Castle Chaos Reviews
Castle Chaos is a fast paced local multiplayer game for 1 to 4 players inspired by the old classic game "Rampart". Build castles with tetris-like shapes and shoot cannons to destroy your opponents' castles. Available for PC, Mac and Linux.
App ID | 412410 |
App Type | GAME |
Developers | Odd Comet Games |
Publishers | Odd Comet Games |
Categories | Single-player, Steam Achievements, Multi-player, Shared/Split Screen, Partial Controller Support, Remote Play Together |
Genres | Indie, Strategy, Action |
Release Date | 8 Dec, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score
Castle Chaos has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
17 minutes
Cant figure out how to make multiplayer work, There are no options for it.
Buttons do not do what they say they do in the instructions...
Dosent seem to be as described on the site.
The other reviews posted here dont make sense to me since Mutiplayer isnt an option in the game from what I can find along with the fact i cant rotate pieces when in the placing phase...
I do not recomend this game...
Avoid... Ill update one day if I can possibly recomend this game...
👍 : 5 |
😃 : 2
Negative
Playtime:
700 minutes
I would recommend this game for the type of people who just want to have a nice multiplayer brawl! It is now currently unsupported but its still a nice game for friday night pizza with friends!!!
👍 : 0 |
😃 : 0
Positive
Playtime:
6 minutes
If you came to this game expecting something like Rampart, well, it is generally, but not nearly as well-polished. The pieces are too big, it seems to take two hits to destroy a wall, cannons don't build up turn from turn but require capturing additional castles to get, and there's no single-player. It's just not nearly as good a game as Rampart, which was the whole reason I bought it.
👍 : 4 |
😃 : 0
Negative
Playtime:
10 minutes
This game would be a "DO NOT RECOMMEND" even if the price was $0.50
I don't know where they get off charging ~$9 for this other than to create the illusion that it deserves shelf space among similarly-priced games.
This game is as rudimentary as you can get. What you see in the screenshots is it.
And the flood-fill algorithm the game uses (the crucial programming thing behind the scenes that determines whether you surrounded your towers in an unbroken chain of walls) itself is broken.
In a kind way I'd say this game is a crude proof-of-concept. If I was being more realistic I'd say it's a bad game that doesn't deserve to be on Steam.
👍 : 2 |
😃 : 0
Negative
Playtime:
223 minutes
Great little multiplayer game for when you have company. It's a hoot, easy to learn and is a very small time commitment.
👍 : 3 |
😃 : 0
Positive
Playtime:
15 minutes
My positive rating is because I think the original Rampart arcade game from 1990 is awesome. This game is quite similar, but with much less impressive graphics and sound. It should be easily possible to meet or exceed the graphics and sound of a game that is 25 years old. Keep going, make it as cool as the arcade game! Add some flashiness, some excitement to go with the core gameplay!
Here is a link to the arcade game which is still much flashier than this steam game (buy it anyway, encourage the developers to keep improving it):
https://www.youtube.com/watch?v=YvxcW3aXwjw
👍 : 2 |
😃 : 0
Positive
Playtime:
21 minutes
What a shambles. I used to love Rampart back on the SNES in the 90s so I was stoked to try this. How can they implement a 25 year old game WORSE than it was originally??
First up, your choice is fullscreen or not fullscreen. With the not-fullscreen option being "well, I'm technically in a window, but it's a window as big as your screen. And no, you can't resize it by dragging. Ha!".
Secondly, start a game: "Place cannons." OK, I can move the cursor around my castle with WASD, but when I get it in the position I want, how do I actually PLACE the cannon? Left click? No. Right click? No. Enter? No. Space? No. Oh look, the timer's run out and I have to fight with no cannons. Cheers.
Basically,. a bunch of cowboys with no clue how to make games saw an old classic and thought, "hey, let's cobble together some old sh*t and make a few quid from nostalgia, shouldn't take more than half an hour of coding."
👍 : 3 |
😃 : 0
Negative
Playtime:
152 minutes
Update Note: This game has been abandoned with no posts, explanations, or updates from the Devs for well over a year. Only purchase if you think it's really worth it in it's current state.
I have had Castle Chaos for about a year now and have only played it for about 2 hours. On my scale, one should get much more playtime than 2 hours from an $8 game. If it were $1-$3, I might recommend it, but at the base of $8, it's not worth it.
The concept itself is okay, and the game looks well made and smooth. Achievements are nice and set some goals to accomplish. It does only have partial controller support, which is unfortunate, because it seems easy enough to add full support. Currently you can only aim/attack/rotate with a controller, not use any menu options, settings, start the game, etc.
Castle Chaos could definitely use updates to add some variation and more maps, cannon types, gamemodes, and things along those lines. The developer has done a solid job up until this point, but there have been no updates and the game is missing a ton of potential. Add more fun options or ideas to the game and this might become a positive review.
We were told online multiplayer would be added quite a while ago, which sounds great, but I would honestly just like some kind of update, I don't care if it's new items and maps or new larger features like online multiplayer. Devs, please take into consideration expanding your game into something that doesn't have completely linear gameplay.
Overall, it isn't a terrible game, but it's definitely overpriced with a noticeable lack of features, resulting in a game I'll rarely touch. Hopefully I can look forward to updates in the near future.
3.5/10
👍 : 10 |
😃 : 0
Negative
Playtime:
211 minutes
I enjoyed it. The controls took a bit of getting used to, and could do with some polishing up. They're a bit choppy, but not unplayable. I've beaten the medium computer several times now using WADS/ER, and i'm liking the team play options. Wish the dev team would update it some, as it's missing some minor amenities, such as a victory/defeat song.
👍 : 0 |
😃 : 0
Positive
Playtime:
93 minutes
I've spent hours playing Rampart with friends and consider myself a veteran of the original. My comments here are based upon both the original Rampart game and Castle Chaos as it's own unique game.
The Good:
+ Very similar to the original Rampart
+ Fun to play by self or elbow to elbow with comrad
+ 4 players, not 3 like Rampart
+ The gnomes add a fun and irritating element to the game
+ No huge investment of time needed to learn and master
+ Most of the gameplay elements are easily adjustable from main menu
+ Statistics feature
+ Catchy theme music is a perfect compliment to the original
The Not so Good:
- The odd psedo pixilization of the wall shapes makes it difficult to visually manipulate each piece when repairing or building walls. Ie: the pieces blend together and appear as one while moving them next to one another. The original Rampart the pieces were simple solid colors. An option to use solid color shapes with outlines would be my preference. This issue alone is nearly a deal breaker for me.
- No online mulitplayer capability (yet)
- Only ONE map? really? The original had at least 2 or 3 as I recall.
- The clouds don't appear to have any purpose other than asthetics. I could be wrong here.
- No mouse support. I understand the unbalanced advantage a person would have if playing a local battle with friends with only 1 person using a mouse. At least in single player battles the mouse should be an option.
Suggestions:
* A detailed recap of how the score is tallied up after each round. This would be helpful so players know where their points are derived and what they might focus on with the next round.
* Rework the graphics overall. Either make them 8-bit, 16-bit or semi modern. The current look is a mish mash that isn't pleasing to the eye, IMHO.
* The game just ends after the last round isn't much of a spectacle. Maybe there could be some sort of a bonus round or double points thing, or maybe a target round shooting at moving targets. Just ranting on how to kick it up a notch here.
Overall the game is fun and definetely worth the pricetag, especially if you catch it on sale. Kudos to Odd Comet Games for rehashing an old classic with a few new twists.
👍 : 23 |
😃 : 0
Positive