Deck of Haunts
69

Players in Game

384 😀     62 😒
80,35%

Rating

$19.99

Deck of Haunts Steam Charts & Stats

Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.
App ID3179730
App TypeGAME
Developers
Publishers Mantis Games
Categories Single-player
Genres Indie, Adventure
Release DateQ1 2025
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian

Deck of Haunts
69 Players in Game
599 All-Time Peak
80,35 Rating

Steam Charts

Deck of Haunts
69 Players in Game
599 All-Time Peak
80,35 Rating

At the moment, Deck of Haunts has 69 players actively in-game. This is 0% lower than its all-time peak of 0.


Deck of Haunts
446 Total Reviews
384 Positive Reviews
62 Negative Reviews
Very Positive Score

Deck of Haunts has garnered a total of 446 reviews, with 384 positive reviews and 62 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Deck of Haunts over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 209 minutes
[b]Deck of Haunts[b] is a roguelike deckbuilder. It offers a unique twist on the genre by casting players as a haunted house, defending against intruders using a combination of strategic card play and mansion construction. [b]Deck of Haunts[b], you assume the role of a sentient haunted mansion with a central "Heart" that must be protected. During the day, you expand your mansion by adding rooms like kitchens, guest rooms, and specialized chambers such as Phobia or Mechanical rooms. At night, you use a deck of cards to unleash horrors—ranging from sanity-draining effects to physical traps—to deter or eliminate intruders. The game spans 28 in-game days, with each day introducing new challenges and stronger adversaries. The idea of playing as a haunted house is fresh and engaging, providing a novel perspective in the deckbuilding genre. The game's ambient sounds and visual style contribute to a compelling horror atmosphere, enhancing immersion. Combining deckbuilding with spatial management allows for creative strategies in mansion layout and card synergies. The game lacks a robust meta-progression system, leading to repetitive runs with minimal variation in starting conditions. Room-building mechanics feel shallow, with limited incentives for complex designs beyond basic maze layouts. It is a solid game, flawed but surprisingly polished for a full release. Blending deck-building with roguelike progression and strategic depth, it shines in a 1970s American setting. You play as a sentient, malevolent 1920s art deco mansion, in other words, a haunted house with a pulsating stone Heart. Over 28 nights, you will have to lure humans, exploit their fears, and drain their essence to grow your power. During the day you construct new buildings for the mansion, and get news cards, while at night you haunt. [h1]7/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | [b][u]GOOD[/u][/b] | GREAT |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
👍 : 10 | 😃 : 1
Positive
Playtime: 606 minutes
Another game that is clearly early access but selling itself as a full release. I was so excited for this game, playing the demo every time it updated, joining the discord just to track updates. It finally releases and.. Its a buggy mess. Graphical bugs, mechanic bugs, achievement bugs, and they arnt minor bugs either. They ruin the entire run and sometimes just straight crash the game. MINOR COMPLAINT: The UI is a bit wonky like when you load up the game with a previous save file it dosen't take you to the main menu, it just has your save slot or the option to make a new one. It functions obviously its just kinda.. ugly? A lot of things need polish. When I saw the $20 price tag I was a bit skeptical as most rogue-like deck builders i've played are in the $10-$15 area and this game seems very linear but I figured maybe there was more in store then I thought. There's not. I beat the game in about an hour. There are no other maps, no other game modes. You play the same 28* nights with the same events and the same "bosses" over and over to unlock new cards and new rooms. Its not a bad thing to have a simple game with a little replayability from time to time, but absolutely not for $20. Im so disappointed, I was actually looking forward to this game but I can't recommend it in its current state and at its current price. If you're interested in trying it I'd wait for it to be on sale for $10 or less. The artwork is beautiful and I love the graphics, it's such a fun concept and it has so much potential. It's just not there yet.
👍 : 14 | 😃 : 0
Negative
Playtime: 1616 minutes
If you really really like the ambiance/ theme (which is on point to be honest), maybe buy it at a discount (at least 50%). But the game is actually just a stylized solitaire with some missing information and bugs. This is not a real deck-builder. It s more like a maze-builder with some cards... or like a tower defense where you attack using cards (?). Some details: - I played a few more hours and the game is not balanced at all. You can beat the game with adding 2 or 3 basic cards (out of 25+) and upgrading them. Add 4 to 5 special rooms (out of 20+). And that s it, you won. You can even beat the game without playing cards for normal visitors around the wave 10 (out of 30 waves). Very very simple/ casual. - Regularly the different combination of visitors will bring the possibility to infinitely earn essences (the equivalent of money in Slay the Spire), and you only need 2 cards from the starter deck to achieve it (no upgrades needed). - There are only 3 bosses waves, and always the same ones at the same time. - No different starter decks, no variation on elites, no different objectives to complete, no artefacts/ consumables/ etc... the diversity and variations during a run are kept to the minimum. - Even after the patches, the codex is incomplete (cant see the upgraded version of cards or effects of rooms you unlocked), some description of skills (for the visitors) and card effects are missing, most achievements dont work... A very unpolished game at a fairly high price for the repetitive content and simple mechanics. If it was a boardgame, 20e might be okay for having a physical product. But for a video game, it should not go above 8e, in my opinion. Good ambiance. Unfortunately, that s about it. Hoped it helped,
👍 : 14 | 😃 : 0
Negative
Playtime: 1100 minutes
I would like to say I hope the devs see this review and anyone on the fence about this game in particular. This game is a fantastic and unique concept executed fairly well. The card artwork shows amazing care and, honestly, should be the >STANDARD<. Whoever the artist is absolutely earned that check. When I beat my first run I 100% felt rewarded. I enjoyed experimenting with various decks and combos. I will absolutely continue to play this game and eagerly await more changes. The pros are: Pretty good graphics all things considered. Amazing artwork Interesting mechanics Having multiple ways to deal with enemies. There is replayability, unless you just want to try and do the exact same thing every single time(that's on you). Now for the cons: Some of the cards are just plain bad.(I'm looking at you Agoraphobia, Death's door, and at wits end.) Some of the cards are just plain broken.(I had a small deck with low cost cards, and upgraded blood moon costing zero allowed me to wombo combo people into oblivion.) Some of the card upgrades just don't really feel like they had any meaningful impact. Blood moon becoming a zero cost card and hard carrying vs some cards getting a pitiful +1 damage. Guys, respectfully, surely you see an issue. There is NO real incentive to build a large and complicated house. You stack the Sh*t out of 1x1 rooms. I'm aware the devs are going to consider this an exploit(they should), and either tweak pathing, remove our ability to do this, or increase how many rooms they can traverse if we do 1x1's. However, what they need to consider is: Building large rooms takes a lot of ressources, and those room upgrades just... dont matter. The thorns room is... eh. The mirror room is actually badass don't change it. The mobs can move rooms too fast(to the heart), with not always an effective answer to damage quickly enough to justify these 8+ tile rooms. 1x1 rooms ensure we have adequate time to deal with the problem. This is a great title though, and I look forward to many more wins/losses and to watch this game grow and get more visibility. Do NOT sleep on this game. It will have some growing pains, but I firmly believe that these devs will make this something great. They clearly care. Hoping to see some buffs to certain cards to level the playing field and actual meaningful incentive to build a larger house. Obviously more cards and maybe mob types, but that will come with time. TLDR; Buy this game, enjoy this game, get rekt or win. Give it time to update and flesh out.
👍 : 13 | 😃 : 0
Positive
Playtime: 120 minutes
I liked the demo and bought the game on release, but got bored after 2 hours. The new cards and rooms don't add much in terms of gameplay. Not being able to choose your deck doesn’t work well with how randomly the humans move through the house. Great idea for a game, but lackluster execution. Not worth the 20 euros.
👍 : 14 | 😃 : 0
Negative
Playtime: 380 minutes
This is not a $20 game as is. I will keep it in my library when more content comes but as of 5 hours in I have 2 things left to unlock. Game could be amazing. But very short. Also menus are cheap feeling. Kind of mobile game ad. I had a hard time not recommending but I spent $20 so i'm disappointed.
👍 : 20 | 😃 : 1
Negative
Playtime: 753 minutes
YOUR RUNS DON'T AUTO SAVE! Just a heads up in case, like me, you get to day 20 and decide to call it for the evening and then later realize that you killed all those priests for nothing. Just like in real life.
👍 : 16 | 😃 : 17
Positive
Playtime: 107 minutes
The game mechanics from my experience do not change enough to keep the game interesting after completing a single run. If you enjoy overcoming difficulty, then sure the game includes many new cards, new strategies, and new challenges. Though that kind of player is not me, and these type of games are just not a good fit for casuals who are looking for each run to feel like a different experience. I would say in short, it is not long enough to be a 20$ game. Mind you, it is not as if the mechanics and game-play is not fun. It is a fine concept, but it feels lacking.
👍 : 30 | 😃 : 0
Negative
Playtime: 2879 minutes
I played the demo way too much and eagerly awaited full release. The game builds on the promise of the demo - more nights, many more cards, many more room types. Modifiers to change-up runs with added difficulty. And there's still a lot of space for expansion later. If you haven't played it - try the demo, but know that the full game is much richer, and more satisfying. There's nothing quite like coming to the end of a long day at work and expanding the mansion into an ever bigger, hungrier monster. Separating foes, preying on their minds, confusing them in mazes, and then cursing them to slowly bleed out. But I have to go. There are fresh investigators coming. Drawn by the lure of the old belltower, greed or duty. And all will end the same ways - lunatics rocking on the floor, amongst the corpses of their friends.
👍 : 37 | 😃 : 4
Positive
Playtime: 1011 minutes
This is a very hard review to write. I've been following the development of this game for a while - I played the demo and shared it with a large number of friends. The devs for this game are very involved with the community, and have taken feedback well. In its current state, I cannot recommend it at the official price ($20), but I am optimistic that the devs will continue to build on it. As it stands, Deck of Haunts is a unique, fun, and novel experience, but it ultimately comes up shallow. Deck of Haunts is a relatively unique game that blends deck building, base defense, and roguelike gameplay in a horror setting. Your base is a haunted house - your goal is to keep investigators from reaching the Heart of your home. Each day, enemies appear in waves, and your job is to drive them insane or kill them utilizing your cards. Between nights, you can modify the layout of the mansion - adding, deleting, and rearranging rooms. Over time, you can choose to upgrade cards, add new cards, upgrade rooms to cause effects upon unsuspecting visitors, and remove unwanted cards from your deck. You can tweak your deck over time to combine with the rooms and statuses available to approach the challenge in different ways - will you simply murder your victims outright, or drive them insane? Will you lay traps to torment them as they move from room to room? Will you lure them away from the Heart? Or, if your timing is right, will you crush them with the power of the Bell Tower? There are multiple avenues to victory. As the power of the mansion grows, however, so does the challenge posed by investigators - different roles emerge among your opponents, and they take on traits that make eliminating the threat increasingly difficult. Over the course of playing the game, you gain experience, which unlocks new cards and rooms to diversify your options. For all of this, I genuinely believe that the devs have created something that is, for lack of a better word, *cool*. But underneath all this variety is an unexpected lack of depth. After 28 days (rounds), the game effectively abruptly ends. You are unable to further upgrade cards, gain experience, or modify rooms - you can certainly continue to play, but your gameplay immediately stagnates in the face of massive numbers of enemies. To their credit, the message displayed after winning a run does explicitly notify you of this fact - so what is one to do, but to start another game? A short list of modifiers is available to increase the difficulty of future runs, but the underlying structure is almost identical from run to run. Your starting layout is identical every single run; your starting deck is identical every single run; the structure of the month, the same. Within ten hours of play time I had unlocked every card and almost every room possibly available. The modifiers for replayability served no further purpose other than novelty - there was no progression to be had. The game was, effectively, won. For all of the options for variability within the structure of 28 rounds of gameplay, it feels unexpectedly short. This is a game with so much passion poured into it, with an enthusiastic team. I genuinely expect that they will continue to work on it to add more replayability, and will happily update my review when that occurs. They have already actively patched some game breaking bugs and added QOL tweaks. But in its current form, unfortunately, I don't think its price tag aligns with the amount of gameplay the average user is going to get out of it. I don't think it deserves to be called incomplete - it simply lacks the depth that would make it truly satisfying.
👍 : 64 | 😃 : 0
Negative

Deck of Haunts Screenshots

View the gallery of screenshots from Deck of Haunts. These images showcase key moments and graphics of the game.


Deck of Haunts Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: 2.3 GHz
  • Memory: 8 GB RAM
  • Graphics: 3GB VRAM
  • Storage: 2 GB available space

Deck of Haunts has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Deck of Haunts Latest News & Patches

This game has received a total of 8 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Deck of Haunts - Demo Update V1.02
Date: 2024-12-17 16:02:08
First Deck of Haunts Demo Update with fixes and changes. Including flying furniture.
👍 : 8 | 👎 : 0
Deck of Haunts - Demo Update V1.03
Date: 2024-12-18 16:54:59
Second Deck of Haunts Demo Update with fixes and changes.
👍 : 11 | 👎 : 0
Deck of Haunts - Major Demo Update V1.04
Date: 2024-12-20 17:05:09
Sanity and Health multiplier options, Chinese localization, bugfixes and more!
👍 : 40 | 👎 : 0
Deck of Haunts - Performance Fix V1.05
Date: 2025-01-02 12:56:24
We've capped the framerate to 60fps instead of unlimited to smooth out performance/hardware-heating.
👍 : 39 | 👎 : 1
Deck of Haunts Demo - Fixes V1.06
Date: 2025-01-06 12:31:05
Fixed a fatal error and more.
👍 : 30 | 👎 : 0


File uploading