Assassin’s Creed® Chronicles: China
5

Players in Game

66 😀     19 😒
70,41%

Rating

Compare Assassin’s Creed® Chronicles: China with other games
$9.99

Assassin’s Creed® Chronicles: China Reviews

App ID354380
App TypeGAME
Developers
Publishers Ubisoft Entertainment
Categories Single-player, Partial Controller Support, Steam Trading Cards
Genres Action, Adventure
Release Date21 Apr, 2015
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean, Czech, Dutch, Polish

Assassin’s Creed® Chronicles: China
85 Total Reviews
66 Positive Reviews
19 Negative Reviews
Mostly Positive Score

Assassin’s Creed® Chronicles: China has garnered a total of 85 reviews, with 66 positive reviews and 19 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Assassin’s Creed® Chronicles: China over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 244 minutes
:D
👍 : 0 | 😃 : 0
Positive
Playtime: 958 minutes
yes
👍 : 0 | 😃 : 0
Positive
Playtime: 1783 minutes
Great game. Well worth the $10 it costs
👍 : 0 | 😃 : 0
Positive
Playtime: 316 minutes
Assassins are everywhere! The Assassin Creed franchise has been doing some rework on their games for sure. Although having 3 games based on the phone is kinda wacky. With China you play as a female assassin who must get revenge for her clan and keep a magic stone safe. The way this assassin plays is way more combat based than actually stealth so trying to be sneaky can be hard to pull off, but she does have a hidden foot blade. Also she was trained by Ezio , so you get to see one last cameo from him. Since the game is a 2.5 D side scrolling it does have do unique ways for you to get around the field like rope darts to climb ceilings or using windows or doors to hind from enemies. The enemy placement in this game can get really hard to deal with because they place so many in tight places. Some areas force to play perfectly which where the games gets it’s difficult and length. I just feel like making China into a Mobil game vs a conceal game was really a missed opportunity since China has a long history that you could have done a lot with in any time period, but oh well. There will always be more assassins to explore in the future. 6/10
👍 : 1 | 😃 : 0
Positive
Playtime: 917 minutes
Yet another game that has so much potential--at least for what it was intended to be--only to be full of disappointment and shortsightedness. Assassin's Creed Chronicles: China is a very entertaining story, despite how short it is in length, dialogue, and even text in the database files--although this is all to be expected, considering the Chronicles trilogy were initially released on the PlayStation Vita. They are very contained narratives, so you aren't missing out by avoiding them, however they do offer much in the way of the expanded universe of Assassin's Creed. For example, with this game in particular, it does continue the story of Shao Jun after her return to China following her training under Ezio (see Assassin's Creed Embers for the introduction.) Shao Jun has a very unique style of combat and assassinations, making her a welcome change to the formula we've come to expect with the main game Assassins--that is, until Odyssey and Valhalla. The gameplay is mostly fun, and rewards stealth as well as efficiency. Although I haven't searched online, I have no doubt it would make for a good or at least an introductory speed runner's game, as it can be thrilling to see how far you can get with golden ranks without surrendering your speed at completing each sequence. Yes, it scores you as you play--per section, to be exact--and even records your style based on how stealthy or how combative your play-style is per section passed. This is different for the franchise, which usually focuses on synchronization, however it is neither unwelcome nor out of place. Without a modern day, synchronization makes little sense without an Animus. Instead, your "challenges" are trying to get through each section through "ghosting", or remaining completed undetected and even exclusively killing your primary targets. It all sounds great, does it not? So where are the problems, you might ask. To put it simply, the game can decide--upon reloading a checkpoint--that a collectible or secondary objective you've obtained/completed has been undone. This means you have to exit to the main menu, and restart the chapter. It can be very tedious, and the process is just a tad longer than it needs to be; they easily could have offered a level restart with the "reload checkpoint" option. The key placements are also a little awkward, but again, the game was meant for the PSVita, not a keyboard and mouse. That being said, the keybindings can only be modified from the main menu, and not the pause screen--as many, if not most other games on or ported to PC allow. Just something to consider. Although I may give this game an overall thumbs up, it's certainly not for everybody. Especially it being a side-scroller intended for a handheld and not a mouse and keyboard. The choice of keybindings is simply stupid, and inconvenient to adjust to what you find works best for you. So maybe a thumbs down for the PC version, specifically.
👍 : 0 | 😃 : 0
Positive
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