Inevitability Reviews
App ID | 380540 |
App Type | GAME |
Developers | SFS Studios |
Publishers | SFS Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Stats |
Genres | Indie, Action, Adventure |
Release Date | 24 Aug, 2015 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Inevitability has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
222 minutes
Honestly, so far, I enjoy the whole idea of the game and would love to see it developed further, but there are far too many bugs, almost to the point of being unplayable. I constantly crash after certain points in game as well. On the bright side, there is a dedicated developer who listens and responds well to it's players. Assuming that he continues to build on to this game, I will come back once these game-breaking bugs get fixed. For now, it needs much improving. Unfortunately, until the game is at least playable, I would not recommend this game.
👍 : 3 |
😃 : 0
Negative
Playtime:
99 minutes
In contrast to my other reviews, I'll [i]try[/i] to keep this one short. I'm getting a refund, and here's why:
This game is not complete. Not only content wise (description here is highly misleading), there are rendering bugs, weird gameflow issues, weird design decisions and probably a bonus memory leak.
I know the game's just ~2 USD (and trust me, it shows!), but since space games are my favorite theme, it really saddens me to see the wasted potential here. A month of two of polishing would've made wonders for this project.
It feels like an Alpha at most. I'd probably be way more accepting if it was Early Access, and wouldn't go for the refund.
PROS:
- Very neat concept, hunting ships and mining for new parts, then building your own ship.
- Ships and drones work as intended after built. Decent customization allowing for faster/agile ships, versus bigger and tankier ones. Drone focused, missile focused or laser focused. Balanced builds. Etc.
CONS:
- Weird UI, Weird control scheme. Constructing the ship is more annoying than it should, with a [b]very[/b] small grid without a zoom feature.
- Graphical and sound assets are bad. I usually don't mind this, but when I see a robot-human drawn in paint it kind of hurts.
- Terrible writing, with insane amount of typos and weird content. "These are spiritual beings that possess trees for mobility" is probably one of the most intriguing things I've ever read.
- Rendering, UI and AI issues.
- Very dumb or silly AI.
Hopefully we see more updates from the devs. It seems they finished the hardest/worst part (technical issues, procgen, sandbox world, ship building, faction, quests and other systems), and didn't care for the rest..or polishing the finished systems.
WIth a dozen other similar games either released or in Early Access at the moment, Inevitability sits in a very rough spot.
👍 : 7 |
😃 : 1
Negative
Playtime:
45 minutes
It looked like it might be a bit of fun, especially for the low price, but the controls are funky and the art inconsistent, and everything is just a bit clunky.
👍 : 1 |
😃 : 0
Negative
Playtime:
357 minutes
At this point this title should still be in early access. The game i just barely playable crashes on occassion and has terrible tutorial and game explanation support. I like the idea of the game but it still needs alot of polish ad work to make it worth while. the graphics for one are poor to say the least. The components of the ship ad station pieces need alot more explanation and basic game mechanics need alot more explaining aswell. Starting off in story mode with little to no idea of what your doing is horrible then again to face off with some big huge hulker pirate with loads of guns and drones right off the bat is no way to show a new player the ropes of a game. I tried for over an hour to figure out this title with little luck and believe me luck you will need if trying out this title for the first time. For now till alot more updates and features come out i have to give this game a thumbs down.
👍 : 5 |
😃 : 0
Negative
Playtime:
2170 minutes
This game is very hard to really review. Let me go over some quick bullet points before I go throwing around my 2 cents.
Things that are objectively good:
-Absolutely GREAT Dev. Amazing guy and actually CARES about how his game's finished product will be.
-Frequent fixes, patches, and support all around.
-Gameplay is simple enough to get and so are the controls.
-Fairly cheap for what it is and how well it actually runs.
-Block based physics building WITH collision damage being a thing for once in these kind of games.
Now, Some things that are objectively terrible.
-Music. All of it but the main menu.
-AI (Which is being fixed in the update after this review, But I'm going to add it because I don't really know how much the AI will be repaired.)
-Building mechanics are VERY precise. Extremely so if working to replace one block in the middle of your ship.
-Some of the art is... I hate to admit, But it's terrible. (Something I hope to be fixed soon, Granted nobody falls down the stairs again.)
-Lacking of PASSIVE inertial dampening causes me to sometimes slam into shit and makes me want to die a little inside.
-NO REAL CLEAR DESCRIPTION OF ANY BLOCKS EVER. Most are straight forward, But some are just 'WHAT DOES IT DO?!'
-Drones being complete crap in battle. Really only good for repairs.
Ok, Now that those are out of the way... Let me actually go through why I would in fact recommend this game with the stuff I said is bad.
The game itself for a lacking of a better word is rather basic, And simple too play. It's got the potential to be a master-piece among the titles of 'King Arthur's gold' or 'Terraria' given time and more development. It has great replay-ability if you're into building and simple physics-y games. The mechanics of the game aren't fully flushed out yet in terms of resourcing from the feels of things, But this is something fixed over time rather then all at once. Even 'Space Engineers' took well into months of Dev with a whole team of people working on it to tweak it to be any fucking good at all.
It's actually very fun for being very simple. It feels fun all around for the most part and with new content being added each update and the updates and fixes being quite small and frequent, I usually look forward to seeing the game after each update.
One of the points that I feel though is that story mode is a little lacking and lack luster, But the open sandbox play is still quite fun.
Now, The draw backs that the game has CURRENTLY that I feel will be more influential and flushed out later are the factions. The factions to me seem reeeeeally pointless... But I think it's not a lacking of effort, and more about needing to have more time to really implement them.
Let me just mention the Dev though... He is actually REALLY nice and can really take, and often does, a lot of criticism. Really what some people need to understand is that he is only ONE GUY who does pretty much everything from what I hear, And almost never gets any outside help past some occasional forum suggestions for things he already actually has planned. Who else can say that they alone made a game that has even HALF the good things I've mentioned above?
And with all this being said, It all really boils down to, Yes the game is fun, runs great, is done by one very fantastic guy with an idea, and has just god awful music with an amazing, Passionate Dev whose not going to abandon his project just because some child doesn't understand the game creation possess.
Overall, I'd say the game deserves a chance and is actually VERY MUCH WORTH the cheap price $5.
7/10, Recommended to people who like and enjoy the simple things in games.
UPDATE! 2/7/2023 -
Abandoned. Feels unfinished still. Eh... Backed the wrong horse on this one. Avoid.
👍 : 1 |
😃 : 0
Negative
Playtime:
292 minutes
Really cool idea, really poorly executed. The game lags like crazy during battles. SHip randomly explodes It's incredibly frustrating to spend 20 minutes building up a cool ship that explodes for no reason. There is a tutorial, it basically shows you how to move around, but nothing much else. So when yoou try playing story mode, you're left alone to figure out the mechanics of the game. Story mode is also very confusing. I was told to go places with no idea where they were, or how to get there, and space stations were randomly destroyed by pirates, not sure if that was intentional or not. Hope to see some improvement, but for now, I wouldn't recommend spending your money here.
👍 : 5 |
😃 : 0
Negative
Playtime:
45 minutes
Inevitability is a space exploration game where you are given a ship and essentially set free. You can do the game-given quests or just run around shooting ships to get better ships. It could use some polishing, especially in explaining how game mechanics work as I don't understand things like how to heal my ship, but it has some cool features like planet mining. My favorite part thus far is ship combat as you can dance circles around ships that don't have tons of drones and lasers shooting at you, and as you pick the opponent apart you will see parts of the ship break off for you to collect. It's only $5 and goes on sale often.
👍 : 3 |
😃 : 0
Positive
Playtime:
17 minutes
Well, I must say I think it's a pretty decent game. Which is weird I wouldn't think I'd go for a game such as this but since seeing the success of other small indie developers such as the team who made owlboy, I'd thought to myself that there must be tons of other great games by small teams or single devs. IBeside the occasional freeze in frames and somewhat awkward ship movement, the game runs damn smooth and feels very natural. One thing I liked especially was the ship v ship fights and while I'm sure that this is a good bit into the future, I would like to see some form of pvp with other playes of inevitablility. Whetther it's the dev intention or not for the game to be strictly pve, I personally would love the ability to take resources and compete with other players for planets/or even solar systems and have some sort of territory control or something I don't know. Besides that, I can't really think of much and I'm excited to see what the dev has in the future for this game.
👍 : 5 |
😃 : 0
Positive
Playtime:
170 minutes
This game suffers from far too many faults.
The description given in the infographic under "About this game" is generous to a fault.
Here's a list of places the game falls short:
The music is corny, the sound effects are horrible
The controls are often confusing, leading you to constantly hit F1 to review them, which shows a help page which is also confusing.
The flow of the game is poorly described. It took me a bit to figure out that the probe you are gathering with at the start isn't the ship you will eventually design and iterate on.
The faction system makes no sense. The universe seems way too large to bother exploring and each system seems to be owned by a faction. You gain and lose faction points extremely fast with different factions for doing different things. There seems to be no benefit to the different factions? I'm not really sure what the whole point of the system was, it was poorly balanced and seemed irrelevant in the end.
The 'storyline' was just a very short series of quests where I basically just ran around shooting things. Never felt threatened by the enemy, there was no sense of progression here, and nothing interesting.
Combat is too easy, just circle strafe, throw drones at them and they'll never hit you. Once you get enough drones you can kill anything pretty much instantly. Even before you get drones just circle strafe and shoot. Hell, if you don't want to circle strafe, just strap ~10 extra power and shield modules to your ship and you will be unkillable in that way.
Ship design is also poorly balanced and poorly explained. There's a life support/power system that I think was supposed to constrain big ship design, but really doesn't serve a purpose because you just throw on enough parts that everything is green and you're good to go. Many of the parts have parameters that are not explained, and the numbers seem to make no sense. Often there's one 'best part' which outshines other parts in every category, so you just strap a ton of those on your ship. Would have been better if you had to balance things out instead of just throwing a bunch of parts together.
I really wanted to like this game, but the design is terrible on almost every level.
👍 : 41 |
😃 : 4
Negative
Playtime:
1516 minutes
On one hand, the game's still unpolished at the time of this writing. It could use some texture work, balancing, new parts, et cetera. The dev says they're working on it.
On the other hand, the gameplay is neat and the dev is really responsive to bug reports, suggestions, and general requests. And not touchy about said suggestions, which is a nice change from some other games I've played. :V
In general, within the quests, you go from mission to mission. Every now and then, you'll get jumped by a few ships from a rival faction - just to keep you on your toes. Weapons include direct fire, missiles, and turrets, The current best strategy seems to be to load up on shields and just make a Borg cube, but I suspect gameplay will grow in that respect.
Treat it like an early access game without the tag, and... well. I've spent 5 bucks on FAR worse games than this. IMHO, it's a worthwhile buy, especially at the current price. Get in early, and you can probably help mold the game too.
👍 : 26 |
😃 : 0
Positive