War for the Overworld - Heart of Gold Expansion DLC

Heart of Gold continues where the story left off, with 4 earth-shattering new Campaign levels, a smattering of new defences, units and spells, and a gleaming new Dungeon Theme.
App ID363990
App TypeDLC
Developers
Publishers Brightrock Games
Categories Single-player, Steam Achievements, Steam Cloud, Downloadable Content, Steam Trading Cards, Steam Workshop, Includes level editor, Captions available
Genres Indie, Strategy, Simulation
Release Date27 May, 2016
Platforms Windows, Mac, Linux
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Polish

War for the Overworld - Heart of Gold Expansion
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

War for the Overworld - Heart of Gold Expansion has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
A mostly enjoyable experience, however, it is extremely easy. You are not pressured at all, and it's almost impossible to fail any of the missions. It did kill a few hours and for this price point that's OK.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
So on the whole I found this to be a *decent* DLC. It's neither essential nor a waste, and if you enjoy(ed) the base game and campaign then I would overall recommend this DLC, even at full price. The Good: The campaign pushes the limits of scripted progression within a single level, offering some genuinely original campaign content, and each of the 4 levels offered here are distinct not only from each other but from everything in the base campaign too - each level is also a decent length (well, depending on which achievements you are going for; 3rd can be quite short and 2nd can become almost too long) and overall they are longer than the base campaign missions, especially when achievement-hunting. I should also mention that Mendechaus makes a return with the same amazing voice-acting we have enjoyed since the days of Bullfrog, and the writing and dialogue present in these missions helps them to shine (special shout-out to Mandalf, the least manly character to ever have the word man in their name). Kasita's dungeon theme is gloriously decadent and her obsession with gold offers a different slant on managing your resources, however... The Less Good: The focus on gold-hoarding is completely undermined (not a pun) by the absurd abundance of the stuff in every campaign level. In the final (4th) level, I built an army of 12 lvl10 Sentinels + the Colossus with which I rampaged through the enemy stronghold with ease, spamming gild (a healing spell with zero mana cost - couldn't possibly be overpowered, could it?) 10 times a second, and still finished the mission with over 500k in my coffers. And it's like that for each of the other missions too. The campaign introduces you to Sentinels, which you can (and will) abuse the crap out of for every mission present. Their "prohibitive" wage and healed-by-gold mechanic are both total non-factors in levels that contain more gold than earth, along with a plethora of minor and major gold artifacts. The cheese-of-the-day I used to clear the 3rd level with laughable ease was actually quite different (I won't put it here just so that readers can experience the game and think for themselves, but it's nothing revolutionary) but I still felt like both the cheater and the cheated after finishing it - after all, surely I am supposed to maximise the tools given to me by the game? You should also take note that if you are solely a fan of the classic base-progression focus in campaigns, you may be disappointed here. Each level has a very definite "theme" that sets it quite far apart from the way you would normally play the game ( as much as I enjoyed the "stealth" focus of the 2nd level, I can see it genuinely annoying some players who will probably end up ignoring it and forfeiting the achievement) and I found myself caring much less about the layout and maintenance of my own dungeon whilst playing through these levels. Other Stuff: If you play other game modes, the balancing of the new powers in modes like skirmish is very on-the-edge. If you can absorb the gold costs then Sentinel+Gild becomes a ridiculously overpowered combination. The base heal spell itself is very powerful and reason enough to sell off all your traps when you make a final push for core, but gild takes it a step further. So long as you have money, your units can't die and the Sentinels themselves are incredibly powerful melee fighters that are immune to lava and cannot be imprisoned/converted, making sentinel-rush tactics far beyond those of beast-rush. I can't help but think that gild should have incurred a mana-cost AND a gold-cost in order to be even remotely balanced. The one-dimensional nature of Sentinels makes mixing them with other troop-types completely unnecessary and often even detrimental (they appear to not be healable by Cultists but ARE healable by Witch Doctors, though mixing them with other offensive fodder would force you to constantly switch between gild and heal whilst on the attack). In conclusion, this is more WFTO campaign - an undeniably good thing that adds new units, new spells, new rituals and new constructs. Out of the 3 main content DLC for the game, this is the only one with a focus on campaigning so if that's your favourite aspect of WFTO then this is going to be the first DLC you go for - just bear in mind that using massive amounts of gold to win may leave you feeling hollow (a metaphor of some kind, perhaps?).
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
Great DLC. It may seem short, with only 4 missions, but the puzzle-like nature of each level kept me interested. I thought the patrol mission, where you could beat the entire level without ever alerting the enemy, was a creative way of turning the usual goals on their head. It was a good place for the imps to shine. I thought it was very much worth it, and will enjoy replaying some of those levels with different tactics. Oh, the only downside was many things from the main campaign were disallowed, especially certain traps. Still great.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
It's a little short and while the levels are fun, the achievements are just ... no. "Complete this level without getting spotted." "Do X within Y minutes." Takes the fun out of the game. I prefer to be methodical in my approach to evil. That said, it's worth the money if you like the base game.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
A solid expansion. Would be nice if gold was easier to pick up, since one of the mission objectives requires this. It would also be nice if the gold water you see in the screen-shots actually moved, rather than being static as it is.
👍 : 3 | 😃 : 0
Positive
Playtime: 0 minutes
The campaign stopped for me at the second mission, when the artefacts i was supposed to recover refused to spawn. The pedestals are there, they can be claimed, Mendachaus says that i have to "click" on them (incidentally, even for an "ironic" game such blatant breaking of the fourth wall still looks janky), but i cannot do that because there`s nothing to click, and even trying to hitscan the area where the model of the artefact is supposed to be does nothing. Reloading resolved this once, but then it stopped working. Buyers beware.
👍 : 6 | 😃 : 0
Negative
Playtime: 0 minutes
It's a small expansion. 3 decent missions. 1 bad one. (the final one is a chore to finish... it isn't fun.) Even though its been over a year since its been released I encountered several bugs. (Problems with the voice overs and the last mission locked up during the winning cutscene... had to kill the game) If the fun level for War for the Overworld was 10 this would overal be a 4-5. If you liked War for the Overworld.... it might be worth it to pick this DLC up on sale. But otherwise, skip it.
👍 : 9 | 😃 : 0
Negative
Playtime: 0 minutes
Large varied levels that doesn't rush you like many of the base game levels. If you are a completionist you can easily spend 10+ hours on the new campaign.
👍 : 23 | 😃 : 0
Positive
Playtime: 0 minutes
Just finished my first playthrough of "Heart of Gold" (~5 hours). In my opinion the levels are more interesting than those of the main campaign. Each level features around five achievements promoting replay. I believe a completionist can get ten hours of gameplay from this DLC making it a great bargain. I'm looking forward to future campaigns.
👍 : 34 | 😃 : 2
Positive
Playtime: 0 minutes
Heart of gold is the campaign the original game should have had, albeit shorter. It lets you be an actual overlord, it lets you plot your attack and scheme, you're only forced into confrontations because of resources, not because of an arbitrary timer. Hats off to subterranean games, I hope you'll continue to make strides in this direction above all else.
👍 : 16 | 😃 : 0
Positive

War for the Overworld - Heart of Gold Expansion DLC

ID Name Type Release Date
230190 War for the Overworld War for the Overworld GAME 2 Apr, 2015

War for the Overworld - Heart of Gold Expansion offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
65496 War for the Overworld - Heart of Gold Expansion Package 7.99 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


War for the Overworld - Heart of Gold Expansion Screenshots

View the gallery of screenshots from War for the Overworld - Heart of Gold Expansion. These images showcase key moments and graphics of the game.


War for the Overworld - Heart of Gold Expansion Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 Service Pack 1 , Windows 8 , Windows 10
  • Processor: Dual Core CPU @ 2.5GHz
  • Memory: 4GB RAM
  • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
  • G3D Mark: 1500
  • Hard Drive: 7GB available space (may increase in the future)
  • Sound: Speakers or headphones

Full Knowledgebase Article

War for the Overworld - Heart of Gold Expansion Recommended PC System Requirements

Recommended:
  • OS *: Windows 7 (64-bit) Service Pack 1, Windows 8 (64-bit), Windows 10 (64-bit)
  • Processor: Quad Core CPU @ 2.5GHz
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
  • G3D Mark: 3000
  • Hard Drive: 10GB available space (may increase in the future)
  • Sound: Speakers or headphones

Full Knowledgebase Article

War for the Overworld - Heart of Gold Expansion Minimum MAC System Requirements

Minimum:
  • OS: OS X 10.10 or higher
  • Processor: Dual Core CPU @ 2.5GHz
  • Memory: 4GB RAM
  • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
  • G3D Mark: 1500
  • Hard Drive: 7GB available space (may increase in the future)
  • Sound: Speakers or headphones

Full Knowledgebase Article

Due to compatibility issues, 2017 Macbook Pros and onwards which feature Intel Iris graphics are not supported. For more information please view our full article above.

War for the Overworld - Heart of Gold Expansion Recommended MAC System Requirements

Recommended:
  • OS: OS X 10.10 or higher
  • Processor: Quad Core CPU @ 2.5GHz
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
  • G3D Mark: 3000
  • Hard Drive: 10GB available space (may increase in the future)
  • Sound: Speakers or headphones

Full Knowledgebase Article

Due to compatibility issues, 2017 Macbook Pros and onwards which feature Intel Iris graphics are not supported. For more information please view our full article above.

War for the Overworld - Heart of Gold Expansion Recommended Linux System Requirements

Recommended:
  • OS: Ubuntu 12.04 or higher
  • Processor: Quad Core CPU @ 2.5GHz
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
  • G3D Mark: 3000
  • Hard Drive: 10GB available space (may increase in the future)
  • Sound: Speakers or headphones
  • Additional Linux Requirements:
    • glibc 2.14 or later
    • libstdc++6 or later
    • GCC 4.9 or later
    • Only the latest video card drivers are supported
    • OpenGL 3.0 support is required

Full Knowledgebase Article

War for the Overworld - Heart of Gold Expansion has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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