Magnetic: Cage Closed
1

Players in Game

1 😀     1 😒
50,00%

Rating

Compare Magnetic: Cage Closed with other games
$14.99

Magnetic: Cage Closed Reviews

App ID344410
App TypeGAME
Developers
Publishers Good Shepherd Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards
Genres Indie, Action, Adventure
Release Date26 May, 2015
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Russian, Polish

Magnetic: Cage Closed
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Magnetic: Cage Closed has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Magnetic: Cage Closed over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 247 minutes
I love puzzle games, especially ones that get your brain working. Magnetic: Cage Closed certainly did just that. As the game progressed there were some puzzles that pissed me off and had me angry, This is a good game, but it's biggest downfall is the voice acting. It's horrendous. They could've done so much better.
👍 : 7 | 😃 : 0
Positive
Playtime: 485 minutes
Sorry programers, I hate giving bad reviews, but I loved portal and portal 2 and this is no where near that epic level. The game uses magnetic guns to move around and manipulate blocks, which had the potential to be epic and was fun at times. The puzzles are fairly easy to figure out what to do, but it is doing it that is so frustrating. If I could have saved whenever I chose, it would be better, but constantly repeating a long series of manouvers just because of one bad move, is not fun, it is a tedious ordeal. I stopped at a point saved as Red Lights, level 7, where you must jump/float around a zigzag section and I can't be asked to continue, so no comment on the puzzles beyond that point. Game goes from easy to very hard, randomly. Portal was fun, humorous and challenging, this has only a few of those great qualities, but could be fixed with a free upgrade. 3/10.
👍 : 9 | 😃 : 0
Negative
Playtime: 153 minutes
If you like Portal 2, you'll probably like this game. In this game, you play as a prisoner who participate in an experiment with a gravity gun. The mechanics with the gravity is very similar to Magrunner but I would say that I prefer this game because it's easier to understand and overall, it's a solid Portal 2 clone. The only problems with this game is that once you chose something, you can't get back to try different choices (for example, the end of the game ....) and that it's really short (I finished it in 2h30 without any help). It's not as challenging as Portal 2 since you won't have to think a lot about how to finish a puzzle. Most of the time, there's only one thing to do and it's easy to figure it out. For 4$ (price on sale), I would say that it was totally worth it if you're into first person puzzler
👍 : 5 | 😃 : 0
Positive
Playtime: 718 minutes
Acceptable levels, usable mechanic, slow pacing, very slow pacing, extremely slow pacing, seriously it is so slow the 9 ending achievements is the real torture (unless you copy/paste savedates to 'fix' the missing save/restore feature).
👍 : 3 | 😃 : 0
Negative
Playtime: 1065 minutes
I love First Person puzzle games (such as Portal) and Magnetic: Cage Closed definitely scratches that itch. Really enjoying it so far! Can't wait to play more, hunt achievements, and sniff out speed run routes!
👍 : 26 | 😃 : 2
Positive
Playtime: 287 minutes
This is a pretty fun game overall. I hated the one timed level, but other than that it was pretty satisfying. You will have to restart levels a few times due to death. The only other thing that was annoying is sometimes the gun with the platform doesn't perform as expected when you jump...it can be inconsistent - once you get the third level gun it's a lot better. Good game though short.
👍 : 4 | 😃 : 0
Positive
Playtime: 443 minutes
Magnetic: Cage Closed, which is a puzzle game, attracted a lot of attention. When I first started the game, I really liked the idea of ​​the game and the story of the game was very interesting. Gradually, new tests came and I learned new capabilities, but after passing basic tests, the game process, like most of the other puzzle games, became very boring and repetitive. The game's graphics are not so defined and it makes you tired after a few tests especially the dim lighting. But what kept me going was the story. In this game, you can make several decisions that will change the plot of the game. Many players say that it didn't have an interesting story, but after you realize all the decisions that will happen in the end, the only thing you say to yourself is "wow. This is a wonderful and complete story" stop comparing this game with the portal. you right, it has kinda the same story as a person who is stuck in a close place but this is an indie game with a really interesting plot. I'm so glad that people like these creators who make us these wonderful puzzle games exist. Unfortunately, after each test, you have to enter a hole, and because this is a repetitive process, it becomes very annoying. This issue after a while causes this wonderful story to disappear and many people do not follow the game and do not go to the end or even after finishing a scenario, do not test the rest scenarios, or even Google it. Finally, I rate this Indie game very well and I enjoyed it. I also recommend that if you are interested in puzzle games and interesting stories, be sure to try this game out.
👍 : 6 | 😃 : 0
Positive
Playtime: 899 minutes
Another Portal-like 3D puzzle game, which while not terrible, could use some major polish. In the description we can read [quote=description][b]No playthrough is the same[/b] - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find them[/quote] and that's a lie. While the game technically ends differently and lets us learn different aspects of the story depending on 2-3 choices, nearly all of the puzzles are exactly the same. Speaking of different endings: overwriting the same save file and thus sorta forcing the player to play through the entire essentially identical game ~7.7* times to find all endings is [b]NOT[/b] the proper way to make your game "replayable". If you want to get all endings just copy your save files before you make choices in appropriate chambers guys, it's not worth it. *[spoiler]7 endings happen after the full playthrough, 1 is in about 3/5ths of the game, and 1 happens if you don't leave the first room[/spoiler] Do you know how easy it is to go through doors IRL and in most games? Well fuck you, because we have couples of unnecessarily heavily sealed vault-like doors with a tiny tunnels you have to CRAWL through in between, which takes only literally 12 SECONDS of pushing your "forward" button! Plus the unnecessary 8 seconds that you need to spend waiting for the "unlocked" doors to actually open in the first place, which they do only when you finally stand right in front of them. Fuck. And if that alone isn't enough, after you finish a puzzle set, you need to: [olist] [*]leave the magnet gun and make some (mostly meaningless) choice [*]go through a "door" [*]go to the end of a short corridor and wait a couple of seconds for the next "door" to unlock [*]go through 2nd "door" [*]wait until the garbage bin you're traveling in gets to its destination [*]go through a 3rd "door" to your cell and wait for a "chapter" to end [*]go through the 4th "door" back to the garbage bin [*]wait again while it moves [*]go through the 5th "door" [*]grab the gun again [*]and go through 6th "door" [/olist] and only then you're able to continue solving puzzles, yay! That took only like 5 minutes of waiting and pressing "forward" to get back to the same state you ended previous set of puzzles in! What isn't helping is the fact that in several places you're forced to wait a couple of minutes and listen to the dialogue (which makes no sense in later playthroughs given how repetitive this game is), and it even obnoxiously tells you something like "the countdown HAD BEGUN, you have one minute to make your choice" just to wait another couple of seconds after the dialogue has ended to open a door (this time a normal door) to the chamber you're supposed to make your choice in. And all this nonsensical time fodder exists in a game that has a SPEEDRUN ACHIEVEMENT. JUST WHY? When it comes to game mechanics, if we ignore the obvious "that's not how magnets work!", it is a bit wonky and unpredictable sometimes. Often when you're trying to "shoot" a cube using the magnet gun to hit a button on the wall, it just flies off to the side (and no, i'm not talking about the puzzles later in game where there are magnets on the walls exactly to make shooting like that even more difficult). There's a couple of other issues but eh, scrap that. Puzzles sadly aren't very challenging, and there isn't even much difference between the "easy" and "hard" sets of them. Also the design of a couple of puzzles is just poor. Verdict: not worth $15, not worth your time unless you really like puzzle games, definitely not worth legitimately replaying it ~7.7 times to get all endings unless you are a masochist.
👍 : 20 | 😃 : 0
Negative
Playtime: 128 minutes
It tries hard to be like Portal by adopting some of the features that made Portal a success, it has the omnipresent baddy talking, boxes and buttons, repetitive environments and weird scribbles on the walls which hint that the final goal may be an elaborate ruse, but it fails. At first it did give me an interesting feeling, like being a rat in a maze, but that did not last very long. The learning curve is okay, but there is no sense of difficulty progressing smoothly - one or two insultingly easy chambers can be followed by an annoyingly punishing trial and error based chamber. Especially in the trail-and-error chambers I found the lack of a quick-load and quick save (or any kind of free saving) quite annoying. This means that if you trap yourself, you have to go to the main menu. Failing also means to start the entire chamber again from the beginning, which can be annoying. Generally not a game I'd recommend. If you are desperate for a Portal-esque puzzle game, I'd first recommend Quantum Conundrum and then I'd maaaaybe mention Magnetic, but it certainly isn't that good. It wasted a lot of potential.
👍 : 84 | 😃 : 0
Negative
Playtime: 169 minutes
I'd say 6 out of 10. It's a great game and I recommend it. The gameplay and story are quite entertaining (though sometimes a little slow paced for my taste) but you can read about that in other reviews. TLDR at the end. [EDIT: Dev reply in comments] Here I want to concentrate on one annoying fact: [b]You can't save yourself.[/b] The game saves automatically (usually only at the beginning of a chamber) in ONE savegame. This means two things: 1. Some chambers are pretty time consuming. When you die after 10 minutes figuring out the whole thing (and dying happens quite often) you have to do everything from the start. I can live with that but I just don't see a reason why there is no save or quicksave option. 2. The bigger problem is: The game has 9 endings. If you want to find them all you have to play the entire game again for each of them since there is NO level selection (apart from time trials) and you can't save when making a decision. This isn't just a problem for completionists like me - Some endings are just like: "You're dead - Thanks for playing. Now start over - you're not allowed to play this chamber again and choose a different outcome" Of course one might argue that playing the whole game again and making different decisions also gives you a different experience but that's just not the case. I'll try to explain without spoilers: You get to the 7 main endings by making a decision near the end before entering the final 3 hard chambers. You can choose Path 1, 2 or 3. Depending on which path you take you get to the very same 3 chambers but in a different order (wow! so different from each other!). At the end of each path you make another decision that leads you to one of the endings. (Path 1=2 Endings, Path 2=3 Endings, Path 3=2 Endings). The first playthrough is fun because you have to solve puzzles but playing it the second time is a chore since you just know all the solutions already. TLDR: Great game but you have to replay it 9 times to find all the endings because you can't save yourself and there is no level selection.
👍 : 103 | 😃 : 2
Positive
File uploading