Ymir Reviews
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.
App ID | 378360 |
App Type | GAME |
Developers | Thibaud Michaud |
Publishers | Thibaud Michaud |
Categories | Single-player, Multi-player, PvP, Online PvP |
Genres | Indie, Strategy, Simulation, Early Access |
Release Date | 16 Mar, 2019 |
Platforms | Windows |
Supported Languages | English, French |

1 079 Total Reviews
818 Positive Reviews
261 Negative Reviews
Mostly Positive Score
Ymir has garnered a total of 1 079 reviews, with 818 positive reviews and 261 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ymir over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
18684 minutes
Edit2: After playing this game for quite a long time, all I can really think is just how little it ever reaches a point of feeling satisfying. It just constantly feels like putting a fire out and none of the stuff I typically enjoy in these kinds of games is prevalent in any factor. I haven't done any exploration since early game since the cost is too high, combat just sucks so much ass, and having trade wars is not my cup of tea. I'm not one of those guys on WoW who gets pissy that he's being undercut by the dude with 300 ore who finally decided to get rid of it. There's just nothing to ever look forward to except economy. And while I do like optimizing here and there, this is too much.
Also something I was hesitant to say at first, but the phrase 'will remain free of pay to win' is kind of misleading. In fact, it's very misleading in a quite hilarious way since if you are very 'economics' focus you will know the phrase 'time is money'. Well the more 'time' you spend on this game the more you 'win'. So it's kind of an indirect lie. Or a lie without intent to lie. This game absolutely is pay to win because you can spend your currency of time to win. So it actually does suck in that regard. And I am just... I don't have the time to waste on a game that gives me barely anything of what I genuinely like. There isn't enough combat nor exploration.
But even if you are only about city building, well then the combat at all will ruin it for you.
And heck, I wouldn't even say that I find the city building element very good either. There really isn't any variance in it. It's technically a solved game. There's very specific stuff you should do when playing that doesn't vary from game to game. I'd call that pretty lame especially for a game that seems to have semi-random map layouts.
Edit: Some shitter invaded my and my neighbor's territory. He avoided me because my tech was higher and decided to try and bully my neighbor. So we teamed up and attacked him together. The game really wants to discourage this, but there's really no reason to not do this because if you don't handle shitters like this, then they continue to just go around and bully.
Anyway, he quit like a baby as soon as he saw that he wouldn't be allowed to bully the smaller player. So I pounded his civ into the ground. And then the game decided to just 'take away all the loot' as soon as I was finally ready to start looting.
How you may ask? By making the civilization just POOF vanish and turn into ruins. All the stuff that was in storage just vanished. Great.
I get that the game wants to discourage raiding and pillaging, but it's just kicking the can down the road. To my understanding eventually things will come to a head resulting in the pay 2 win elements of the game becoming way too prevalent. People who 'pay' their time and get an advantage are able to crush anyone who doesn't obsessively and compulsively play. So the anti-raiding mechanics just harm people who are defending too. Getting into war just punishes you. Period. And you will eventually get into war. So if you don't pay more time than everyone else, you will eventually just lose. And since this game literally has no combat control as outlined below, there is no way you can outmanuever or tactically defeat your opponent which just makes combat worse and worse.
Don't play this game if you like combat. Original review below.
No specifically because of the combat system. If you are going to make your combat system simulated, you at least need a clear chance for success or something that will let the player accurately gauge what they are getting into. This game seems to use a 'rating' system for how difficult your opponent is I guess? Well apparently 3 bears rated at 72 is actually stronger than 20 pigs rated at 200. And this didn't happen just once. one time it was just 20 clubs and the next it was 10 clubs and 10 javs. I really don't know how to express my extreme dissatisfaction with losing units due to both lack of control and also due to the game just not even bothering to tell me. How am I supposed to know that my pigs are literally retarded and apparently can't beat 3 bears with 20 clubs or 10 clubs and 10 javs. I mean I'm no expert, but I'm pretty sure things die from blood loss and if you have 10 guys just standing there chucking spears, I'd think it would be enough. One of those dudes is bound to hit something vital. I can just imagine the bear running around killing my club pigs and looking like a pin cushion in true video game fashion. Regardless, game seemed to imply they were 72 power, but seems they're closer to 1000 or something since I didn't even kill one of them. Also worth noting but you can juxtapose this next to the other barbarian pigs which I took out rated at 100 that I was able to defeat while only losing a couple pigs. Something is not right.
But I should also point out that the lack of control alone is reason enough to not bother since apparently javelin pigs walk faster than club pigs. So sometimes you'll get into situations where your ranged units get into melee combat before your melee units can arrive resulting in significantly reduced combat effectiveness. And the terrain is horrible to read. I can't figure out where pigs can even really walk without studying it in the flat terrain mode. And even then it's an eyesore to look at and very not readable. Though I fully understand that this game has more complexity than something like Tib sun in terms of it's elevation/terrain generation, I'm struggling to grasp how we can still be having issues in the modern era with making terrain readable. Hell even Tib Sun had deform-able terrain which remained readable the entire time. Even Dwarf Fortress, a fully top down game, has more readable terrain.
Honestly I probably should've asked my brother who actually likes this game more about the actual combat before buying in. While I like the 4x elements, the combat is simply too obtuse for my tastes. All of the buildup for me is meant to lead 'into' something not just building for the sake of building. And for me, that buildup is usually combat. It's really the only reason I even play 4x type games, otherwise I purely play tactical games.
I just... I don't even know how to express how abysmal this is from a tactical perspective. And if the combat is THIS bad... I'm just out man.
👍 : 0 |
😃 : 0
Negative