Champions of Anteria™
Charts
77 😀     82 😒
48,77%

Rating

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$29.99

Champions of Anteria™ Reviews

Champions of Anteria is a tactical Real Time Strategy Game that will allow players to lead and develop their group of cheerful champions into tactical action battles, to save the legendary Kingdom of Anteria.
App ID374520
App TypeGAME
Developers
Publishers Ubisoft
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Strategy, RPG
Release Date30 Aug, 2016
Platforms Windows
Supported Languages Italian, Spanish - Spain, English, French, German, Polish, Russian

Champions of Anteria™
159 Total Reviews
77 Positive Reviews
82 Negative Reviews
Mixed Score

Champions of Anteria™ has garnered a total of 159 reviews, with 77 positive reviews and 82 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Champions of Anteria™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 828 minutes
It's a charming mix of RTS, MOBA style heroes, RPG character development and some limited city building. Could be deeper, but it's accessable and quick to learn. The mix of 5 heroes when you can only bring 3 to a mission combined with the craftable turrets and potions make strategic choices on mission loadouts important. Oh, and heroes can only pick 4 of up to 10 skills in their loadout -- another strategic element. I like it and recommend the game -- pick it up for sure if it goes on sale. Otherwise, it is entertaining and hopefully they will add more content over time.
👍 : 19 | 😃 : 0
Positive
Playtime: 52 minutes
I wanted to like this game but I just can't. The whole game feels like a phone/tablet port. The combat is slow, all you really do is select a hero and match elements to do the most damage and let them swing/shoot away. Never got some of the heroes skills to work at all. The town building is all right. The voice acting is bad, and the jokes are even worse. The grahics are nothing special either.
👍 : 19 | 😃 : 0
Negative
Playtime: 2353 minutes
Plenty of descriptions already on here, so I'll say what I like and don't like about the game. Ups: There's a decent amount of Strategy in the different ways you can build your town, how you conquer territories, your research path and what abilities you give your heroes. That should make for some replayability. The missions are interesting tactically because you have to choose 3 heroes from 5, decide how to approach the map and what/when hero abilities and consumables get used. I like the ability to pause and plan, like XCom and similar games, although the ability to chain commands isn't as useful as it might seem at first sight (e.g. if using an area attack and your opponents move you will need to interrupt the chain). I'm glad it's not a micro transactions game. The game runs very smoothly for me on Ultra settings and I don't have all the latest kit (GT970 card, but older motherboard/CPU). Downs: No MP of any description limits the long term replayability. The graphics are a bit too cartoony for my taste (a bit twee - I prefer a look more like AoW or HOMM). Gameplay wise: the caravan missions are too linear (some units only spawn when the caravan passes so you can't do advance cleaning, or try to come at them from a different direction) and the NPC units you sometimes get run around like mad things attracting mobs (hopefully this will get fixed). So so: The funny narrator is OK, but isn't that funny IMO; but then I'm quite demanding on humour.
👍 : 28 | 😃 : 1
Positive
Playtime: 62 minutes
Just didnt do it for me sadly. I love these types of games but this one just didnt feel good to me. I enjoy city building and rpg games, so I gave this a shot. The combat in this one just feels kind of clunky. Often I would miss skill shots because my characters would freeze for a second before using them and the enemy would just straight up move out of the way of it. Now I dont mean that I 100% didnt hit anything, but it made it hard to hit multiple enemies at once because of this. Enemies would just run past my two other characers and try and kill my archer, probably just because she did more damage. By the end of the first non tutorial mission, I literally just had her run away from enemies in circles while my other two characters killed them because she had no health left and I couldnt for the life of me get them to attack my tank or mage. On a good note, I enjoy real time with pause combat. You can queue up abilities after movement which is a nice touch. But everything to me just felt to much like a "If your numbers cant overpower their numbers, cheese them" kind of game. I dont know, I could see people enjoying this game but I just thought I'd put my 2 cents out there since this game doesnt have many reviews yet. Even if the combat wasnt so clunky, it would still feel bad just because enemies run past your front line to kill whoever's doing the most damage with little ways of stopping them. I personally want something more advanced. I enjoy not having enemies shoot my archer through a horse drawn cart because they were in range, despite not actually having line of sight to her. There were some cool looking things later on in the game like crafting little balista turrets that shoot at things. I just didnt want to have this sit in my library never to be played again because I dont enjoy the most important core gameplay.
👍 : 50 | 😃 : 4
Negative
Playtime: 728 minutes
Having only played for two hours my review will be based on the initial impressions of the game. So far it has managed to capture my childish spirit, the game does not take itself seriously and has a somewhat shallow humoristic cover attached. Some will like it, som won´t. The game itself is a bland of RPG mixed with a bit of city building and some RTS elements, you control 3 characters from a top down view and like in Arklash Legacy they have skills to suplement one another. Sometimes you get a few followers, the only healing seems to be potions which are limited and you have to clear one area after the other to gain more space for your empire to grow. The UI could have been better, it seems to complicate things somewhat and the inventory/skill management isn´t very intuitive in my opinion. The city building aspect has a couple of layers of strategy attached but nothing complicated, tooltips will explain where its best to build the various buildings. Its not a city builder as such, you have fixed locations for your buldings and they all serve as production and residences, (from what I have seen thus far). I know there are shops/crafting buildings where you can upgrade your character´s inventory as well. Its not a complicated game, you should look it up on youtube and perhaps view the first couple of missions to see whether it interests you. I
👍 : 65 | 😃 : 3
Positive
Playtime: 428 minutes
Love the visual art style, and the characters are entertaining enough. However, the games controls are by far some of the worst ive seen in a game like this. For example, using the left mouse to scroll the camera AND move your characters is just a huge brain fart design decision. Gameplay wise, the game feels like an enhanced mobile game. (not the graphics, the actual gameplay). Battle scenarios are basically "Explore a narrow path with invisible walls fighting a preset group of enemies." Your characters pretty much do all the attacking automatically, which you just sit back and watch, occassionally activating a special ability when its off cooldown (pretty much how every mobile game like this goes). Its just extremely dull, despite its lively and colorful visuals and comical characters and narration.
👍 : 12 | 😃 : 1
Negative
Playtime: 3447 minutes
Initially I enjoyed it. Gets repetitive very quickly. Last boss fight is a bit ridiculous using some unknown "crystal" element (guess all that so called element strategy prep in the game gets chucked). You can only carry so many potions / healing and you cannot escape some of the attacks (very high dmg - like 1500+) so it goes from a fairly enjoyable / repetitive game to one that is frustrating that I will not finish - playing the last level is like scraping your face against shards of glass - simply just not fun. The game lets you save any time except for any boss fight - 4 of them). So you have to restart the entire "boss" fight journey which is just boring after the 10th time going there. Not much strategy involved - there is some but it's mainly micromanaging your 3 heroes and collecting coin / renown to upgrade your stuff and placing your buildings in areas that work with other buildings to produce elements / resources to buy trading posts to increase your renown / coin.
👍 : 15 | 😃 : 0
Negative
Playtime: 4342 minutes
Champions of Anteria is a sort of hybrid of genres involving real-time combat (sort of) and "puzzle"-based base building outside of combat. Pros: [list] [*] The puzzle-based nature of the base building was amusing. [*] Combat was OK. [*] I like the ability to choose which battles I will do. [*] Upgrade paths for characters were OK, if uninspired. [/list] Cons: [list] [*] Uplay [*] Game was way too long. By the end, I was begging for it to end. Mechanisms had become way too repetitive by end-game. [*] Story was meh. [*] If you try to be funny, you better be at least a little funny. [/list] Overall: Definitely do not pay full price for this one (of course on Steam you never should pay full price for anything). My main two takeaways are that 1) this game was amusing for a decent amount of time and 2) it way overstayed its welcome. YMMV. If you get it cheap and have an abundance of time on your hands (i.e. to finish this game after you have become bored) then go for it. Otherwise, I would pass. I am giving it a weak downvote due to the binary voting structure. Rating: 5.5/10.
👍 : 12 | 😃 : 2
Negative
Playtime: 636 minutes
The game is fun but pre-release and for the first few patches Ubisoft was very communicative about future content plans as well as support for Ultrawide displays coming in the September patch. They never followed through with the 21:9 support and the last patch was in Oct. They've also removed many of the posts from Ubi employees discussing these topics. It really seems they've pulled the plug on future support despite saying otherwise at release.
👍 : 26 | 😃 : 0
Negative
Playtime: 407 minutes
Try the demo to get a feel for the game. Its a pretty casual rts/rpg where you advance through a city building game. For me the major flaw of the game is the horrible level design. For example: There is a Map in which you have to destroy a strong enemy before he reaches his goal. While this is happening you get attacked by a group of 3 mobs. As soon as the last of the 3 mobs dies, a new group spawns. So after you realized that you just keep one of them alive. Another example would be a map where you have to rescue a unit, then take it to the exit. You cant exit while in fight and you constantly are attacked by a mob of a few units _after_ you rescue the guy (and as soon as the last one dies... a new group spawns). So basically you first clear the level and then rescue him and run. That is simply bad level design and really should have been caught in testing. If you can live with that, you will probably enjoy the game.
👍 : 62 | 😃 : 0
Positive
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