Playtime:
3537 minutes
4 years ago, I came to the end of Monochrome Mobius, feeling quite conflicted on how things ended. Earlier this week, I came the the end of the final Utawarerumono game, and thankfully, things have somewhat changed, but on some level, that confliction still hasn't left.
The TL;DR: If you liked the last game, you'll probably like this one since it's more of the same. Just beware of bugs that might happen.
Cons:
> I don't think that the gameplay has changed much from before. I didn't like it much in the previous game, and while it is a tad bit better, it's still not quite my thing. I was hoping that they'd add some kind of action chain system like the VNs had, but nothing like that. Then again, I actually liked the combat in the VNs, so maybe I'm the weird one in that regard. If you do like it, then this is more of that for you.
> The game is weirdly buggy. Buggier than the last game, I swear. I've had a couple of moments where the battle would not progress and I had to completely shut down the game. Thankfully, the few times that did happen, I ended up not losing too much progress. Also, Mikazuki's Phantom Flash most definitely does lower enemy morale, so either it was programmed improperly or the English text lied to me.
> This one's a personal taste, but I'm including it here since I'm not sure why it was taken out to begin with. In the previous game, when you swapped weapons, it was reflected in the cutscenes, but this game didn't do that for whatever reason.
> Since I'm obligated to include it, something something Shiravune could do a bit better with their translation jobs. I did notice a few actual errors aside from my nitpicking, like a moment where they accidentally called Masamune (Munechika's ancestor) by the name Murasame (Munechika's mother). I also recall seeing a block of text from Oshutoru completely copied and pasted by accident, where it replaced whatever Shuunya said.
Neutral elements:
> The story ended up mostly how I was expecting it to be. I will elaborate further below.
> The difficulty was weirdly okay until it felt like a hit a sudden spike somewhere in the middle of the game. Since the game decided to put a bunch of super bosses before the end of the game, though, I ended up grinding myself to around level 97 for everyone by the time I got to the actual final boss. Relatedly, that daikon post-game super boss is unironically probably the most difficult boss, even at max level.
> They give you more weapons than I had any use for, and you unlock a decent chunk of them near the end of the game. They look cool, but at the same time, I'm not sure how useful any of them were because they were overall much less useful than the strongest things I had at the time, even with their upgrades applied.
> I wish the game overall looked better graphically, but at the same time, I know that Aquaplus isn't that big a company.
> The final boss felt weirdly less imposing than the previous one, and I can't for the life of me explain why I even feel that way. I think it's just the sheer physical scale in comparison.
Pros:
> The general cutscenes feel slightly less stiff than they did previously, and I liked those cutscenes where they really put effort into the movement as a whole. I do wish they did more of those, as I recall only about 4 instances of them.
> I like the new outfits, especially Mikazuchi's, but I'd like to be able to switch between the old and new costumes if I could. Hell, give them their usual outfits that they should have in Itsuwari no Kamen if you can. The options would be nice.
> HALU's new bodies are nice, I just wish that I could have gotten that EP upgrade earlier in the game than when you actually get it, which is over halfway through the thing.
> Mayacowl/Mayacaua is very cool. I knew he was voiced by Shuichi Ikeda for a reason. I just wish he had a bit more of a physical presence in the games so I could hear him speak more. Varga is also cool.
> Kikuko Inoue, the woman that they got to replace the late Atsuko Tanaka as Karula, did a really good job. It's a shame that both her and Keiji Fujiwara can't come back to reprise their roles.
The story (spoilers below, of course):
Divorced from the original VNs, in particular Istuwari no Kamen, I did enjoy it. I definitely would have enjoyed the previous one more without feeling so off about everything if it was advertised as how it ended up being, which I pretty much called by the end of the previous game. I am mostly completely fine with how things ended, since it was really the only way any of the events of these games would make sense, but there is one thing that I'm not as much of a fan of.
Shuunya being a clone of Mutsumi is something I'm willing to buy, and I'll even buy her skills derived from Mutsumi that are mostly shown near the end of the game. One thing that I didn't enjoy out of that was her seeing the events of Itsuwari no Kamen and informing Oshutoru of those events. Granted, while he doesn't even remember anything due to the events of the ending of this game, there's just something about recontextualizing the events of Itsuwari no Kamen as something that was inevitable. It leaves a bit of a sour taste in my mouth, like it was supposed to happen as opposed to it being the result of Nekone not trusting her brother enough to end that fight himself. It doesn't strictly negate the meaning that the events had on the people involved, of course, I just can't shake this feeling.
At the very least, Shuunya meeting up with Oshtor after all was said and done was nice, at least. I did enjoy the dynamic between them.
So, here I am, somewhat content, somewhat conflicted. In the end, I suppose that I could always consider this game canon to itself without too much trouble, since it doesn't really step on the toes of the VNs too much and I can pretend the thing I don't like doesn't exist. Truthfully, I'm not sure if this is the route that Aquaplus should be going down, since it really feels like they don't quite have the budget for what they're trying to aim for. Still, as a fan of their Utawarerumono games, I nonetheless remain interested in what they plan to do and hopeful that they can improve on their shortcomings with their next big projects.
👍 : 1 |
😃 : 0