Motorama Reviews
App ID | 327010 |
App Type | GAME |
Developers | 251 Games |
Publishers | KISS ltd |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Action, Racing |
Release Date | 21 Nov, 2014 |
Platforms | Windows |
Supported Languages | English, Spanish - Spain |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Motorama has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
164 minutes
Initial look is that this is a good fun game. Very simple graphics and simple game play put together to give a fun game. There is similarities to the very old Street Rod game and this is actually the reason why I purchased the game in the first place.
After playing for a few hours you get tired of the glitching graphical bugs, the game possibility of a game breaking bug that gives you a negative 214,000,000 points for a progression acheivement. And of course putting all that behind to realise that not only is the game very very short (3 to 4 hours repetitive game play, but it is impossible to complete. There is a race map with a graphical glitch where you cannot see the road or ground at all. And of course the game will not let you progress until you place in the race without ground.
Also a note on the full controler support. This game was built around a controler so much so all the menu options are "A", "B" or "X" with each not actually corrisponding to actual keyboard keys. I would be shocked is this game was not a direct port (cheeply done) from a games console. You do NOT neet a Joystick or Game Pad to use the game at all. You just need to use the force to find where the keys are.
Conclusion
This is not a Need for Speed, but an old school racing game with some very cool cars to play with. A little over priced but so full of bugs that the game is unplayable. Do not purchase this game at all.
NOTE I have changed my review to an initial positive to an out right DO NOT BUY.
👍 : 13 |
😃 : 1
Negative
Playtime:
56 minutes
Achei que não ia ser tão ruim quanto pessoal ta falando... meh... é bem ruim sim. Driving é horrível, fica melhor quando compra os upgrades e evolui no game, mas game é pra ser divertido e legal, não tem nada de divertido sofrer umas 3 horas, pra depois o game ficar bom na meia hora final e.e
👍 : 0 |
😃 : 0
Negative
Playtime:
403 minutes
This game is alot of fun despite it's few bugs it looks good on the Unity engine
The gameplay is alot of fun and it is keyboard/controller style gaming, drifting is fun and tracks rather large so plenty of powersliding room, lots of upgrades can be done for performance and there are visual upgrades to which are little limited.
Its good break from later cars with the game set in the 1950's sort brings back memorys of game i used to play in school Street rod and the game makes the 50's era work rather well, there is great deal of cars for small game and anyone into this era of cars will notice some familiar looking cars
There is no damage or performance loss when crash, and options are limited standard unity selection pretty much
The game does have some bugs music issue is worst for me if turned off it turns back on only in menus, The AI are very crazy and do ghost through the traffic and really need option to turn of motion blur when using Nos
I think if the developer fixes some bugs maybe add in some nice classic V8 sounds they will be on a winner
The price is ok i think discount price of $16.99 USD is about right
It won't be everyones cup of coffee but it sure is for me i enjoy and will continue to play it
👍 : 7 |
😃 : 0
Positive
Playtime:
181 minutes
Pro[strike]s[/strike]:
- Looks good
Cons:
- Awful handling
- No custom key mapping
- All user inputs are represented as Xbox 360 controller buttons; good look finding out which keys correspond to RB, LB and X
- Unhelpful tutorial
- Absurd collision detection, and when you [strike]crash[/strike] drive close enough to an object for the game to detect it as a crash, your car usually comes to a full stop and you might as well restart the race
- The only way to get money for upgrades is by placing first, which is difficult as you need money to upgrade your car to win
👍 : 4 |
😃 : 0
Negative
Playtime:
101 minutes
Bottom line - Do not buy
Why: Project has been abandoned for whatever reason. One update three years after release that fixed a few of the more annoying bugs but the game still seems largely incomplete. Physics are inconsistent. Occasional flickering. Not a lot of game to play.
The positives in case I haven't dissuaded you: It's very much in the vein of Street Rod (if you know 90s games). You get a cheap car, go race with it, earn money for upgrades or a new car. That's the basic gameplay loop.
👍 : 1 |
😃 : 0
Negative
Playtime:
157 minutes
It's not bad for a Unity game at it's current price point. I'll definitely get my money's worth out of [i]Motorama[/i].
The Good: The cars are interesting. There is a [i]lot[/i] of customization for each and every car. The game definitely pushes all my nostalgic [i]Street Rod[/i] buttons. Can't wait to build up a garage of custom classics! You definitely need brakes to take corners, so it's not 100% arcade racer.
The Bad: Music is loud and repetative (volume seems to reset after races). Controls are awkward to set (prelaunch menu w/o labels) and default setup is strange (shoulder buttons for manual shift). Sound effects are mediocre, definitely missing the rumble of leaded fueled V-8s (in the early game, anyway). AI opponents clip through NPC traffic but you do not (!!!). "Drifting" was called "powersliding" in the 60's. ;)
The Ugly: Being a Unity game, graphics settings are bare bones (resolution and low/med/high). Cars do not shade when driving through tunnels. Controller vibration does not work with 360 controller, so there is very little feedback or road feel compared to other racers. Only two camera views (bumper and 3d person), but camera controls (left stick for pan, Y for look back) are sufficient. No car damage.
Bottom line: Yeah, pick it up. Play it a weekend. Then give the developer constructive feedback (as I hope I've done here).
👍 : 58 |
😃 : 7
Positive
Playtime:
277 minutes
I don't like writing reviews about how bad a game is. I usually try to find the positive in any game I play. This game has the potential to be a good, decent budget racing game but with the current problems it has at the moment keep it from being that. First off its a simulation game that thinks its a arcade racer at times. I played this with a PC controller that’s shaped like a Xbox controller and a wired Xbox One controller. And with both controllers the steering is a little too sensitive at low speed. Even with a car fully upgraded its still real sensitive. No matter which car it was it would want to run off the road with just a slight push. Speaking of off road, when did dirt and grass feels like driving on ice? The road itself the game is fine. But once you go off-road, it feels like you're taking your car with street tires onto a frozen lake. There’s absolutely no traction at all once you're off the road. Even with one of the tracks having what looks like short cuts, they offer no traction at all. So its best just to stay to the road. The AI in this game are as smart as a box of rocks. Starting with the first race all the way to the end, the AI makes some REALLY dumb mistakes. Almost all the time one of the 3 AI in a race will just swerve itself into a wreck and the other 2 will wreck each other while you cruise to a win. This happens in all the Sprint, Race, Knockout, and Escape. And don't expect the AI get wreck by the cars on the track. They just drive through every single one that isn't a race AI or you. But don't expect yourself to run through them because most of the time if you even tap a car, it would almost put you in a dead stop. That’s right, you can be doing 160 and tap a car and you're down to 0. As for the race types, you have the 4 I have mention, you also have Stunt Trial (which appears 1 time) and Lap Record (Time Trial). So you have a good set of race types for the 5 levels in the game. For each level you have 4 races you have to do but you have to complete 4 objectives to compete against the boss of the level. So for the 5 level its rinse and repeat 5 times. And for the simulation part, you have a level system that gives you "upgrades" to nitro and special cars. I never noticed any nitro upgrades and the special cars are nice till you hit the level 10 bug. Then you will get the level 10 car over and over and over after every race. And with no option to sell cars in the game, you are stuck with a lot of the level 10 cars. The game is imbalance in a way that I took the first car you get, upgraded all the way, and won races all the way up to level 5. They game isn't worth the price they want for it in its current state. But with some work and some spit shine, this could become a decent budget racer.
👍 : 13 |
😃 : 1
Negative
Playtime:
461 minutes
Motorama, at the state in early 2018, is still somewhat troubled and glitched arcade racing game about American cars of the '50s and '60s, which is not worthy of the full price... but Ok with the discount of 75% or better. Even if you're in deep love with the cars of the named time period, It's certainly not good for your 20$... but might be a decent buy for around 5$ and a certainly good pick for a price below 2$ (the winter Steam sale 2017-2018 level). It is also might be a worthwhile choice for achievement hunters, for relatively easy, fast (2-4 hours) and fair complete game badge.
Some words about many negativities towards this game. The game was released in late 2014, and still updating, adding little patches here and there. Who was holding the hand of the developers before the release, who urged them to test obviously very raw product on the actual buyers - is not really a question. The devs were lazy and overconfident and took the feedback they were deserving.
However, speaking of the current state of the game... It is playable. From the start to the end. You race in various modes, there are about a dozen different cars, which you can buy, or win with pink slip race, upgrade and all that...
There are also no game-breaking bugs. Only a bunch of irritating little things, which I can forgive for a game with such a rare theme. Some car decoration textures are missing, some shadows and lighting effects on the maps with mountains are out of the hand... the opponents AI is not very bright, and they are allowed to pass right through the traffic, meaning that the only car that will be doing collisions with the incoming vehicles, will be the player's car. Sometimes driving physics getting out of hand, with constant slides on the plain and straight road... And, the most annoying, the user interface from the consoles, and controls which you cannot modify anyhow.
WASD for movement, X (rather annoying) for handbrake, Space for nitro boost, "C" for changing 2 available camera views, shift/ctrl for +/- shifts in the manual selector (it is needed for one achievement, otherwise you can use automatic shifts). Enter/Esc for Yes/No in the menus. That's all that is working. Oh, and you can do some "showroom" for your cars with Numpad 2/4/6/8 buttons. Well, while I wasn't able to change rims, I did all other upgrades for cars and all the races and challenges just alright.
My mark would be 5.9/10. Not too good codework, but apparently decent artwork. I've seen much worse, but still playable stuff. In fact, Motorama is not that much below famous Need for Speed series (at least, some episodes of it). It is an arcade racing, with about 2-5 hours of entertaining content. Yeah, with occasional glitches, bad UI, strange controls (coming from bad UI), and exaggerated full price. But, if you're into '50-'60s cars, it is still not too bad, considering how many other choices we have. Yeah, Mafia 2 is the better pick, but after that... I'm kinda low of other variants.
👍 : 27 |
😃 : 1
Positive
Playtime:
305 minutes
Main reason for writing a review in this case? That game is better than "Mostly Negative" and I would have missed 5 hours of fun if I´d given a damn about those negative reviews.
I bought the game for about 5 € and ended the game in 5 hours:
1€/h is ok.
There haven´t been any major bugs. Driving is ok (getting better with the upgrades that you aquire in the game). Gfx are ok. If you know what you are doing the game is easy and since there are still levels that you have to repeat with better equipment later on it seems reasonable to me.
An option to switch to harder difficulty would be as nice as the game remembering that you´ve turned the music off before the race - those are the only "negative" things imho (considering that I bought it for 5 €).
p.s. if I would have bought it for the full price I would be as pissed off as all the other negative reviewers ^^
👍 : 41 |
😃 : 6
Positive
Playtime:
525 minutes
I bought this game out of an obsession with old American cars and hot rodding. In the screenshots it looked as if there were some convincing recreations of classics like the '59 Fairlane, '61 Thunderbird and first generation Corvette. The last time I can recall a notable racing game focusing on this subject was EA's shortlived MMO "Motor City Online" back in 2001 which only survived a couple of years before the servers were shut down.
So what do you get for your money with this game? Well, not a lot really. The cars, it seems, have not been officially licenced, so although they look convincingly enough like the real things, the names of their manufacturers have been changed. However, their actual model names are in many cases preserved. For example, there is a '53 Chevy 210 which is actually called a '53 210 but supposedly built by "Oceanic". There is a '53 Cadillac Eldorado called a '53 Eldorado but by "Belvedere". The models have Chevrolet and Cadillac badges, respectively, and have "Chevrolet" and "Eldorado" lettering, respectively. Perhaps it costs big bucks to actually use the manufacturers' names in a game, even when the vehicles depicted are sixty years old. So maybe we should not be too hard on the developer about this. What we can be hard on them for is the rest of the game.
The actual gameplay itself is not very interesting. The driving challenges are rather boring, the AI of the drivers you race against is horrific and the game is beset by bugs. There are fewer now than at launch, owing to a patch, but others remain. The developer stopped engaging on the community hub after releasing the patch, so it looks like those bugs are here to stay. The aforementioned car models are quite pretty, but the car handling physics are awful and you might be stopped in gameplay by invisible objects on the road.
Your AI competitors can collide with each other and with you, and you can collide with AI traffic. However, the AI competitors do not appear to have any sort of collision detection with traffic and just drive straight through it. The AI cars get a headstart over you in each race, with you always lagging behind to start but, then again, they also find it difficult driving down a straight road without spinning off.
There is a progression system, where you gain levels by earning points for winning races and for "style" by doing things like overtaking, driving closely behind a competitor (called "slipstream", but why bother with this acheivement?), cornering "perfectly" (although you can be awarded this even for massive imperfections), "drifting", and "speed threshold". The progression seems capped at the end of level 10 (i.e. you do not progress on to 11, although it is apparent that you are supposed to be able). However, thereafter you continue to get the end-of-level-10 rewards after earning even a single point in any race, which include a special vehicle. I have now more than twenty such vehicles in my "garage". This would not be so bad, if there was a facility in the game to sell these cars, but there is not, so I keep accruing them. The car awarded is a "1936 Emperor", which itself has a rather buggy 3D model and which is at odds with the quality of the other vehicle models. It looks as though its suspension has collapsed, and it has wheel hubs appearing lower than the wheel centres when you change the rims.
The biggest let down for me was the customization of the vehicles. Vehicles are presented as having four different performance characteristics: "Acceleration", "Speed", "Handling" and "Grip". Each one is awarded a percentage. There are eight ways to increase the performance of each vehicle: "Carburetor", "Supercharger", "Engine", "Torsion Bars", "Transmissions" [sic], "Suspensions" [sic], "Brakes" and "Tires". Each component you can change has three levels of improvement over stock. "Carburetor" and "Engine" improvements affect "Speed", but not "Acceleration" (who knows why). "Brakes" improvements affect "Grip" but not "Handling" (again, don't ask me why). This is too simplistic to be in any way interesting, and pales in comparison to the customization options in Motor City Online more than a decade ago (which were not perfect by any means).
There are also visual customization options: each car has available four each of "Front Bumper", "Rear Bumper", "Side Skirts", "Hood" and "Muffler". Changes cost in-game money earned in races, but for some reason have escalating prices, despite not offering a performance benefit, and the most expensive part not necessarily being the best looking. Some of the changes, like "Side Skirts" are too all-encompassing. This option also changes the front and rear fenders and door panels, and is available regardless of whether the car model you are modifying actually has side skirts or not. It would be better if you could change aspects, like the front and rear fenders seperately, or the front bumper without changing the grille, for greater customization. You cannot chop the roof of your '49 Merc (or '49 Belvedere Bonanza, as it is known in the game), or lower its suspension. You can change the paint, but the range of paints is not very pleasing, and some body panels are frustratingly unpaintable if the car has a two-tone trim, which is quite common.
There are options to change the wheels and tyres (called "Rims" in the game, seemingly an anachronism), but this does not always work, despite the fact that a lot of wheels have been unlocked, they just cannot be selected. Some of the wheel models are broken or missing, so when you do select them the car's wheelrims disappear or they appear incorrectly.
There is no drag racing. There is no option to just drive. There is no damage modelling. There is no dashboard camera, views being restricted to either the front bumper or a chase view. When you change the speedometer reading to miles an hour (instead of the default kilometres an hour, in a game set in 1950s America!), the distances remain given in metres. The music is a few tracks of boogie woogie instrumentals. Derivative modern compositions, obviously, and nothing faithfully from the era. These are played repetitively and there seems to be one track for the main menu, one for driving in game, one for finishing a race and looking at the score board, etcetera. At first I thought the music was by default a bit too loud, but when I turned it down to hear the dreadful sound of the engines I was glad for it. The engine noises are another major disappointment. The engines sound more like four-cylinder Datsuns than American V8s in this game. The only exception, so far as I can tell, is the Corvette, which does actually have a V8 sound.
This would not be such a bad game if it was available at a much lower price. The full price as of this writing is £14.99. This is what I would call a premium price range and this is a long way short of being a premium game. I have had plenty of better games through Steam for a lot less money.
To cut a long review short, I would not recommend buying this game unless, like me, you must have virtual representations of classic American vehicles on your computer which you can race, albeit in a limited fashion. [13/12/2014: In light of a patch, I have re-written parts of this review. The game is, however, still in a broken state owing to the level cap bug and its awarding you the same car again and again which the patch did not address.][07/04/2015: The devs implied that the patch released in December of 2014 was only the first, but it now looks like it was also the last. Game abandoned by developer maybe? Significant bugs remain and no announcement of a fix.]
👍 : 207 |
😃 : 7
Negative