Ittle Dew 2+
Charts
361 😀     58 😒
80,29%

Rating

Compare Ittle Dew 2+ with other games
$19.99

Ittle Dew 2+ Reviews

Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.
App ID395620
App TypeGAME
Developers
Publishers Ludosity
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards
Genres Indie, Action, RPG, Adventure
Release Date15 Nov, 2016
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Swedish

Ittle Dew 2+
419 Total Reviews
361 Positive Reviews
58 Negative Reviews
Very Positive Score

Ittle Dew 2+ has garnered a total of 419 reviews, with 361 positive reviews and 58 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ittle Dew 2+ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4221 minutes
Ittle Dew 2 is a slap in the face to the first one. While the story wasn’t anything amazing in the first one at least there was one and it had some laughs. Ittle Dew 2 feels like “Stuff happens just because” There now that you know the story go to something…the only laughs here are they suckered you into buying this digital abuse. While the puzzles are OK there are a lot of various solutions and tricks that have no previous precedent for the player to know you can even do such a maneuver. This can leave puzzles frustrating and unsolvable if you are thinking about solutions from mechanics you know. I’ve saved the worst for last...the bosses. Everything in this game is big. Normally this would be nice and give a big cartoony feel. The problem stems from the fact...things are BIG. This means everything takes up a room in a way that leaves virtually zero room to maneuver. Throw in projectiles that are equality as big and it’s like playing Nerf in an elevator. Think a bullet hell game where the bullets are 1/4th the size of the screen. Just designed to make you fail...or eat quarters. Seriously...enemies are cheap with this terrible design. Bosses have attacks that hit you no matter where you are, no matter what dodge state your in. They just get free shots because there is no where to go, nothing to hide behind. They cleave through anything you can put between you if not use attacks that hit the room as a whole. If you played Quake you know how OP the BFG was supposed to be power fantasy wise. Well the bosses often have BFG like attacks...but rather than 1 they have 4, firing at the same time while some other attack just hits you no matter what...while teleporting and tracking you like a cheater using wall hacks. As soon as you can determine an attack direction and move out of the way the boss corrects their attack direction to exactly where you moved. There is no pattern to watch for, no skill or anticipation that can compensate for these insanely cheap and garbage mechanics. For the few bosses that do have patterns it’s still more up to RnG as you have to still survive the aim botting and cleave everything cheap attacks. Rather than skill you will have to just smash your head against the aforementioned puzzles with never shown mechanics and hope RnG is on your side in a boss fight to where they do the least cheap attacks more one attempt allowing you to finally get enough damage on them. In addition to all that the controls are maddening. You can’t set your buttons and there are unspoken cool downs for things that will have you locked into a previous movement or attack when it shouldn’t. While you’re waiting for something to finish up so you can rotate, run, DO ANYTHING the boss has popped in and done like 5 actions...oh you’re dead tough luck... I grew up on brutal NES games where memorization, skill and practice mattered. I’m not one to shy away from brutal “do it all over” games but this is absolutely B and S. Ludosity really dropped the ball on this one. This game is less fun adventure puzzler and more abusive relationship.
👍 : 1 | 😃 : 0
Negative
Playtime: 1266 minutes
Zelda-like game with a lot of (sometimes quite difficult) riddles and fights. You can turn the gameplay on easy mode which makes the boss fights easier. Over all I enjoyed it quite a lot, even though I needed the walkthrough for some of the harder puzzles.
👍 : 0 | 😃 : 0
Positive
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