MadSpace: To Hell and Beyond Reviews
App ID | 351810 |
App Type | GAME |
Developers | Maddox Games |
Publishers | Nightdive Studios |
Categories | Single-player |
Genres | Action |
Release Date | 1 May, 2015 |
Platforms | Windows, Linux |
Supported Languages | English, Russian |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
MadSpace: To Hell and Beyond has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for MadSpace: To Hell and Beyond over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1133 minutes
MadSpace is without question the weirdest game I've ever played. Enemies explode into pieces that can be picked up and used as ammo, assuming you don't wait too long and they explode. The yellow energy orbs floating around the place will drain your shield on contact, if your suit energy is too full to house all of it and it overflows, with blue orbs doing the same in reverse. I got stuck very early in the first stage because switches don't look anything like switches. All of this is before the non-euclidean geometry and gallery shooter segment at the beginning that never returns.
Then you get to some of the weaker elements. A lot of the weapons feel like repeats such as the Exploser, Plauncher, and Flamer (yes, really) which all shoot a projectile straight-on that explodes. The Missile Launcher and Tracker both shoot from one to five homing projectiles that explode. Thinking on it now I'm pretty sure the Lasgun, Megablast, and Needlegun are the only guns that DON'T fire explosives. You'll sometimes walk down a corridor only to take damage from a turret you couldn't see on the ceiling. The jetpack isn't mandatory most of the time, but if you DO run out of fuel you could be stuck. Sometimes you'll need to destroy a wall that doesn't look like it can be destroyed to progress.
All that said, I do still recommend MadSpace because nobody else plays around FPS tropes like this. If you don't mind save scumming (and you shouldn't because if the game allows it, the devs are cool with it) this is a wholly unique game worth experiencing.
👍 : 0 |
😃 : 0
Positive