BattleLore: Command Reviews

App ID348400
App TypeGAME
Developers
Publishers Fantasy Flight Publishing, Inc.
Categories Single-player, Steam Achievements, Multi-player, Cross-Platform Multiplayer, Steam Trading Cards
Genres Indie, Strategy
Release Date31 Mar, 2015
Platforms Windows, Mac
Supported Languages English

BattleLore: Command
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

BattleLore: Command has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1395 minutes
Nice adaptation of the board game. It's one of the commands & colours family with a fantasy theme. Challenging scenarios in a campaign mode were fun to tackle.
👍 : 0 | 😃 : 0
Positive
Playtime: 2041 minutes
True version of the board game The AI is rather dumb, but that works as some of the mission would be unwinnable with someone who are playing smart. The campaign mode functions more of way to unlock units for single player mode The voice action and music are really great
👍 : 0 | 😃 : 0
Positive
Playtime: 287 minutes
I love BattleLore since back when it was Days of Wonder's property. Naturally I picked up FFG's version when they redesigned it to fit in with the Runebound universe. While the switch from DoW to FFG did have it's ups and downs I do to this day love what they did with it. Now it's on computer, and I do in fact recommend it. If you've played the board game you'll be instantly familiar with the mechanics....except for them altering the Lore phase in ways that I don't really see as needed. I'd like the option to actually take more Lore instead of a card. Seriously. If you're unfamiliar with the board game, fear not. The learning curve is not too steep. Many units are pretty strait forward in their use and after a little bit of practice manuevering becomes pretty second nature. Of course, you will be praying to the mighty and fickle gods of RNG (Random Number Generator) since all attacks are dealt with dice rolling. If you're not a fan of having well laid plans ruined by bad rolls, you *will* find this game frustrating. So yeah, overall I'm satisfied with the purchase. I can turn it on, play a few matches and forget about it for a little while. I'd like to see more DLC, considering the board game has more units for both factions and an entire Undead faction as well. There's plenty to add, but what you get for $10 is pretty good, IMO. Of course, there's nothing wrong with waiting for a sale.
👍 : 3 | 😃 : 2
Positive
Playtime: 470 minutes
Very nice game, although battle system at first looks overly complex and not intuitive to learn (as for me at leaast). You just need to spend few rounds to understand and be comfortable with it. Principles are very Age Of Fear-like - there are just few rules, some randomness, but complexity and depth mainly comes from their interactions. They have global-skill system (called lores), that are given randomly so it's a little but luck-dependent. But, because battles are fast, it works quite well :-) Turns are quite fast, but there is lots of depth and ways how to play. It's Early Relase and there is one campaign, so it's only like 6-7 hours, but they are hopefully doing another one. There is also DLC, but as of today it does not offer much (3 new units and few maps). IMHO, definitely worth a try. Even for full price (10 USD) it is a good deal.
👍 : 9 | 😃 : 2
Positive
Playtime: 372 minutes
The game is just to difficult as in depends on luck not strategy. The dice like everything ells in the game seem to favour the AI strongly!! Only luck give you a change to win once in a while. Difficulty levels might have helped, but there is none for you to choose.
👍 : 3 | 😃 : 0
Negative
Playtime: 685 minutes
Fantasy Flight Games (my favourite board game company) is notorious for making punishing games. And this game is no exception. BattleLore is a digital adaptation (primarily intended for touchscreens) of a famous board game. And, I must say, it's a good adaptation. The UI is convenient, the graphics are beautiful and of high quality (although the visual style is a bit too cartoonish for my taste) and the game itself runs smoothly. What else a board game geek can wish for, right? Well, the thing is that, in BattleLore, you control your little squad with commands, lore cards and... dice (RNG). And the odds are against you. Probability of 17% (1/6) is not very inspiring, is it? It's the same thing in a physical game, but somehow, when you play against the AI, it's not that fun. Especially, when AI has more successful throws than you do... every single time. Loser's bias? Well, perhaps. But nevertheless this game is hard. Strategy is one half (more like a quarter) of victory, luck is the other. If it's ok with you, this game might be for you. The rules are fairly simple and you'll have your moments. Perhaps you'll even have a multiplayer match with another human, where your opponent actually sits through the game... even when he is losing. My overall rating: 5/10. p.s. Difficulty levels would have been nice...
👍 : 31 | 😃 : 6
Negative
Playtime: 175 minutes
Only one thing to say : RNG. I own and love the actual board game, with real dice, and real dice rolls. Some epic misses, some epic successes, mostly average results. In the computer version, you get many epic misses, no epic successes, several average rolls, when the IA player has many epic successes, very few epic misses, several average rolls. Add a real advantage on his starting positioning and you having to bring the fight to its positioning because of turn limit. That makes a broken game where victory depends of pure lotterie luck and no tactics.
👍 : 8 | 😃 : 3
Negative
Playtime: 76 minutes
Love those dice rolls. Didn't play a ton but also felt like that game was way too obviously a port from mobile with the way you do things in the game making more sense for touch than with a mouse and constant vocabulary (tapping instead of clicking for example) reminding you of that. Hard to differientate units unless you really zoom in but then you are constantly having to move the camera around. Even then the camera will rotate sometimes which was always offputting. Personally I'm also not a fan of having to refresh the basic commands, would rather draw command cards from a stack.
👍 : 16 | 😃 : 1
Negative
Playtime: 2911 minutes
Get ready for a completely biased review! I'm a board gamer at heart. I was following BattleLore Second Edition on Fantasy Flight Games' website since it was first announced and picked it up from my FLGS (friendly local game store) as soon as it was available. It is a fantastic game! One of the things that I love is that the units and factions are consistent with other games set in this Terrinoth universe, like Runewars and Rune Age. All three are great games! Unfortunately, it's hard to find other people to play the board game with. I had been wanting to make a Vassal mod for it for a while, but never got around to it. And then ... FFG announced the digital version! Now I can finally play other people! Okay, so all of that was background on who I am in relation to this game and why I like it. Unfortunately, it's kinda failing in the one thing I was excited about: multiplayer. Not that the multiplayer mode doesn't work, but that there still seem to be very few people on when I'm on. Realistically, all that means is that I need to reach out to others in the community and schedule a time to play instead of just hoping we're all on at the same time. However, I was able to play against my brother using this game and that was phenomenally fun! So I think the potential for great multiplayer games is there, we just need more people playing! One thing that makes this game interesting is the fact that it is a port of a board game. Board games tend to be simpler than video games because humans are responsible for all the upkeep so there can't be too much going on lest you make the games take too long. Unfortunately, the digital version takes that even farther. In addition to keeping track of all of your dice rolls for you, many of the abilities have been altered. Basically, abilities from dice that you have an option of triggering in the board game version are mandatory in the digital version. Two examples: 1) Blood Harvesters have a 1/6 chance to deal one damage to themselves to cause one damage to the target, but while you can choose not to activate that in the board game (for instance, if it will kill your Blood Harvester), it is automatically activated in the digital version; 2) when a Poisoned unit is attacked in the board game, the attacker may commit any lore results rolled to deal damage to the poisoned unit, but in the app, there is no choice, even if your attack only generated a single lore and youd rather save it for lore cards. Other changes include the Greyhaven Battlemages whose shield ability is no longer tied to combat results but to movement (which makes them too powerful, in my opinion). But the changes are not all bad. For the app, they have streamlined the command card mechanic so that you have a small pool of cards you can refresh rather than drawing from a deck. This gives you more strategic control over your characters compared to the random draw of the board game. (Although I prefer the randomness of the board game with the deeper tactics of unit abilities.) The graphics for this game are great! I mean, I only paid $10 for it and for that it's fine. Because the alternative is to pay $80 for the board game that comes with unpainted miniatures. Speaking of the board game's core set, the units available is one screaming difference between the physical and digital versions. In the core set, you get a single legend unit for each team. With a 50-gold game, you could muster 6 of them, but since there is only one in the core set for each side, to get 6 for a single faction requires almost $500! For $10, you can field any combination of units you desire. That's quite a treat to me! Of course, that only matters in multiplayer missions, not in the campaign. But one thing I LOVE about multiplayer is that I have the option of playing against the CPU in multiplayer battles. Why is this huge for me? Because I am an Uthuk Y'llan fan! :Uthuk: You see, the campaign is played from the point of view of the Daqan Lords (the humans) and you fight against the Uthuk Y'llan. I, however, love the Uthuk Y'llan, so I'm glad there is a way for me to play solo with my favorite faction. Good job, FFG! The campaign was actually quite fun, for me. It is very scenario-driven, which makes things very interesting. I'm done rambling. Hopefully I've answered some questions others have not. But the point is htat I LOVE this game and I highly recommend it! (And the board game, too!)
👍 : 30 | 😃 : 1
Positive
Playtime: 316 minutes
Review after playing the first couple of missions: The gameplay is solid, it keeps the feel and tactics of the board game. The campaign is promising, I look forward to playing more of it. The tutorial is OK, it should teach newcomers to Battlelore (and other games using the same system) the basics. The interface, camera and controls are decent. Barely. It's impossible to miss the fact that this is an IOS/Android game that has been ported to pc. The camera zooms around the battlefield, sometimes making it hard to keep track of what is going on. I really hope we get an update with an option for a static overhead camera, this would be much better suited for pc screens. A marginal thumbs up as it is now, could become a glowing recommendation with a few tweaks to the interface.
👍 : 48 | 😃 : 2
Positive
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