
$1.99
Limb Reviews
App ID | 3205820 |
App Type | GAME |
Developers | Bootur Games |
Publishers | Bootur Games |
Categories | Single-player |
Genres | Action |
Release Date | 30 Oct, 2024 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Limb has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
15 minutes
Cool concept, bad execution. The game is not built around the main feature of the game, which was the main draw for me. I feel like this game is based on an older game with a very similar colour pallete and system, however everything this other game did was better than how this one was made.
Its actually pretty easy to make this game's main feature actually function as a fun gimmick.
First of all, make more things make sound! Once of the biggest disadvantages about this sound gimmick is that once you are forced to go silent, you are blind, completely. This is a really big problem when the bad guy is nearby, since you don't know where it is or your surrounding terrain.
Since you can hear the enemy move around, why not let it make noise with each footstep like you do?
Also throwables like mugs or plates would make everything so much easier, especially since the enemy will target the latest sound made.
An added bonus would be to make the single bad guy not lock onto you after you make too much noise nearby him, either make him sprint to the last heard sound, or keep him locked onto you as long as you make noise or when you are in his sound radius or something.
Currently the gimmick of echolocation is a complete debilitation to the player. I cannot genuinely recommend this game until the issue of the gimmick being not fun at all is fixed
👍 : 1 |
😃 : 0
Negative