDF universe as it moves towards a full release title. Be warned Pilot! Combat is challenging! o7
👍 : 18 | 😃 : 2
Positive
Playtime: 330 minutes
I wanted to like this, I really did. I was an early supporter of it and spent money on it early on when there were just a few levels. I flew around them, shot up stuff, had a good time with the game. The first time I looked out my window and saw my cannons on the wing was one of my coolest VR moments thus far. That said.. The controls are just a mess in the most recent update. I don't know how you can neglect support for an Xbox 360 controller which much of the population still owns. When I first purchased it played fine with a 360 controller, but 6 months later things have gone all to hell. For some reason the game wants to default to keyboard buttons for my ship controls (my 360 controller works fine on every other VR game I have) instead of my 360 gamepad. I had to go into custom controls to fix, and when back in the game, my ship spins like a damn top and the controls are all out of whack. Left is right, right is left, up is down, down is up, and then I puke. I have no other controls plugged into my USB. This is running Windows 7 64 bit with most recent updates and 360 controller driver installed. I gave up on trying to even get my starfighter out of the docking bay. I've come to the conclusion that it's a lost cause. And the menus? They remain a nuisance with a gamepad after 6 months. I've never seen a game where the cursor will skip options like it does in this one. And it does it continuously. I can't tell you how many times I've had to sit there and wiggle with the analog stick over the same area 6-7 times trying to hit the hotspot on an option button. Same with the d-pad; it cannot see the hotspots. The cursor just cannot see some of the hotspots half of the time when in the menus. I'm a developer myself and can appreciate the work required for a game of this magnitude, but there's no way that this far into development there should be controls issues like this with one of the most popular gamepads in the PC market. I'm not playing this with a 9.99$ controller made in Bangladesh; I'm playing this with a freaking Microsoft Xbox 360 gamepad. And it doesn't work. And every other VR game I have works with it fine. That's inexcusable.
👍 : 10 | 😃 : 1
Negative
Playtime: 129 minutes
After two weeks owning the Vive and kind of getting tired of the better known games i finally found a game that's really a classic game and not some "go there, do this, pick up this, bring it there" tutorial. This definitely has a nice 90s space sim feel to it. Really nice, especially since i'm not into learning a plethora of controls. The immersion is great, scaling is good, the vive gives it a nice helmet feel by itself. Just flying around looking out of the side window and seeing one of the larger ships pass by feels awesome. No problems with motion sickness so far, and positioning of the head is correct on my setup. It's definitely work in progress, some glitches. The spacecrafts turn to fast for my taste, shields are missing. But there's definitely already a lot of content in there, more than in some of the higher priced titles. I hope it goes a little more to the simulation side, considering the aerodynamics and the whole setting up your ship thing. Choosing weapons, managing shields etc. would be nice. But the devs seems to be on the right track. So far i prefer this a lot over the usually mentioned VR titles. 12€ well spent. Hopefully this game gains some attention.
👍 : 10 | 😃 : 0
Positive
Playtime: 147 minutes
This is updated and MUCH MUCH improved, don't read too much into Early access reviews below , or 'missing devs' complaints - they've clearly been working hard and have produced, for me, a great release now.
👍 : 7 | 😃 : 1
Positive
Playtime: 1080 minutes
disappointed issues with Menus options not responding Setting up controller options is tedious and not clearly explained Gave up getting my game controllers to work. (*expert gamer, they should work) Oh well Waste of money
👍 : 9 | 😃 : 1
Negative
Playtime: 562 minutes
This Game is a good game. the developers need to make the controls easier to change. you can switch the left and right analog sticks on a gamepad, yet it is a pain in the ass. you need to edit an ini file. though with a bit of work this will be a great game. The graphics are excellent, and the missions are fun.
👍 : 2 | 😃 : 0
Positive
Playtime: 195 minutes
I am not the type to write reviews, though I feel I must warn everyone about this game. The programmers of this game have really botched the controls and mechanics of this game. The default controls on a gamepad do not make any sense at all and are not user-friendly to anyone who is used to flight sims. When attempting to map the controls to my hotas joystick/throttle, I wasted 2 hours trying to make changes that the game would honor. Horrifically, the controls sometimes remap themselves. For example, I mapped a button to "menu interaction' (basically the "ok" button), and somehow in the middle of navigating menus, the button would stop working... >.< other times, you'd specifically map something to one button, and in-game it would be swapped with another button. Completely unplayable. Devs, if you're reading this. Don't bother making excuses and just fix the game. P.S. When replying to reviews, check your grammar for crying out loud.
👍 : 9 | 😃 : 0
Negative
Playtime: 27 minutes
I bought this because it claimed to be WMR compatible. It is not. A large number of us, based on the forum cannot launch the game. It crashes immediately after the UE4 logo at start OR launches, but without any menu to start the game. Unfortunately, I can't get a refund because I waited too long for a response on the support forum and it was no longer eligible for a refund. I am still waiting for a response weeks later, as are others. Apparently it works well with occulus. But simply does not work on WMR, and by the developers post responses to others in the past, it sounds like they didn't have a WMR headset to test it, so they should never, ever have indicated it was WMR compatible. So if you have an occulus, it might be worth trying. If not, you are out of luck, and the developer doesn't appear keen on fixing the problems for WMR users. So I have to give it a big old thumbs down. I was scammed. Would never have bought it if they were honest about WMR support. This is sad. I was very much looking forward to playing this.
👍 : 6 | 😃 : 0
Negative
Playtime: 384 minutes
Very Good so far .. its a bit similar to Eve: Valkyrie in the sense that for single player, only simple modes are supported. However the single player scramble missions are more immersive than Eve: Valk as there is more wingman "chatter". The graphics style is not as high quality and the style isnt quite to my taste but it is close enough and the feelings you get when blowing up enemy ships is great. I cant wait for the single player campaign though .. I hope that gets finished soon. I recommend it at least for the experience (and if you dont want to or cant buy Eve: Valkyrie, this is currently the next best thing), but it also shows a lot of promise for future implementations.
👍 : 15 | 😃 : 0
Positive
Playtime: 186 minutes
This games controls are just broken. The gamepad sticks are swapped - pitch and roll on left stick, thrust controls on right stick. Which would make sense for HOTAS, but not gamepad. I tried changing this, but after 6 months this game still has issues remapping buttons and sticks. Invert Y axis does NOT work if you swapped your sticks. It ALWAYS inverts the right stick....so my forward thrust is now pushing back on the stick. Boost still doesn't work unless you hold down forward thrust....but it plays an animation of dust particles flying past your window faster. You need 2 thumbs on each hand to control this game has intendend. The menu screens are nice, but try navigating between option screens (and the various rooms you're in) you quickly get bored of the slow fade to black and wait states between each room. Put the menu on one screen.
👍 : 16 | 😃 : 0
Negative
File uploading