The Grey Company
Charts
3 141

Players in Game

1 434 😀     151 😒
86,07%

Rating

The Grey Company Steam Charts & Stats

A Roguelike RTS game that plunges you into a dark, gritty world where gold and glory are your only friends. Recruit from a diverse roster of mercenaries, each with their own skills and stories, to form your company.
App ID3337380
App TypeGAME
Developers
Publishers Memori Studios
Categories Single-player, Steam Achievements, Steam Cloud, Stats
Genres Strategy
Release Date2025
Platforms Windows
Supported Languages English

The Grey Company
3 141 Players in Game
3 161 All-Time Peak
86,07 Rating

Steam Charts

The Grey Company
3 141 Players in Game
3 161 All-Time Peak
86,07 Rating

At the moment, The Grey Company has 3 141 players actively in-game. This is 0% lower than its all-time peak of 3 141.


The Grey Company Player Count

The Grey Company monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-06 3141 0%

The Grey Company
1 585 Total Reviews
1 434 Positive Reviews
151 Negative Reviews
Very Positive Score

The Grey Company has garnered a total of 1 585 reviews, with 1 434 positive reviews and 151 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Grey Company over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 364 minutes
I love total war warhammer. But inevitably every time I play those games I get caught up in the overworld resource management element of it, turtle real hard, produce overwhelming armies that can't be stood up to by the AI, and autoresolve every battle as I paint the map. Which isn't really all that fun, actually This game gives me everything I actually find FUN about those games and also gives me a CHALLENGE All it's missing right now is multiplayer and an endless mode
👍 : 16 | 😃 : 0
Positive
Playtime: 358 minutes
This game is phenomenal. In the mood for a total war campaign but don't have days to spend completing it? This scratches that itch. 10/10 play this game.
👍 : 19 | 😃 : 0
Positive
Playtime: 1016 minutes
The main reason I can't recommend it, is because the meta-progression feels really, *really* bad. First of all, you have to deposit currency from your run to use it for meta-progression. This means that you have to intentionally hamper your current run to benefit your meta-progression. It's not just about picking up something like an XP boost instead of a power boost, but literally burning your run-currency to use it between games instead. This feels really bad. In addition, a lot of the bonuses are really boring, and really tiny. For example, buying a meta progression for an extra reserve slot is 250 gold. Another meta-progression costs 50 gold and gives you 1 extra gold per run. This means it'll need 50 runs to pay itself back, or 250 runs to pay for the reserve slot. Of course, a gold early (starting gold) is better than a gold later, but it still just *feels bad*. It works in an idle game, but this isn't an idle game. Honestly I think they just should scrap this entire idea and have meta-currency obtained separately from gold (for example have a % of your spent gold during a run become meta-currency when you finish a run).
👍 : 162 | 😃 : 12
Negative
Playtime: 107 minutes
It's a shame that I have to give the game a negative review. I played the demo and loved it but after playing the full game it just seems a bit samey. The AI doesn't seem to have any plan except to place everything together (unless it has the ability to be placed out of zone) and then walk directly towards you. They seem to always walk to you (if it isn't a siege). The factions felt kinda of samey. Honestly it is a cool idea and I want to like it but I don't :(
👍 : 32 | 😃 : 3
Negative
Playtime: 449 minutes
It's a great game and I emplore you to consider thoroughly if any of the negative reviews truly manage to argue that the game is bad or just give a thumbs down because it wasn't perfect. For the scope and the price tag I think the developer definitely deserves a thumbs up and I am glad I spent my money for both a fun experience to begin with and to support a good idea.
👍 : 23 | 😃 : 1
Positive
Playtime: 1462 minutes
This was built by one person, ONE person. . . . TJ you are amazing! If you wanted 'Slay the Spire' and 'Total War's' rogue like love child then this is the game for you. Easy to pick up, difficult to master and harder still to put down, it gives of the early 2000's miniclip vibe with the 2020's tech. I keep wanting "Just one more Run" Top marks, best Indie game 2026
👍 : 32 | 😃 : 0
Positive
Playtime: 250 minutes
This review will be edited and expanded upon this weekend - probably - maybe. First things first. This game is NOT an intricate tactical game worthy of replacing titles such as Master of Command, Total War, WARNO, or similar titles. It is NOT an in-depth RTS game worthy of replacing titles such as Warcraft III, Tempest Rising, Age of Empires, etc. It also is NOT a complex roguelike with deep progression like Dead Cells or Rogue Legacy. This game is a much-needed, arcade-depth tactical game with substantial intricacy and procedurally generated content to consume for a few hours at a time and scratch that tactical RTS itch while offering the opportunity for some limited meta-progression to keep things somewhat fresh and interesting in the case of many, many hours of gameplay. It also is an impressive, one-man project that is well worth the price point, which promises free updates for its developmental lifetime, with an active developer who has clearly put a lot of time and effort into a well-crafted passion project. The UI could use a bit of improvement in terms of accessibility and clarity, especially during battle (there are plenty of times that you will accidentally collect a stray unit in your multi-selection because a single entity is present in your selection square, and this may or may not have resulted in me accidentally withdrawing a full strength unit by accident with no way to re-rally it despite me having erroneously telling it to **** off the battlefield), and there are some modern quality of life improvements that also could be reviewed (ctrl+click to select units on both the roster and the battle map, a more reliable way of reorganizing your unit cards). However, it is clear where it absolutely needs to be, clean, and is (for the most part) intuitive. The balance could use a bit of review across the many factions (I've had some similar-rarity anti-infantry units losing to pikemen/spearmen despite otherwise equal stats, and there are some ranged units that will absolutely demolish your melee and cavalry units despite middling combat stats, looking at you elf faction), but overall there is a good level of faction variety that is interesting, engaging, and promises a lot of options in the long run. For the most part, units will behave the way that you expect them too (unless you attack the elven artillery with cavalry. Do not attack the elven artillery with cavalry. It will not end how you expect.) The events are... a bit uninspired and lacking in interesting risk and trade-off, but there IS a large variety and it certainly is on par with roguelikes such as Slay the Spire. The 'downtime' options are appropriately strong, and there is enough risk/benefit judgement, especially at higher difficulty levels, for you to feel challenged with every playthrough without feeling overwhelmed. Overall, this is a must-buy for those who enjoy strategy games and roguelikes. This is a STRONG recommendation for those who like either/or. This is also a general recommendation for people who are new or with limited experience in strategy games looking to get a rough idea for tactical combat games as a whole. If you're on the fence, there is an updated demo you can play (and I encourage you to do so), and you honestly can complete a full 3-act run-through in the 2 hours it takes for you to decide whether or not you want to refund the game. I, however, look forward to playing this on and off for many, many hours going forward.
👍 : 74 | 😃 : 0
Positive
Playtime: 680 minutes
Foreword: I have played Total War as my main gaming series since I was young back with Rome 1 on disk, if you're wanting combat like Total War then buy the game and try it out, it costs less than a Warhammer Total War DLC. I wholeheartedly recommend the game even if later in the review I will list a few nitpicks. I did play the demo before release and thoroughly enjoyed my time. REVIEW: Tabletop Tavern is part of the new crop of 'Total War-likes' that have been announced this year. Instead of trying to copy the current day Total War one-to-one, the developer has made their own blend of the various aspects of the series and added their own roguelike flair and an art style distinct from other RTT games. Despite looking like they borrowed more from Warhammer Total War than it's older predecessors, the combat is more akin to older Total War Engine 2 games such as Rome 1 & Med 2 in that morale matters far more than stats, elite and powerful units can quickly crumble against the weakest of goblins if encircled. The game offers 8 races at launch with a further 1 unreleased and 1 undecided, these races are; The Iron Legion - Standard Humans who specialise in the classic archers behind shieldwall gameplay Gruntkin - Orcs and Goblins who are aggressive melee specialists that use Artillery and Monsters to break lines The Raven Host - Vikings, Standard Humans who play more aggressively due to remaining units getting an armywide buff when a unit dies, this is helped by their above average leadership stat meaning most of the time they die before fleeing Taelindor Forest - Elves, Wood Elves specifically albeit with a Dark Elf bent, their units have above average movement speed and their archers have above average damage per volley Sanguine Court - Undead, Very weak but highly spammable chaff with very strong, very limited elites. Sakura Dynasty - Shogunate Japan, Jack of all Trades that receives very large buffs if you use only Sakura units(more on this later) Deepstone Hold - Dwarfs, slow, tanky, high morale and devastating gunpowder, Dwarfs. Drakosaur Brood - Lizards, chaff backed by monsters where chaff get buffed by ganging up on units. Each race has 2 leaders to choose from although you must complete a run as leader 1 of the race to unlock leader 2. The Roguelike aspect comes into play on this games equivalent of the campaign map, you traverse areas containing a random assortment of event nodes, these can be battles, shops, sieges, dice roll events etc, you get gold from winning battles and succeeding in events which you can spend on myriad things in and out of the campaign. The army building conundrum is that when you defeat an enemy army or enter a town of a different race, you may recruit or conscript troops belonging to that race, this means you could play as The Iron Legion and then recruit some Skeletons from a Sanguine Court city, this means each race is less distinct playstyle-wise however it helps to alleviate the unit variety problem that the game can have. There is meta progression in the form of global upgrades to your runs in exchange for gold earned during successful runs or banked in towns in failed runs, these upgrades range from things like economic buffs, to more gear slots, to increasing the quality of your army from run-start, it isn't particularly grindy and a single successful run can get you multiple if you do well. There are 10 difficulties and each adds incremental effects that make the game harder and harder, these have to be unlocked sequentially by beating the previous difficulty. There were some bugs however it was mostly limited to unit formations and the occasional pathfinding one. Sanguine Court and Sakura Dynasty feel a bit awkward to play due to the formers reliance on chaff in a game with limited army sizes and the latter not really having anything that sets it apart from The Iron Legion or The Raven Host aside from aesthetic differences and the fact that their roster doesn't want to mix with other rosters. This game was made by a solo developer, and when you look at what they've made, you can only congratulate them, the game runs well, it's fun to play and has a very cheap price for what you're getting. I recommend this game to enjoyers of Real Time Tactics games, I recommend this game to enjoyers of Roguelikes, and I highly recommend this game for enjoyers of Total War.
👍 : 112 | 😃 : 0
Positive
Playtime: 334 minutes
Pretty cool game. Lots of potential. I WISH there was an endless mode, where you can fight increasingly harder maps or acts until you die. The fact it just stops after act 3 is disappointing. I was ready to continue the story of my army and making them stronger. Please if you could add this mode I'd be so hyped. Just an endless mode until you die. I was looking forward to continuing my army's story for many acts still.
👍 : 92 | 😃 : 0
Positive
Playtime: 346 minutes
its a blast, needs a co-op campaign for 2-3 players! Just bigger battles and more strategy
👍 : 112 | 😃 : 1
Positive

The Grey Company Screenshots

View the gallery of screenshots from The Grey Company. These images showcase key moments and graphics of the game.


The Grey Company Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: RTX 1050
  • DirectX: Version 11
  • Storage: 1 GB available space

The Grey Company Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core i5
  • Memory: 16 GB RAM
  • Graphics: RTX 3060
  • DirectX: Version 12
  • Storage: 1 GB available space

The Grey Company has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

The Grey Company Latest News & Patches

This game has received a total of 27 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Changelog for Patch # 0.9.17 - 0.9.25
Date: 2025-10-23 20:08:04
Newest changelog & celebrating hitting 20K wishlists!
👍 : 14 | 👎 : 0
The Biomes & Factions Update is Here!
Date: 2025-11-01 14:58:47
New biomes, faction powers, and signature units arrive in Tabletop Tavern’s biggest demo update yet.
👍 : 53 | 👎 : 0
Changelog for Patch #0.9.26 - 0.11.5
Date: 2025-11-07 22:25:13
We've got a HUGE list of changes, fixes, and additions! If you haven't played the Tabletop Tavern demo in a while, now's the perfect time to jump back in.
👍 : 33 | 👎 : 0
Changelog for Patch #0.11.6 - 0.11.20
Date: 2025-11-22 16:40:07
👍 : 23 | 👎 : 0
Another Wishlist Goal Smashed! Vote on the Next Faction
Date: 2025-12-02 17:48:35
Now that we've passed 40k wishlists it's time for the next faction vote!
👍 : 41 | 👎 : 0



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