Warlocks vs Shadows Reviews
App ID | 330270 |
App Type | GAME |
Developers | Frozen District |
Publishers | ONE MORE LEVEL |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP, Steam Trading Cards |
Genres | Indie, Action, RPG |
Release Date | 19 Aug, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean, Polish |
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5 Total Reviews
3 Positive Reviews
2 Negative Reviews
Mixed Score
Warlocks vs Shadows has garnered a total of 5 reviews, with 3 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Warlocks vs Shadows over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
80 minutes
The game is 100% wave by wave, not a side scroller. It's kind of fun but for most people it'll probably only provide you with a couple of hours of fun.
Most of the characters are not powerful enough in the early game to progress. The first character is infinitely better than all others.
👍 : 10 |
😃 : 1
Negative
Playtime:
777 minutes
a fun couch co-op weekend game for a solid price at $12.
currently the game is a bit short (being in early access) and can be beaten in roughly 2 hours, however the variety of characters is quite nice! each character playing very differently.
if you like risk of rain or magic maker - youll love this game! its a fun 2d hack n slash bullet hell to share with your friends
hopefully a few of these will get fixed:
-more game content (levels and characters)
-leveling up characters individually instead of sharing the skilll points distributed (this would extend gameplay time)
-level selection screen
-increasing boss difficulty
-difficulty settings (normal, hard, insane)
even in early access, this game is worth the purchace as it has great potential in the near future! cant wait to see and play more!
👍 : 5 |
😃 : 0
Positive
Playtime:
337 minutes
First Impressions: This is a great game. Looks like Risk of Rain, but even more chaotic, and levels!
Pros:
Fast Paced action
Upgradeable skills
Great boss battles
Online Co-Op
Great music, Needs more though.
Cons:
Buggy. (I've lost my saves 2 or 3 times, one of them that was around 75% complete. Additionally, when hosting, your save overwrites the other players save, but keeps their levels and gears.)
Multiplayer and Single Player games ARE NOT separate on the same profile.
Repetitive. Arenas can only be played so many times before you run out of things to play.
Total: 7/10, because of bugginess. Definitely something I"ll come back to after it finishes.
👍 : 5 |
😃 : 0
Positive
Playtime:
178 minutes
This game was fantastic when I played a long time ago, I wish it had mod support atleast so people can extend the lifetime with new characters or have community patches or somethin
👍 : 0 |
😃 : 0
Negative
Playtime:
250 minutes
Like risk of rain but seemingly more fast paced.
[list]Pro's
[*]Cool boss battles
[*]Skills become stronger as you level them (and gain different effects/graphics)
[*]Fast paced
[*]Multiple characters , all with different skill mechanics
[/list]
[list]Con's (Early access!)
[*]No tooltips, if you start with the pyromancer thats the tutorial you get, swap warlocks mid game you get NO tooltips for abilities and are on your own figuring it out
[*]Only one healer in roster so far (Shaman)
[*]Melee characters have it kinda rough
[*]Few minor bugs (Early access, expected)
[/list]
👍 : 9 |
😃 : 1
Positive
Playtime:
851 minutes
Early Access Review
Well done! Very excited to see what the dev does with this game. 9/10 first look score.
Pros:
Ice Witch (character played) Seems well balanced! Hard to come by these days. Games that seem fairly balanced at least.
Enemies are very creative and are distinct. Enjoyed learning their traits and how to fight them.
Item upgrading is progressive and well paced.
Abilities were fun to level and combined nicely with each other AND with item ability procs.
Cons:
Being a grinder, I felt I should be able to return to previously visited levels. Not the case (yet?).
Certain elements of levels seemed unneccesary. I was able to sit in a corner if I felt like it, game didn't really force me to use/dodge elements of the environment.
Ability tooltips are a must.
Suggestions for the developer:
Interactive items on levels (explosive barrels, buttons that activate level things when YOU hit them, etc.)
Items that grant set bonuses
Jump height being a stat, make high jump accessible only areas
Secret cubbies on levels with chest/loot/health/etc.
Through this dev phase can we please new game+ toons or something >:O
There's always more things to suggest, but that's all I've got for now. I am glad I pre-purchased into this game, If you're on the fence on it and you can afford the $14, my vote would be to do it.
TL:DR - Worth donating to the cause, games got it goin' on.
👍 : 5 |
😃 : 0
Positive
Playtime:
271 minutes
This is what could have been a very cool game in the spirit of Risk Of Rain. Unfortunately the developers did not put enough effort into polishing the gameplay and balancing the difficulty level. There is no real challenge, no penalty for death und no variety. Most enemies can be defeated by mashing a single button. Especially the later bosses are no challenge at all. Many of the player's attacks just automatically target the nearest enemy, so it never really feels like there is actually any skill involved. The loot and the shop system are also a joke. Most of the time I had way to much money but there was nothing better to buy compared to the gear that had already dropped. The only thing the devs got right is the presentation. The music, the graphics, the sound and the animations are really nice. But that is just not enough the save the game. Don't buy!
👍 : 5 |
😃 : 0
Negative
Playtime:
33 minutes
When I first saw the game, I thought: "This looks awesome. What's the catch?"
When I first played the game, I thought: "I need to stop wasting my money."
Two minutes later, I thought: "This is even more awesome than it looked. I'm so happy I supported this game. I can't wait to see where it goes."
My only complaints are about usability.
1. You shouldn't have to choose a profile before being able to exit.
2. Please allow for gamepad customization.
Aside from the charmingly unconventional controls, this game has a very comfortable and innate feel. The videos and screenshots do it justice, but you really have to play it to believe it. It's not that expensive, so why not support cool indie developers?
👍 : 15 |
😃 : 3
Positive
Playtime:
484 minutes
Pros:
- It's fun for a decent while solo, despite its simplicity.
- Good variety of heroes to choose from.
- Excellent fun when you have friends to play with. (See cons section for details).
- Fast paced and can get the blood rushing.
- Art style/theme is unique.
- Decent music.
Cons:
- Pretty repetitive.
- Netcode is really really bad.
- Sometimes your save file will just flat out erase itself for no reason.
- Totally improper scaling of enemies. 1st area is too easy, 2nd is only slightly harder, and then 3rd area destroys your face.
- Rainer is the only hero worth playing? The others may have interesting themes of mechanics, but they really suck in comparison.
- The developer pushes out updates at the speed of smell. I'd wager at this point that the game has been abandoned. If I could have gotten a refund for this, I would. I just gave the game and developers too much faith.
- The enemies aren't interesting, and they're either really easy, or unimaginably unfair.
- Horde mode is a good idea, but it's capped at the point where you are permanently silenced (unable to use any skills) by enemies and die. Losing regardless of how good you are is a really bad design concept.
- Horde leaderboards are plagued by cheaters, and there's no accountability.
- Gear "choices" aren't really choices, since there's clearly superior equipment that you'll never want to substitute out.
- Music is really really really really really really repetitive.
👍 : 25 |
😃 : 0
Negative
Playtime:
377 minutes
Alright, I feel that I got the most of this game within my ~6hours of gametime. Let's see why exactly I clicked Not Recommended button.
Quick summary
Pros:
-Fun, fast gameplay with some skill involved
-Many heroes to play, all of them have distinctly different abilities
-Loot system provides basic customization
Cons:
-Horrible UI and overall lack of critical information
-Poor dificulty curve, areas 1,2 are perfect, 3 is hard as hell and 4,5 are just a breeze. Same with area bosses
-Certain areas have extremely repetative gameplay, spawn points allow for easy abuse
-Almost no replayability aside from trying new hero
Breakdown
Gameplay:
Wave based action with some loot and skill progression. 5 Areas, 5 bosses. Many different heroes to play. Simple and elegant.
Loot:
You have 5 slots that you can equip dropped items to, there are few stats and around 10 Special Abilities attached to the items themselves. Not much creativity but does the job
Classes:
Truly outstanding feature of this game, all classes feel different, have different tactics and MIGHT have a few distinct builds.
Hero skills:
You have 4 skills (aside from 1 hero who has 7) and you can level them up. This will be very familiar to players of Risk Of Rain. 4 skills, 4 button to press. Usually is goes something like - basic attack, special attack, dodge ability and some sort of an ultimate, although it might vary from hero to hero.
UI:
Horrible. Well, maybe close to horrible but still really really bad. When you try to compare pieces of equipment you only see stat comparison that is already on the previous item. Example - if your item has no armor but has cooldown reduction and if the new item has armor and has no cooldown reduction it will just show you +33 armor and will not compare non-existent stats. It is REALLY hard to compare items at a glance and you have to constantly switch from item to item to understand if you want to use one or another. Skills APPARENTLY have two different power levels, 1 is before you put 4 points into it and 1 is after. This is NOT mentioned anywhere and seems like a critical piece of information missing. Some skills SEEM to get new abilities with new power level - life steal, health regen etc , but that is also NOT mentioned anywhere, skill descriptions are only visible in tutorial and do not provide enough information. You have a certain level requirements to upgrade skill beyong certain level, but that is badly represented and the only indicator is that they are not hightlighed during the level-up process.
Movement:
Very floaty, has almost no precision, hard to dodge certain attacks. Hitting flying enemies feels like a roulette as you cannot control angle of attacks
Mobs:
Decent variety, some really cool designs, some (IMHO) horrible decisions on mob power. Area 3 has the most annoying Spearman that is basically harder than any boss of the game
Bosses:
First 2 bosses are AS COOL AS THEY CAN BE! They are fun to fight, unique and present decent challenge. The rest are boring and super-easy to fight. Seems like the developer ran out of creativity\time to polish them
Areas and levels:
Hard to say. Some platfroms, some fires, some nice backgrounds. Nothing special, nothing bad.
Difficulty:
Super-weird. First two levels are nicely balanced and present good challenge. Third Area is just super-hard due to one type of monster who can silence your attacks, slow you down AND teleport to you to punch you. One wrong move and you are dead. Fourth and fifth Areas are easy, I have not died once and never even came close to being in trouble. It seems that the late-game might not be balanced hence the weird difficulty curve
Replayability:
In my opinion - none. Game is around 3 hours per run, by the end I felt tired and bored. Played a bit of horde mode, got even more tired and bored.
Overall:
Nice game, but has very little to offer for the price. I would only recommend to buy it of huge sale, around 2-3 dollars just to try it out
Cheers!
👍 : 234 |
😃 : 5
Negative