Invisible, Inc. Contingency Plan is an expansion that extends the campaign time and adds new rewards and danger to the base game of Invisible Inc. Explore more strategies with four new Agents, two new starting programs, new weapons, items, and augments.
4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score
Invisible, Inc. Contingency Plan has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Invisible, Inc. Contingency Plan over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
0 minutes
Powered-up DLC, boosting all aspects of the original game.
New items and programmes, new side objectives, new enemy types, 4 new unique agents.
Campaign mode extended by 48 hours through new 0-hour objective.
Corps are harder on you with new countermeasures, thus more challenge, drama, uneasy choices and devastating consequences.
Must have.
👍 : 15 |
😃 : 0
Positive
Playtime:
0 minutes
Story mode x1.5 (+story arc in a middle, with new missions and threats), cannot be called short anymore.
Endless mode x2 (new threats, up to day 20)
Agents +4
Side objectives. Collectible lore-texts. New programs, items, augments, enemies.
Bits of everything. Must have if you liked base game.
👍 : 19 |
😃 : 0
Positive
Playtime:
0 minutes
Honestly, I love the basic game, but the DLC feels like a "forced" extended campaign (I expected more insight after the ending instead) and the balance of the new level 4 items is OFF entirely, they all have 1 charge per mission, which kills the rewarding feeling you should have by obtaining them. Last but not least, level 3 items felt powerful but they become really rare due to this DLC, I find myself prefering the old basic game rather than this
👍 : 35 |
😃 : 0
Negative
Playtime:
0 minutes
I know you want this DLC.
How do I know?
You've played the base game and enjoyed it. That's why you're looking for more. This delivers.
It has a little bit more of everything you've enjoyed so far.
If you don't like the price tag, just wait for a Steam sale to drop the price >50%...just like you did for the base game.
👍 : 20 |
😃 : 4
Positive
Playtime:
0 minutes
Once downloaded [i]Contingency Plan[/i] automatically integrates into the main game, introducing additional features to improve the existing campaign rather than an actual new campaign – much like [i]Enemy Within[/i] did for [i]XCOM: Enemy Unknown.[/i] [i]Contingency Plan[/i] is clearly aimed at rewarding the experienced veterans of the original release. [i]Invisible Inc.[/i] was tricky, requiring a mix of stealth and urgency and in doing so provided a pretty hardcore challenge.
There are three main changes introduced by [i]Contingency Plan [/i]– new starting options (with four new characters and two new Incognita programs top choose from), additional content in the campaign (such as new equipment, enemies and weapons) and changes to the structure of the campaign itself. The new starting characters and Incognita programs are the obvious feature to start with as they’re unlocked right from the off, and they are worthy additions. They’re suitably different to provide a different experience when playing, but their nature means they’re better suited to more accomplished gamers.
Fans of [i]Invisible Inc.[/i] will really appreciate all the new content. Klei Entertainment have obviously put in a decent amount of effort and credit goes to them for not trying to spread the content out over several DLC packs.
[h1]7/10[/h1]
DISASTER | BAD | MEDIOCRE | OKAY | [u][b]GOOD[/b][/u] | GREAT | AMAZING | MASTERPIECE
👍 : 21 |
😃 : 1
Positive
Playtime:
0 minutes
As much as I loved the original Invisible Inc., the addition of Contingency Plan was simply poorly executed.
Contingency Plan adds a new set of very challenging missions which start immediately after completing the 2nd-to-last mission in the main campaign. These new missions are not only much, much more difficult than the main campaign missions, but they introduce several new types of defenses for corporate security that you will literally have never encountered before starting these missions. Unless you go online and research all of these beforehand, it's highly likely that one of these brand-new mechanics will catch you off-guard and end your run.
The difficulty itself isn't a problem insomuch as the fact that if you lose one of the new post-campaign missions, it ends your run... and you have to start a brand-new game and play through the main campaign all over again to get even another attempt at the new missions. After playing through the main campaign half-a-dozen times, I have no desire to repeat the same experience over and over again for a single shot at trying out some new content. It's not fun.
👍 : 76 |
😃 : 5
Negative
Playtime:
0 minutes
A fantastic addition to Invisible Inc. Four new characters, new programs, new items and weapons, new enemy types, and new side mission objectives really add to the variety of the base game. Plus the new mid campaign "boss" level is a fun decent challenge. Really great value at just $5. I only wish this DLC came out earlier as I'm nearly burnt out on the game after putting 100 hours into it already.
There are however, a few negatives to point out about the DLC:
- A lot of people complained that the base game was too short, and this DLC adds an additional 2 days to develop your squad. However, for me the 3 day time limit was perfect. It forced you to make difficult decisions about what to buy and who to upgrade. Thanks to the additional 2 days, in my first playthrough I had fully upgraded my 3 man squad and I breezed through the final missions with all the weaponry and gadgets I had found. I even had Nika wielding two Flurry guns. That was playing on Expert difficulty.
- I don't like the level IV items that have been added to the game as they are single use only, needing charge packs to recharge them. Why would you buy a level IV Stim pack when the level III stim recharges after 4 turns? Unfortunately they start dominating the Nano fabricators after the first few days making it harder to find useful items.
- Although they advertise 4 new characters, 2 of those are just archive versions of existing characters. At least Klei went to the effort of making them look different from the on file characters, but it still seems a little bit lazy.
Despite a few gripes, this DLC is well worth buying if you enjoyed the base game.
👍 : 47 |
😃 : 1
Positive
Playtime:
0 minutes
Note: I recommend buying this only after you have mastered the normal gameplay.
This DLC adds on gadgets, programs and agents to aid you, yet at the same time, it brings a whole new level of difficulty to the game, the most important being the alarm rise.
Change in guard patrols, +1 armor, +2 firewall, +1 KO resistance
vs
Extra cameras, +1 firewall, Add Guards, Add Guards.
Which one is worse? idk.
My favourite has got to be Draco, an agent that actually forces you to slaughter guards to get skill upgrades! Derek's teleporter is dang versatile, Rush's abilities are weird & Olivia's is mehhh.
The new programs & daemons are also pretty interesting, such as Golem being extremely useful with Seed. Daemons such as portcullis designed to counter high-wall breaking programs such as wrench & lockpick 2, & Chiton that gives all guards armour.
👍 : 48 |
😃 : 1
Positive
Playtime:
0 minutes
This DLC adds a bunch of new items / perks / characters that will add more variation to your play. Longer duration campaign (haven't seen the end of it, but it looks like 2 extra days and an extra -long- mission). Way longer endless mode (ha! good luck).
New items : They mostly go along with the added campaign timeline I guess (one extra level on the items you know from the basegame, and a new thermal disrupter which is a nice alternative to the PWR disrupter). A few new grenade-ish toys that I couldn't afford to play with.
New programs : Some really good stuff, especially with regards to daemon handling. Gotta go outside your comfort zone and try things differently see how they go.
Lots of new stuff, but the shops are exactly the same size. It feels like there is _always_ a nanofab and _almost always_ a mini-virus-market in missions so you better be 1) rich 2) exhaustive if you need stuff.
So far, I just played through one 5d-ish expert run. Tried one of the new guys, the one that can teleport. That was fun. For a grand total of one teleport. Since I left the thing behind me (remember the portable computer trauma?), I never could use it again. Didn't make the run any easier :) [ I wish I would have been able to buy another one of those toys and pay for my mistake tho ]
New enemy types are no joke. Difficulty progression is real. I'm sure by the time I'm writing this someone posted an expert+ run somewhere, but as a moderately-talented invisible inc. player I'm not sure I'll ever beat expert (archive shalem with lucky implants - maybe).
Quality content. If you played through early access, this feels like 9 months worth of updates all rolled into one, and then some. If you bought the game cheap, 5 bucks will make it even between you and the devs. They deserve it.
👍 : 103 |
😃 : 3
Positive
Playtime:
0 minutes
Contingency Plan is a great purchase if you already enjoyed the base game and would like to expand on its experiences.
Here are the tooltip details of what exactly the Contingency Plan DLC offers from the switchable settings menu:
*WARNING: MAY CONTAIN MINOR SPOILERS AHEAD!*
1. Extended Campaign: A new objective at the 0 hour will unlock an extra 48 hours campaign time with escalated difficulty.
2. Extra Agents: Rush, Draco, Olivia, and Derek.
Instantly Unlocked upon this DLC purchase. All four comes with their unique augments/abilities. Also do take note that Olivia and Derek are the younger version of Central and Monst3r, respectively. As Olivia and Derek are not archive versions, it is entirely possible to play with them alongside Central and Monst3r.
3. Extra Programs: Burst (Starting Program), Golem (Starting Program), Bless (Shop), Cycle (Shop), Aces (Shop).
4. More Enemy Types: Pulse Drone, Siren 1.0, Flack Guard, FTM Router, Lvl 2 Elite Units.
5. More Daemons: Castle, Shock, Chiton, Jolt, Echo, Portcullis.
6. New Side Missions: Adds several optional tasks with various rewards that may show up during a mission. For example, there was a mission where I was tasked to capture a drone and bring it back to the transporter (elevator).
7. More Endless: Difficulty continues to ramp after difficulty 10 up to 20.
8. Endless Contingency Mission: A special objective at Day 4 adds new challenges to endless mode.
EDITED: Additional Information.
9. New Weapons (Shop): Thermal Disruptor, Mono Molecular Rail Gun.
10. New Augments (Shop): Legerdermain Brain Chip, Kinesiology Brain Chip, Physiology Brain Chip, Cryptology Brain Chip, Reactive Moyomer, Gel Injectors, Pheromone Filter.
11. Miscellaneous (Shop): Various Gadgets such as the EMP Pack, Buster Chip, Stim, and Paralyzer etc. now have a version IV, including the Neural / Volt Disruptor (Weapon).
I do hope this review will allow you to make an informed purchasing decision!
👍 : 399 |
😃 : 2
Positive
Invisible, Inc. Contingency Plan DLC
Invisible, Inc. Contingency Plan offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
69938 |
|
Invisible, Inc. Contingency Plan |
Package |
4.99 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
Invisible, Inc. Contingency Plan Minimum PC System Requirements
Minimum:- OS *: Windows Vista/Windows 7/Windows 8
- Processor: 2.0+ GHz Dual Core or better
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
- DirectX: Version 9.0
- Storage: 2 GB available space
- Sound Card: 100% DirectX9.0c compatible sound card and drivers
Invisible, Inc. Contingency Plan Minimum MAC System Requirements
Minimum:- OS: 10.8.5 (Mountain Lion)
- Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
- Memory: 4 GB RAM
- Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
- Storage: 2 GB available space
Invisible, Inc. Contingency Plan has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.