
5
Players in Game
663 😀
353 😒
63,36%
Rating
$9.99
Assassin’s Creed® Chronicles: India Reviews
Embody Arbaaz in his quest for retribution through a colourful depiction of Colonial India in 2.5D stealth gameplay. • Travel across an amazing 19th Century India and its legendary landmarks. • Experience the thrill of a stealthy assassin with a unique set of skills and weapons such as the double kill moves and the chakram.
App ID | 359610 |
App Type | GAME |
Developers | Climax Studios |
Publishers | Ubisoft Entertainment |
Categories | Single-player, Partial Controller Support, Steam Trading Cards |
Genres | Action, Adventure |
Release Date | 12 Jan, 2016 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean, Czech, Dutch, Polish |

1 016 Total Reviews
663 Positive Reviews
353 Negative Reviews
Mixed Score
Assassin’s Creed® Chronicles: India has garnered a total of 1 016 reviews, with 663 positive reviews and 353 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Assassin’s Creed® Chronicles: India over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2019 minutes
The Chronicles of India features Arbaaz Mir in the story of retrieving the Kooh-i-Noor Diamond from the hands of Templars in the cultural backdrop Colonial British India in 1841. I'm able to witness the adventure consisting duty and romance of the protagonist in vibrant and colourful town of Amritsar and its Summer Palace. This story also explores the core essence of finding the Precursor sites embedded within the ancient temples and the challenges to face to achieve the goal.
👍 : 1 |
😃 : 1
Positive
Playtime:
252 minutes
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👍 : 0 |
😃 : 1
Negative
Playtime:
1049 minutes
[h1] A Frustrating Step Down from China, Despite Some Visual Flair [/h1]
Assassin’s Creed Chronicles: India had the potential to build on what China started, and in some ways, it does. But overall, it feels like a misstep, weighed down by design choices that strip away what made the previous entry so enjoyable.
[h2] The Good [/h2]
[h3] Mechanical improvements [/h3]
Assassin’s Creed Chronicles: India made some mechanical improvements over China. Something I was missing when I played was the ability to a roll after landing so you wouldn't loose your momentum and you can now get a running start from hiding places which adds smoother transitions and more fluid movement.
[h3] The visual [/h3]
I'm really happy to see that they kept with the theme of keeping to their respective locations' unique art styles. Visually, the game nails the Indian aesthetic — vibrant colors, intricate patterns, and color splash effects reminiscent of Holi festivals give the game a unique identity. In terms of style, it’s a worthy successor.
[h2] The Bad[/h2]
[h3] Times missions [/h3]
There are just way too many timed sequences. Half the missions are based around chases or escape sequences, and it feels incredibly lazy. One or two would’ve been fine, but this amount is just excessive. The biggest draw for me, stealth puzzle-solving — gets kinda sidelined because of this. They're still there kind of but there is only one way to solve it now, you just have to avoid the guards seeing you. You’re not even graded on stealth anymore, so what's the point? It kills the incentive to approach things thoughtfully.
What makes it worse is how frustratingly sluggish the pacing can be during these sequences. Sometimes you’re stuck waiting for the environment to shift - walls to move, gears to rotate or terrain to align before you can proceed. You’re racing against the clock, but also just standing there, restlessly waiting. It disrupts your rhythm and often leads to more mistakes out of impatience.
On top of that, the game loves to kill momentum by throwing 5-second still images in your face to show off a new room or enemy. It’s like slamming the brakes on the action every time you enter a new area — during a chase, no less.
[h3] Helix abilities [/h3]
These futuristic “hacking” powers break immersion and don’t belong in an AC game, back in the day before the RPG revamp the AC games used to focus on historical settings and accuracy. Some sections are designed around them, so you have to use them, which feels like a crutch for lazy level design. The “just don’t use it” argument doesn’t hold up when the game forces your hand. And since there's no real modern-day story to contextualize them, it feels tacked-on.
[h3] The story [/h3]
The story falls flat. You’re basically chasing after a box from China and a jewel. The villain is a man in power but a coward , which is just a trope I have seen a lot lately across different sorts of media so it just made me more displeased with the story and the ends abruptly without a real ending in my eyes. Arbaaz is a weak protagonist. He comes off like a budget Ezio — cocky and without the charm. His habit of talking to himself in third person and saying stuff like “got it” after every loot or pickpocket just got on my nerves.
[h3] Enemy variety [/h3]
Too much enemy variety for a short game. I appreciate the attempt to spice things up and add new enemy types, but it ends up feeling redundant when the game is so short. And while China didn't really use the caged animals that much, India half-assedly put in like 3 animals in the whole game and then just never used them again.
[h3] Clunky/Unresponsive controls [/h3]
I experienced a fair amount of input delay and inconsistent character behavior which made the platforming frustrating at times. Sometimes Arbaaz does things I didn’t ask for, or reacts a second too late which ended up in me either getting spotted, killed or just desynched because the mission demanded that I was to not be detected.
And basic quality-of-life issues like not having the options in the menu while in a mission is just baffling.
In the end, AC Chronicles: India looks gorgeous and introduces a few welcome mechanics, but its overreliance on chase sequences, questionable design decisions (like Helix powers), and weak story drag the experience down. If you're playing through the Chronicles trilogy, it’s worth experiencing once — just manage your expectations and prepare for some frustration along the way.
👍 : 0 |
😃 : 1
Negative
Playtime:
820 minutes
Fun and short game, less challenging than China and with more bugs but not game breaking.
👍 : 0 |
😃 : 0
Positive
Playtime:
273 minutes
This might be the worst Ass Creed game in the series (not counting mobile and ds games).
👍 : 0 |
😃 : 1
Negative
Playtime:
287 minutes
The game is definitely fun and offers a solid, immersive experience overall. However, in my opinion, it doesn't quite reach the level of depth and engagement found in the main entries of the series. The atmosphere is enjoyable, the gameplay mechanics are decent, and there's clear effort in the design — but something just feels... lighter. Great soundtrack!
👍 : 0 |
😃 : 0
Positive