Kumoon : Ballistic Physics Puzzle Reviews
App ID | 386290 |
App Type | GAME |
Developers | Lucky You Studio |
Publishers | Lucky You Studio |
Categories | Single-player, Steam Achievements, Full controller support, VR Supported, Steam Trading Cards, VR Support |
Genres | Casual, Indie, Action, Simulation |
Release Date | 10 Nov, 2015 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Greek, Russian, Korean, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Kumoon : Ballistic Physics Puzzle has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6 minutes
This is VR review!
after play couple seconds ,feel motion sickness and nauseating. Never sick like this seriously before! Motion sickness simulator!!
👍 : 4 |
😃 : 1
Negative
Playtime:
6 minutes
BAD VR GAME!
yes, it can be played in VR, but its awful and makes you motion sick
one joystick to control motion, one to control looking around (vr is all about headtracking!!!)
im even FORCED to use the joystick to look around, because while headtracking does work, the movements are tied to the direction the robot is facing, and this direction is unrelated to the direction im looking in...
so if i look right and press move forward i dont move right, i move forward
👍 : 0 |
😃 : 0
Negative
Playtime:
159 minutes
For the price, this is a reasonable game, but reasonable at best. The gameplay isn't very fun, although unique, and the game is very short. I was able to complete it in a little under three hours. The puzzles we're very difficult at all. The 'hard' puzzles were very long and tedious, but not difficult. This game will give you something to do for three hours.
👍 : 2 |
😃 : 0
Positive
Playtime:
8 minutes
I really like original Kumoon, but this is just amazingly poorly made. VR is even worse. Would not recommend to anyone to even try this.
👍 : 1 |
😃 : 0
Negative
Playtime:
102 minutes
Made me increadibly motion sickness, but I hope I get used to it.
If you get easily motion sickness then I would be casious to buy this.
👍 : 8 |
😃 : 0
Positive
Playtime:
169 minutes
Fire balls at cubes to light them up and score points.
A frustratingly bad game, it controls incredibly poorly with a jump button that works when it feels like, sluggish movement, and horrible floating around. This wouldnt be an issue in a game mostly about trick shooting except multiple levels are almost entirely dedicated to platforming for no good reason other than to frustrate you.
The level design in general is awful, with several incredibly tedious maze levels, one or two that are very easy but incredibly time consuming, and a bunch of levels that force you to shoot from a slope you cant stop yourself sliding around on.
Which brings me on to what is supposed to be the core gameplay, shooting ricochet shots at the blocks. Except trying to perform precision shots is made frustrating by the terrible movement, design, and lack of much help seeing how the shot will play out. So you tend to just have to spam shots randomly.
Only in bursts though, as every time you fire a shot it resets your ricochet score. That sounds reasonable, except I lost several times because while I was setting up a new shot, an errant ball somewhere else hits a cube as my ricochet score hits low figures. Long story short, even when the game lets you play with its ballistic physics as advertised, its pretty much just a crapshoot.
Outside of poorly conceived levels and mechanics there is only really one other aspect to mention which are green balls that are almost impossible to move around with any degree of precision and half the time Id just work out a way of not even using them.
Whats more the game is never particularly challenging, (To some degree Im thankful for that.) I finished it with all but one achievement in 2.8 hours according to steam, and I was eating some toast and wrote a bunch of this while that time was clocking up, so its probably closer to just two. It wasnt hard, just constantly irritating...
👍 : 0 |
😃 : 0
Negative
Playtime:
604 minutes
Tags: Adventure - WS - Creative Walker
Additional Tags: Delete Local Content & Remove from Library
TLDR: Puzzler walking sim. Scoring quotas. Throw balls and bounce it on walls and have it hit crates to get points.
The gameplay loop is not satisfying. It looks like bland unity engine with few assets, untexture white walls are common. The shooting of the balls is not very precise or fun. The scoring mechanic often forces akward sort of brute forcing simple solutions, which usually works, but as the game ramps up difficulty later on I can imagine this getting incredibly tedious.
Ultimately you would be better off just playing Portal.
https://store.steampowered.com/app/400/Portal/
👍 : 0 |
😃 : 0
Negative
Playtime:
188 minutes
There are very few games I've hated as much as this one. I'm usually the one that LIKES shitty games, but even I can't find the charm in this one. I bought it expecting some fun challenges and figuring out the angles for trick shots to be like solving a puzzle, but all I got was a $3 fee to get slapped in the face. This is one of the most frustrating and unintuitive "games" I've played on Steam. The controls work when they feel like it, the core mechanic is utterly broken, the level design is a nightmare, and to top it all off they stuck achievements into the mix just to remind you how unplayable it all is. If Steam didn't have a time limit on getting refunds, I would've absolutely sent this game back. If you take a chance on it, try it right away instead of letting it fall into the abyss of your library. At least then you can decide if you want to keep it while you still have the option to get your money back.
👍 : 0 |
😃 : 0
Negative
Playtime:
263 minutes
This is a VR review!
Even on ultra low setting with 90 frames the game make you feel sick after seconds.
Also the robot looses the tracking and then you move in a different location as where you are looking.
Standing is even worse than sitting. If they dont fix it i will play it without VR instead.
👍 : 13 |
😃 : 1
Negative
Playtime:
9 minutes
EDIT: I appreciate the developers explaining their design choices. And they are right. This vr stuff isn’t formulaic. There isn’t no easy answer, and I can’t imagine developing a game at the pace of innovation the vr world is going through. I’m not returning the game, and I hope that the devs are successful with making this game more comfortable for vr.
I will double down on the fact that pressing a move forward button that doesn’t move in the direction you are facing is very disorienting. I had to move while looking down at my ‘chest’ to know where I was going.
Original:
This game has a few of the big NO NOs for vr. Strafing and movement set to keyboard/controller controll. I don't get vr sick easily but this game did it for me. There is no teleport mechanic. Also there is no easy way to tell which way 'you' are facing. The move forward key isn't relative to where you are looking. Even more vomit!
I like the physics based knock over blocks idea, but this implementation is very difficult to play without getting sick.
Even for 2 bucks on sale I'm considering returning it.
Did run without lag on a radeon 7800 series card.
👍 : 31 |
😃 : 0
Negative