
177
Players in Game
2 004 😀
346 😒
81,87%
Rating
$12.99
Project: Gorgon Reviews
Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.
App ID | 342940 |
App Type | GAME |
Categories | Multi-player, Cross-Platform Multiplayer, MMO |
Genres | Indie, RPG, Early Access, Massively Multiplayer |
Release Date | 12 Mar, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |
Age Restricted Content
This content is intended for mature audiences only.

2 350 Total Reviews
2 004 Positive Reviews
346 Negative Reviews
Very Positive Score
Project: Gorgon has garnered a total of 2 350 reviews, with 2 004 positive reviews and 346 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Project: Gorgon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
134215 minutes
Easy to get into MMO. But don't let that fool you, there are hundreds of things to do! Tons of classes to mix and match. Tons of professions to dive into. A small but helpful community. Whether solo or with friends you can find something new to do and places to go every time you log in.
Get lost! Explore and find new creatures and dungeons in each new zone. In game events happen all the time, be prepared for poetry jam's every Saturday!
👍 : 0 |
😃 : 0
Positive
Playtime:
1665 minutes
So much to do, such a great community as well! Takes me back to old school MMOs. 10/10 will play again.
👍 : 0 |
😃 : 0
Positive
Playtime:
11866 minutes
I really like the skill system in this game. Very creative but also designed in a way that encourages people to try new things. For example even a failed Skinning attempt still gives some xp, which means that even failure has some value.
👍 : 0 |
😃 : 0
Positive
Playtime:
2908 minutes
Great indie MMO that was made with a lot of love. If you enjoy skyrim or elder scrolls online you will feel right at home with this game.
👍 : 0 |
😃 : 0
Positive
Playtime:
1511 minutes
If ur into old school mmos and don't mind about patato graphics this game is a gem.
👍 : 0 |
😃 : 0
Positive
Playtime:
6032 minutes
Picked this up with my buddy today. Lost track of 4 hours very quickly. Still haven't made it to the first town (in a good way) and just enjoying every minute of it. Community seems great. Saw a dance party to another players custom tunes in a random Inn. Good stuff 10/10.
👍 : 4 |
😃 : 0
Positive
Playtime:
2030 minutes
What if you were making an MMO with only two thoughts in your brain:
1) the best thing in MMOs is exploration, which is more than just quests and the map?
2) what happens if you actually commit to isekai anime bit of everything is a skill and everything you do unlocks random new things?
Put 200 developers on an idea like this and it wouldn’t be even a sliver as interesting as this is. The absolute chaos of a couple of minds pouring passion and ideas into a single project over years of work. Almost reminds me of Maid Marian games, RPGmo, and definitely harkens back to 00s MMOs with extremely grand ideas, but with the tools to actually try them. Games fucking incredible, a the same time it’s also a mess and a thousand layers deep.
👍 : 5 |
😃 : 0
Positive
Playtime:
561 minutes
Surprisingly fun and indepth.
If you are looking for a Slower paced MMO that centers itself around classless advancement of literally hundreds of unique skills, this is the game!
There are no set classes (though most will probably start with a sword, or bow or other common weapon) meaning you can start learning a totally new skill on one character at any time.
Is your Hardened knight tired of slaying thousands with sword? Have you tried.... Psychology? The art of misdirecting your enemies or damaging them through hurtful cutting words. Yeah that's literally a skill.. its actually pretty awesome too. "Tell me about your mother" is a Crowd control spell under Psychology, where the enemy if they fail the save will start telling you about their mother unless someone attacks them LOL.
the game doesn't take itself too seriously, and at the same time offers seriously indepth skills and crafting.
ive only scratched the surface of what this game has to offer, but if your reading the reviews trying to decide if its for you... let me help you with that, it is.
it has a free demo you can play, that allows you to really get started on the Tutorial Island and decide if its your playstyle or not (limited to max skill level of 15 in any skill). Then if you buy the Title for 19.99, you can continue that characters journey to maximum skill levels.
by skill level 7 in swords i knew This was a title for me. Hope to see you in game!
👍 : 1 |
😃 : 0
Positive
Playtime:
2242 minutes
How do I put this.
I've had this on my wishlist for years and letting it cook.
Didn't really know much about it, and lets be honest the graphics look dated from videos/screenshots, so I wasnt overly eager to try it.
I finally did however, and I gotta say this is probably the first time in the last 20 years that I've been properly captured again with the same kinda vibe that SWG used to have.
It's not like it really looks like SWG, or have a similar setting or anything like that, but it has that feel.
There is so many creative and new systems, new angles and multitudes of options that is not part of the standard MMORPG package.
I'm honestly surprised at how many mechanics I hadn't seen before and am enjoying.
So many classes/professions to combine, stuff to grind, social systems including song, dance, poetry.. love it.
The GFX could be better, but it's better ingame then what the videos how, and movement/animations, GUI and all that is very smooth and simplistic, so no "indie game syndrome" there.
Gotta get back to playing now!
👍 : 1 |
😃 : 0
Positive
Playtime:
1854 minutes
This game is pretty interesting when it comes to having things to do (lots of interesting skill types), and then spends the majority of its mechanics punishing you for or outright preventing you from doing them.
The "economy" is non existent, there are no vendors you can rely on to sell items for any amount of income, because their purchasing cash is extremely limited and resets WEEKLY, so you will routinely have an inventory full of junk that might be ideal to sell, but with no one to buy it. This is "fixed" by gaining favor with random vendors to apparently increase their buyback amounts, and the way you do this is by "hanging out" with them outside of the game while you're offline. Yes, this game incentivises you to NOT PLAY IT. The more you don't play, the more favor you can gain!
Worse still, even if you did have money to buy training or advance in anything (you won't) learning even basic skills (use a staff, learn a single basic magic spell) is a game of hide and seek with NPCs scattered and hidden throughout the area that you may or may not eventually run into, so you will spend a lot of time necessarily learning skills or weapon types you might not care for until you eventually run into one of these people and then do a lot of backtracking to learn what you actually wanted to, assuming you get that far.
The community seemed fine, the help channel was generally helpful, but there are better options that don't punish you for trying to engage with it.
👍 : 5 |
😃 : 2
Negative