Planetbase
148

Players in Game

292 😀     72 😒
75,10%

Rating

Compare Planetbase with other games
$14.99

Planetbase Reviews

Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
App ID403190
App TypeGAME
Developers
Publishers Madruga Works
Categories Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop
Genres Indie, Strategy, Simulation
Release Date15 Oct, 2015
Platforms Windows, Mac
Supported Languages English, French, German, Spanish - Spain

Planetbase
364 Total Reviews
292 Positive Reviews
72 Negative Reviews
Mostly Positive Score

Planetbase has garnered a total of 364 reviews, with 292 positive reviews and 72 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Planetbase over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 673 minutes
fun game and the AI are stupily funny
👍 : 0 | 😃 : 0
Positive
Playtime: 4832 minutes
This is a simple game. it get borring after a few hours but I enjoy it anyway. It has that chill farming simulator vibe that I enjoy
👍 : 0 | 😃 : 0
Positive
Playtime: 2412 minutes
A nice, chill "city" builder that offers a good mix of resource and population balancing challenges, without being overly complex.
👍 : 0 | 😃 : 0
Positive
Playtime: 2416 minutes
Used to play this a lot years ago and wanted to give it another go now. It's a fun and chill game (until your colonists start doing something mysteriously dumb and cause your whole colony to die, then it's less chill), I like it and would recommend
👍 : 1 | 😃 : 0
Positive
Playtime: 2483 minutes
This game is abandonware for many years. There are game killing bugs that will never be fixed. This game is therefore not recommended.
👍 : 0 | 😃 : 0
Negative
Playtime: 541 minutes
Hmm, I'd give it a neural if I could. An ok game full of minor frustrations. The game does pose a challenge which will test your planning skills. Temper the following comments with the fact I am probably not very good at this game :D The starting resources seem like a lot, but are only barely enough to get up and running. If you don't get to producing your own resources and food fast enough, you're in for a slow death. There are only two building resources; steel and bioplastic. Making the facilities to make those resources take the resources themselves to build, which can lead to frustrating situations. You have no direct control over the colonists. You can "prioritize" operation of a certain facility, but that's all. It's not clear if they are doing anything at all sometimes. Things move very slowly. Colonists are specialized; for example only "workers" can mine ore that you desperately need while the medic sits in the sickbay doing nothing. Or worse, they will go berserk converting all your materials into something you don't need, because by default colonists will start building things and there is no default upper limits on the number of units they construct You can't place base modules unless they are connected directly to another. This sounds fine, but it can be hard to know where it is possible to place modules until you can drag the module there and see it turn green (which it won't if nothing is nearby). Sometimes you can only build a module (or in it) if the connected module is fully built. Or has power. Or is oxygenated. Hard to tell sometimes. Base modules are locked behind arbitrary requirements (you can't make a mine before you make a solar panel). You can't dismantle a base module if it would split the base in two. Some modules can only have a single connection to another module; put something in the wrong place and it can be a massive blocker to extending the base. All of this makes planning a base very frustrating Also, when you start a level, it shows a slow ship landing animation with everyone walking out one by one which is slow and unskippable. You get constant tutorial popups, and annoying siren noises when there are shortages. Would be nice to have settings to get rid of these
👍 : 2 | 😃 : 1
Negative
Playtime: 4601 minutes
The game has good idea and interesting but miss balance an some micro management like assign priority task for specialists. In most case base are going well then suddenly critically miss food and biologists doing nothing, medics don't produce medicines and etc. Some mechanics looks like broken and that dissapointing.
👍 : 1 | 😃 : 1
Negative
Playtime: 71875 minutes
I really enjoy the game. it's not a slug fest and you don't fight anyone, but the challenge is managing a society and keeping them happy and productive. This is an over simplification of the game, but you get the jist. If you like mind games like chess give it a try!
👍 : 0 | 😃 : 0
Positive
Playtime: 8822 minutes
9.5/10 + graphics run on my mediocre laptop + balance is exquisite + animations are excellent + challenging without being onerous + music is what you want in a game like this Anyone who likes a good builder/sims in space/chill-out timesink look no further!
👍 : 2 | 😃 : 0
Positive
Playtime: 78409 minutes
Planetbase is one of a handful of games that I have more than 1,000 hrs of playtime invested into. I enjoy playing it, with my biggest base on the easiest planet having over 1,000 colonists and four busy starports, and my smallest base, barely surviving on the hardest planet, being a really good challenge. Yes, I highly recommend Planetbase for the city planning/building people out there that like a sci-fi/space theme.
👍 : 2 | 😃 : 0
Positive
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