S.T.A.L.K.E.R.: Call of Pripyat
Charts
57

Players in Game

29 579 😀     1 378 😒
93,52%

Rating

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$19.99

S.T.A.L.K.E.R.: Call of Pripyat Reviews

S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
App ID41700
App TypeGAME
Developers
Publishers GSC Game World
Categories Single-player, Steam Cloud, Multi-player, PvP, Online PvP, LAN PvP
Genres Action, RPG
Release Date11 Feb, 2010
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Russian, Ukrainian, Polish

S.T.A.L.K.E.R.: Call of Pripyat
30 957 Total Reviews
29 579 Positive Reviews
1 378 Negative Reviews
Very Positive Score

S.T.A.L.K.E.R.: Call of Pripyat has garnered a total of 30 957 reviews, with 29 579 positive reviews and 1 378 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for S.T.A.L.K.E.R.: Call of Pripyat over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1203 minutes
Good game
👍 : 0 | 😃 : 0
Positive
Playtime: 390 minutes
lkove them all 2025 and still have the feels
👍 : 0 | 😃 : 0
Positive
Playtime: 6175 minutes
S.T.A.L.K.E.R. Call of Pripyat is very good, but S.T.A.L.K.E.R. Anomaly is a masterpiece. The best survival shooter ever made, period. There is no game with an atmosphere, mechanics, depth, inventory management, sheer quantity on top of quality of missions, characters, play-styles and replayability value than Anomaly. It is almost perfect. Anomaly traps you in the Zone, and once you experience the zone , you will want to stay forever. It is a must-play that offers the BEST tactical shooter experience on the market, and it is completely free. The huge map, variety of creatures and replay value (can play it dozens of times with different factions and customize everything from loot drops, rewards, monsters and everything you can imagine to make a version of the game you will love) and solo experience is UNMATCHED. Gamma is another mod, even harder, but haven't tried it yet. If you are looking for the best of he best, you found it. Download Anomaly and/or Gamma, and prepare to experience the Zone as it was meant to be experienced. S.T.A.L.K.E.R. Call of Pripyat : 8.25/10 S.T.A.L.K.E.R. Anomaly: 9.25/10
👍 : 1 | 😃 : 0
Positive
Playtime: 3560 minutes
stalker experience is not about highly realistic graphics or survival horror. its the zone man, this game is played to appreciate the atmosphere and areas of the zone. the constant fear of being jumped by snorks, controllers, bloodsuckers at night while exploration, and resource management is what makes stalker a must play. The gameplay is really innovative, I have never really played a game where the story was told with minimal cutscenes. still the atmosphere of shadow of chernobyl was by far the best for me. The first entry into pripyat with constant sounds of gunfire and echos. it still gives me goosebumps .
👍 : 1 | 😃 : 0
Positive
Playtime: 1728 minutes
Still as good and atmospheric as the first time playing it, way back when. Highly recommend. Good hunting, Stalkers!
👍 : 3 | 😃 : 0
Positive
Playtime: 7313 minutes
The game is immeasurably worse than Shadow of Chernobyl despite coming out two whole years after, and they regressed in many ways. >No more statistics about "who is top Stalker", so you can't see yourself rise from #948384 to within the top #100 as you approach endgame, to finally claiming that sweet, sweet #1 throne >No more faction wars from Clear Sky, one of the only good ideas from that mistake of a game >You want to have freedom of gameplay and use multiple artifacts that you found? Too bad, most give you radiation now, and you need ENDGAME ARMOR to equip more than 2 artifacts, which invalidates the whole point of artifacts besides money and quests (they could dramatically shift your playstyle in SOC, and the combinations you could make allowed for so much skill expression that it's unreal) >A story with unskippable cutscenes and terrible VAs that are so bad that they can't even get "campy feels" right >Weapon upgrades are the substitute for actual gun progression (something which made Shadow of Chernobyl interesting, as in this game, you can find end-game rifles within 30 minutes because stashes are now permanent items instead of randomly generated loot which often had expensive-and-lightweight artifacts, but now they're usually worthless because they mostly have mid-tier guns and ammo, the gun of which isn't worth carrying around due to the weight-to-money factor) >Weapon upgrades making you play "Google how to solve this fetch quest" otherwise you lose out on half the performance of your guns and armor I could go on, but needless to say, any game after the first STALKER was just leaning into the fart-huffing copium of "THE ZONE SCARY!!!" and "WE NEED THE MODERN AUDIENCE! CUTSCENES, LESS PLAYER FREEDOM, RAILROAD THEM WITH A BAD STORY!" instead of trying to make a game that plays good and which rewards the player for exploration. Did I mention that crates and those tiny boxes, which were always a treat to find in SOC, never have any loot in them, but they're always placed in locations (after a long fight, at the end of an anomaly chain) that would make you "think" that they have loot, because the player should be rewarded for going through difficulties, right? Overall, I had my fun and got my money's worth, but it's a poor excuse of a STALKER game, and something I would only recommend if you're a SOC fan and *absolutely* need more, but even then, there are countless mods for SOC, so why bother with this ersatz?
👍 : 0 | 😃 : 1
Negative
Playtime: 1361 minutes
the most fun and addicting game you can play offline
👍 : 2 | 😃 : 0
Positive
Playtime: 735 minutes
probably the most refined out of the 3 original games, the tense gameplay and scavenging are the main draw to these games for me and this game delivers the most polished experience. however, its age does show at time with jankiness and ambiguity surrounding progression so be prepared for that if diving in
👍 : 0 | 😃 : 0
Positive
Playtime: 8757 minutes
awesome game loved it. truly a i am become stalkir destroyer of zones moments
👍 : 0 | 😃 : 0
Positive
Playtime: 837 minutes
Everybody gangsta until exploring Prypiat at night.
👍 : 12 | 😃 : 0
Positive
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