100% Orange Juice - Mixed Booster Pack DLC
Mixed Booster Pack includes 11 new game cards (3 rare, 4 uncommon, 4 common) designed by Junpyon and Hono of Orange_Juice.
App ID | 338360 |
App Type | DLC |
Developers |
Orange_Juice |
Publishers |
Fruitbat Factory |
Categories |
Single-player, Steam Achievements, Steam Cloud, Multi-player, Downloadable Content, Steam Leaderboards, Steam Trading Cards, Stats, Valve Anti-Cheat enabled |
Genres |
Indie, Strategy |
Release Date | 9 Mar, 2015 |
Platforms |
Windows |
Supported Languages |
English, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese |
43 Total Reviews
42 Positive Reviews
1 Negative Reviews
Positive Score
100% Orange Juice - Mixed Booster Pack has garnered a total of 43 reviews, with 42 positive reviews and 1 negative reviews, resulting in a ‘Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 100% Orange Juice - Mixed Booster Pack over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
0 minutes
More cards for a card board game.
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
This is the third DLC pack released for this game and one of the first that doesn't add new characters. Instead, you get a variety of cards that you can use with any character after you acquire them ingame. To make things easier, I will list information about the cards and sort them from top to bottom, from cards generally useful to everybody to cards that are more niche and give my thoughts on them.
[h1] Passionate Research [/h1]
Norma: 2
Cost: 5 Stars
Boost (Max 1)
Look at the first 3 cards of the deck. If there are any hyper cards, take them. Return the rest of the cards to the deck in the same order.
A very short and sweet search effect and a staple for any hyper dependent characters. Even if you don't draw any hypers, you still gain knowledge of the next 3 cards that will be drawn and you can use this very early in the game thanks to the low norma and star requirements. You really can't go wrong packing this with any character.
[h1] Tactical Retreat [/h1]
Norma: 1
Cost: Current Norma x 5 Stars
Battle
End this battle. Attacker gains this card's cost. May only be used by the defender. If opponent plays a battle card, this effect is void.
So this is a pretty much a card for escaping from a battle that you are unlikely to win or to buy you a bit of time. A good time to use this would be against a character with a powerful boost hyper such as Suguri. There is unfortunately a chance for this to whiff if your opponent plays their own battle card, but at the very least they don't get the stars you paid for the cost (You do still lose those stars though). This is also a card that you could bring with any character, though I would be careful bringing it for a character that likes to battle.
[h1] Mix Phenomenon [/h1]
Norma: 2
Cost: 10 Stars
Event (Max 1)
Effect Duration: 3 chapters
All panels other than the home panels become random panels.
The effect is pretty self explanatory, but there are a few good uses for it despite its random nature. This can be used when the boss is out so you don't have to worry about them for a couple turns and this card could also be used to deny other players from landing on stuff such as warp or movement panels. This is still very much an entirely RNG card despite those uses, so only bring it if you want to have some fun messing up the board.
[h1] Shield Counter [/h1]
Norma: 4
Cost: 20 Stars
Battle (Max 1)
Deal damage to attacker equal to their ATK - DEF (min. 1). Then end the battle. A KO from this damage does not count as a defeat. May only be used by the defender.
This is Tactical Retreat's more deadly cousin. Not only can this card deal damage and even KO your opponent, it also effectively whiffs any battle card that they might have played in that battle. I wouldn't recommend taking this with any character that relies on having high attack or a battle focused hyper, but for everyone else this can be a powerful defensive tool.
[h1] Mimic [/h1]
Norma: 3
Cost: 5 Stars
Boost
Choose a player. All hyper cards in your hand become the type that that player uses.
This is both a very silly and very powerful card in the right scenarios. It is effectively useless if you don't have at least 1 hyper card in your hand, but it could be worth holding onto depending on what other characters are in the game. This card is best brought for characters with more mediocre hypers since whatever you copy will likely be better and other people would be unlikely to choose your hyper as a target if they get mimic instead.
[h1] President's Privilege [/h1]
Norma: 4
Cost: 10 Stars
Boost
Effect Duration: 1 chapter
You may play cards without paying their cost. You may play 1 additional card this turn.
This card effectively makes every card you play for an entire turn free besides the 10 stars you pay to activate this. This means depending on your hand you could play some insane combos and not really lose anything if it goes wrong besides 10 stars and all the cards you used. It's best to pack this card in a deck full of expensive cards and hypers as it can be kinda underwhelming otherwise.
[h1] Lonely Chariot [/h1]
Norma: 3
Cost: 30 Stars
Boost
Stock Effect
Always roll 5 to move. After your turn, take 1 damage. Effect expires on KO.
If you suffer KO from this effect, pay Lvl x5 stars.
A very high risk, high reward card for getting around the board. Being able to have consistently high movement every turn in a game like this is very nice, but the drawbacks and cost can't be ignored. This card is best for high HP characters that will be able to abuse its effect for longer or if you really need to land on a specific panel such as a home.
[h1] Ambush [/h1]
Norma: 3
Cost: 20 Stars
Boost
Engage in battle with an enemy or enemies on your panel. Once these battles are over, your turn is over.
If you're getting battled by somebody who wants to follow behind you, you can play this card as a surprise attack and attempt to KO them instead or at the very least end up behind them. An interesting thing about this card is that you are able to play it despite having not having anybody else on your panel and it will skip your turn. Best to be brought with characters that are more offensive.
[h1] PiyoPiyo Procession [/h1]
Norma: 2
Cost: 0
Trap (Max 1)
Player suffers 3 random encounters (the player attacks first).
This trap essentially forces the person who lands on it to fight three random battle panel enemies in a row. The effectiveness of this trap really depends on the stats and health of whoever lands on it and in the worst case, could give somebody 3 wins and some stars by KO'ing all the enemies before they get to attack. It's not a card I would rely on thanks to having to rely on battle RNG, but it can be nice for trap heavy or high attack characters to place down.
[h1] Sealed Memories [/h1]
Norma: 1
Cost: 0
Trap
For 3 turns, all target's cards are reversed (target sees them face down, and other players can see their cards).
Unlike most traps, this card isn't immediately a threat to somebody who lands on it. While the knowledge of what's in somebody's hand is nice, it doesn't really mean much if you aren't able to take immediate advantage of it. Flipping cards upside isn't usually too devastating either if the person is paying attention and remembers what cards are in their hand. I would only recommend bringing this for Sweet Breaker and maybe one copy in a trap heavy deck if you really want to.
[h1] Scary Solicitation [/h1]
Norma: 3
Cost: 30 Stars
Event (Max 1)
All active players except the one who played this card must draw cards, paying 15 stars per card, up to their card maximum.
This is a very situational card that I struggle to come up with reasons for bringing. On one hand, you can make people lose up to 45 or even 60 stars if they have an empty hand. On the other hand, you are paying 30 stars minimum for an effect that will easily be nullified by anybody that is keeping their hands full of cards, and even if they're not, you're giving them more resources that could help them get those stars back. You don't even get to draw any cards yourself. The only real use of the card is to potentially deny somebody of a norma, but there are many other ways of doing that that also won't give the opponent cards to use against you. I cannot recommend this card outside of meme strategies.
[h1] Conclusion [/h1]
Overall, I think the Mixed Booster Pack is very worthwhile to get. You get a lot of fun cards to use with your characters and outside of a few duds, the cards are generally pretty useful. I honestly think that this is one of the first DLCs you should get if you're considering buying any.
👍 : 1 |
😃 : 0
Positive
100% Orange Juice - Mixed Booster Pack DLC
100% Orange Juice - Mixed Booster Pack offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
56370 |
|
100% Orange Juice - Mixed Booster Pack |
Package |
1.99 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
100% Orange Juice - Mixed Booster Pack Minimum PC System Requirements
Minimum:- OS *: Windows 7/8/10/11
- Processor: Intel Pentium 2.0GHz or higher
- Memory: 512 MB RAM
- DirectX: Version 8.0
- Storage: 600 MB available space
- Sound Card: DirectSound compatible sound card
100% Orange Juice - Mixed Booster Pack has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.